mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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117 lines
No EOL
5.2 KiB
XML
117 lines
No EOL
5.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{760A9BC7-CB73-4C36-858B-994C14996FCD}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CodeImp.DoomBuilder.GZDoomEditing</RootNamespace>
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<AssemblyName>GZDoomEditing</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>..\..\..\Build\Plugins\</OutputPath>
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<DefineConstants>
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</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ClassicModes\BaseClassicMode.cs" />
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<Compile Include="ClassicModes\FlatAlignMode.cs" />
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<Compile Include="General\BuilderPlug.cs" />
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<Compile Include="General\CopyStructures.cs" />
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<Compile Include="General\UndoGroup.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="VisualModes\BaseVisualGeometrySector.cs" />
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<Compile Include="VisualModes\BaseVisualGeometrySidedef.cs" />
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<Compile Include="VisualModes\BaseVisualMode.cs" />
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<Compile Include="VisualModes\BaseVisualSector.cs" />
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<Compile Include="VisualModes\BaseVisualThing.cs" />
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<Compile Include="VisualModes\EffectCopySlope.cs" />
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<Compile Include="VisualModes\EffectLineSlope.cs" />
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<Compile Include="VisualModes\EffectThingLineSlope.cs" />
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<Compile Include="VisualModes\EffectThingVertexSlope.cs" />
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<Compile Include="VisualModes\IVisualEventReceiver.cs" />
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<Compile Include="VisualModes\NullVisualEventReceiver.cs" />
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<Compile Include="VisualModes\Effect3DFloor.cs" />
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<Compile Include="VisualModes\EffectBrightnessLevel.cs" />
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<Compile Include="VisualModes\SectorEffect.cs" />
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<Compile Include="VisualModes\SectorLevelComparer.cs" />
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<Compile Include="VisualModes\ThingData.cs" />
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<Compile Include="VisualModes\VisualMiddle3D.cs" />
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<Compile Include="VisualModes\WallPolygon.cs" />
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<Compile Include="VisualModes\SectorData.cs" />
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<Compile Include="VisualModes\SectorLevel.cs" />
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<Compile Include="VisualModes\SectorLevelType.cs" />
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<Compile Include="VisualModes\TexturePlane.cs" />
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<Compile Include="VisualModes\VisualActionResult.cs" />
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<Compile Include="VisualModes\VisualCeiling.cs" />
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<Compile Include="VisualModes\VisualFloor.cs" />
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<Compile Include="VisualModes\VisualLower.cs" />
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<Compile Include="VisualModes\VisualMiddleDouble.cs" />
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<Compile Include="VisualModes\VisualMiddleSingle.cs" />
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<Compile Include="VisualModes\VisualSidedefParts.cs" />
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<Compile Include="VisualModes\VisualUpper.cs" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Core\Builder.csproj">
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<Project>{818B3D10-F791-4C3F-9AF5-BB2D0079B63C}</Project>
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<Name>Builder</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\VisualModeZ.png" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\Actions.cfg" />
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</ItemGroup>
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<ItemGroup>
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<None Include="GZDoomEditing.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |