mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-26 05:41:45 +00:00
142 lines
No EOL
2.1 KiB
INI
Executable file
142 lines
No EOL
2.1 KiB
INI
Executable file
|
|
// Basic Strife stuff.
|
|
|
|
skills
|
|
{
|
|
1 = "Training";
|
|
2 = "Rookie";
|
|
3 = "Veteran";
|
|
4 = "Elite";
|
|
5 = "Bloodbath";
|
|
}
|
|
|
|
//mxd. These are Strife-specific settings only.
|
|
//mxd. These settings are valid only in native Strife map format.
|
|
mapformat_doom
|
|
{
|
|
sectortypes
|
|
{
|
|
include("Strife_sectors.cfg");
|
|
}
|
|
|
|
linedefflags
|
|
{
|
|
512 = "Jump over railing";
|
|
1024 = "Block floating monsters";
|
|
2048 = "Translucent (75% opacity)";
|
|
4096 = "Translucent (25% opacity)";
|
|
}
|
|
|
|
linedefflagstranslation
|
|
{
|
|
512 = "jumpover";
|
|
1024 = "blockfloating";
|
|
2048 = "translucent";
|
|
4096 = "transparent";
|
|
}
|
|
|
|
thingflags
|
|
{
|
|
1 = "Easy";
|
|
2 = "Medium";
|
|
4 = "Hard";
|
|
8 = "Stand still";
|
|
16 = "Multiplayer only";
|
|
32 = "Ambush players";
|
|
64 = "Friendly (Strife logic)";
|
|
256 = "Translucent (25%)";
|
|
512 = "Invisible";
|
|
}
|
|
|
|
// Thing flags UDMF translation table
|
|
// This is needed for copy/paste and prefabs to work properly
|
|
// When the UDMF field name is prefixed with ! it is inverted
|
|
thingflagstranslation
|
|
{
|
|
1 = "skill1,skill2";
|
|
2 = "skill3";
|
|
4 = "skill4,skill5";
|
|
8 = "standing";
|
|
16 = "!single";
|
|
32 = "ambush";
|
|
64 = "strifeally";
|
|
256 = "translucent";
|
|
512 = "invisible";
|
|
}
|
|
|
|
// Mask for the thing flags which indicates the options
|
|
// that make the same thing appear in the same modes
|
|
thingflagsmasks
|
|
{
|
|
thingflagsmask1 = 7; // 1 + 2 + 4
|
|
thingflagsmask2 = 0;
|
|
}
|
|
|
|
// Default flags for first new thing
|
|
defaultthingflags
|
|
{
|
|
1;
|
|
2;
|
|
4;
|
|
}
|
|
}
|
|
|
|
// Default thing filters
|
|
// (these are not required, just useful for new users)
|
|
thingsfilters
|
|
{
|
|
filter0
|
|
{
|
|
name = "Easy skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
1 = true;
|
|
}
|
|
}
|
|
|
|
filter1
|
|
{
|
|
name = "Medium skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
2 = true;
|
|
}
|
|
}
|
|
|
|
filter2
|
|
{
|
|
name = "Hard skill";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
4 = true;
|
|
}
|
|
}
|
|
|
|
filter3
|
|
{
|
|
name = "Keys only";
|
|
category = "keys";
|
|
type = -1;
|
|
}
|
|
|
|
filter4
|
|
{
|
|
name = "Multiplayer";
|
|
category = "";
|
|
type = -1;
|
|
|
|
fields
|
|
{
|
|
16 = true;
|
|
}
|
|
}
|
|
} |