UltimateZoneBuilder/Source/IO/DoomFlatReader.cs
2007-10-26 18:04:54 +00:00

234 lines
5.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public unsafe class DoomFlatReader : IImageReader
{
#region ================== Variables
// Palette to use
private Playpal palette;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DoomFlatReader(Playpal palette)
{
// Initialize
this.palette = palette;
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This validates the data as doom flat
public bool Validate(Stream stream)
{
float sqrlength;
// Check if the flat is square
sqrlength = (float)Math.Sqrt(stream.Length);
if(sqrlength == (float)Math.Truncate(sqrlength))
{
// Success when not 0
return ((int)sqrlength > 0);
}
// Check if the data is more than 4096
else if(stream.Length > 4096)
{
// Success
return true;
}
// Format invalid
return false;
}
// This creates a Bitmap from the given data
// Returns null on failure
public Bitmap ReadAsBitmap(Stream stream)
{
BitmapData bitmapdata;
PixelColor* pixeldata;
PixelColor* targetdata;
int width, height;
Bitmap bmp;
// Read pixel data
pixeldata = ReadAsPixelData(stream, out width, out height);
if(pixeldata != null)
{
// Create bitmap and lock pixels
bmp = new Bitmap(width, height, PixelFormat.Format32bppArgb);
bitmapdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
targetdata = (PixelColor*)bitmapdata.Scan0.ToPointer();
// Copy the pixels
General.CopyMemory((void*)targetdata, (void*)pixeldata, new UIntPtr((uint)(width * height * sizeof(PixelColor))));
// Done
bmp.UnlockBits(bitmapdata);
// Free memory
General.VirtualFree((void*)pixeldata, new UIntPtr((uint)(width * height * sizeof(PixelColor))), General.MEM_RELEASE);
}
else
{
// Failed loading picture
bmp = null;
}
// Return result
return bmp;
}
// This draws the picture to the given pixel color data
// Throws exception on failure
public unsafe void DrawToPixelData(Stream stream, PixelColor* target, int targetwidth, int targetheight, int x, int y)
{
Bitmap bmp;
BitmapData bmpdata;
PixelColor* pixels;
int ox, oy, tx, ty;
int width, height;
// Get bitmap
bmp = ReadAsBitmap(stream);
width = bmp.Size.Width;
height = bmp.Size.Height;
// Lock bitmap pixels
bmpdata = bmp.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadOnly, PixelFormat.Format32bppArgb);
pixels = (PixelColor*)bmpdata.Scan0.ToPointer();
// Go for all pixels in the original image
for(ox = 0; ox < width; ox++)
{
for(oy = 0; oy < height; oy++)
{
// Copy this pixel?
if(pixels[oy * width + ox].a > 0.5f)
{
// Calculate target pixel and copy when within bounds
tx = x + ox;
ty = y + oy;
if((tx >= 0) && (tx < targetwidth) && (ty >= 0) && (ty < targetheight))
target[ty * targetwidth + tx] = pixels[oy * width + ox];
}
}
}
// Done
bmp.UnlockBits(bmpdata);
}
// This creates pixel color data from the given data
// Returns null on failure
private PixelColor* ReadAsPixelData(Stream stream, out int width, out int height)
{
BinaryReader reader = new BinaryReader(stream);
PixelColor* pixeldata = null;
float sqrlength;
byte[] bytes;
uint datalength;
// Check if the flat is square
sqrlength = (float)Math.Sqrt(stream.Length);
if(sqrlength == (float)Math.Truncate(sqrlength))
{
// Calculate image size
width = (int)sqrlength;
height = (int)sqrlength;
}
// Check if the data is more than 4096
else if(stream.Length > 4096)
{
// Image will be 64x64
width = 64;
height = 64;
}
else
{
// Invalid
width = 0;
height = 0;
return null;
}
#if !DEBUG
try
{
#endif
// Valid width and height?
if((width <= 0) || (height <= 0)) return null;
// Allocate memory
datalength = (uint)(sizeof(PixelColor) * width * height);
pixeldata = (PixelColor*)General.VirtualAlloc(IntPtr.Zero, new UIntPtr(datalength), General.MEM_COMMIT, General.PAGE_READWRITE);
General.ZeroMemory(new IntPtr(pixeldata), (int)datalength);
// Read flat bytes from stream
bytes = new byte[width * height];
stream.Read(bytes, 0, width * height);
// Convert bytes with palette
for(uint i = 0; i < width * height; i++) pixeldata[i] = palette[bytes[i]];
// Return pointer
return pixeldata;
#if !DEBUG
}
catch(Exception)
{
// Free memory if allocated
if(datalength > 0) General.VirtualFree((void*)pixeldata, new UIntPtr(datalength), General.MEM_RELEASE);
// Return nothing
return null;
}
#endif
}
#endregion
}
}