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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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753 lines
No EOL
23 KiB
C#
753 lines
No EOL
23 KiB
C#
#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.IO;
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using System.Collections.Generic;
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using System.Globalization;
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using CodeImp.DoomBuilder.ZDoom;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.IO;
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#endregion
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namespace CodeImp.DoomBuilder.GZBuilder.GZDoom
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{
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internal sealed class GldefsParser : ZDTextParser
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{
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#region ================== Constants
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private const int DEFAULT_GLOW_HEIGHT = 64;
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#endregion
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#region ================== Structs
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private struct GldefsLightType
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{
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public const string POINT = "pointlight";
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public const string PULSE = "pulselight";
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public const string FLICKER = "flickerlight";
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public const string FLICKER2 = "flickerlight2";
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public const string SECTOR = "sectorlight";
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public static readonly Dictionary<string, DynamicLightType> GLDEFS_TO_GZDOOM_LIGHT_TYPE = new Dictionary<string, DynamicLightType>(StringComparer.Ordinal) { { POINT, DynamicLightType.NORMAL }, { PULSE, DynamicLightType.PULSE }, { FLICKER, DynamicLightType.FLICKER }, { FLICKER2, DynamicLightType.RANDOM }, { SECTOR, DynamicLightType.SECTOR } };
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}
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#endregion
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#region ================== Delegates
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public delegate void IncludeDelegate(GldefsParser parser, string includefile, bool clearerrors);
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public IncludeDelegate OnInclude;
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#endregion
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#region ================== Variables
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private readonly Dictionary<string, DynamicLightData> lightsByName; //LightName, light definition
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private readonly Dictionary<string, string> objects; //ClassName, LightName
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private readonly Dictionary<long, GlowingFlatData> glowingflats;
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private readonly HashSet<string> parsedlumps;
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#endregion
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#region ================== Properties
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public Dictionary<string, DynamicLightData> LightsByName { get { return lightsByName; } }
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public Dictionary<string, string> Objects { get { return objects; } }
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internal Dictionary<long, GlowingFlatData> GlowingFlats { get { return glowingflats; } }
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#endregion
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#region ================== Constructor
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public GldefsParser()
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{
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// Syntax
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whitespace = "\n \t\r\u00A0";
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specialtokens = ",{}\n";
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parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
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lightsByName = new Dictionary<string, DynamicLightData>(StringComparer.Ordinal); //LightName, Light params
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objects = new Dictionary<string, string>(StringComparer.Ordinal); //ClassName, LightName
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glowingflats = new Dictionary<long, GlowingFlatData>(); // Texture name hash, Glowing Flat Data
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}
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#endregion
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#region ================== Parsing
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public override bool Parse(Stream stream, string sourcefilename, bool clearerrors)
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{
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if(!base.Parse(stream, sourcefilename, clearerrors)) return false;
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// Keep local data
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Stream localstream = datastream;
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string localsourcename = sourcename;
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BinaryReader localreader = datareader;
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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string token = StripTokenQuotes(ReadToken()).ToLowerInvariant(); //Quotes can be anywhere! ANYWHERE!!! And GZDoom will still parse data correctly
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if(string.IsNullOrEmpty(token)) break;
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//got light structure
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if(token == GldefsLightType.POINT || token == GldefsLightType.PULSE || token == GldefsLightType.FLICKER
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|| token == GldefsLightType.FLICKER2 || token == GldefsLightType.SECTOR)
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{
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string lightType = token;
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DynamicLightData light = new DynamicLightData { Type = GldefsLightType.GLDEFS_TO_GZDOOM_LIGHT_TYPE[lightType] };
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//find classname
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SkipWhitespace(true);
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string lightName = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(lightName))
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{
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ReportError("Expected " + token + " name");
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return false;
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}
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//now find opening brace
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if(!NextTokenIs("{", false))
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{
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ReportError("Expected opening brace");
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return false;
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}
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//read gldefs light structure
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while(SkipWhitespace(true))
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{
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token = ReadToken().ToLowerInvariant();
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if(!string.IsNullOrEmpty(token))
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{
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//color
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if(token == "color")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Red))
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{
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// Not numeric!
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ReportError("Expected Red color value, but got '" + token + "'");
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return false;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Green))
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{
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// Not numeric!
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ReportError("Expected Green color value, but got '" + token + "'");
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return false;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out light.Color.Blue))
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{
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// Not numeric!
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ReportError("Expected Blue color value, but got '" + token + "'");
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return false;
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}
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//size
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}
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else if(token == "size")
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{
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if(lightType != GldefsLightType.SECTOR)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.PrimaryRadius))
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{
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// Not numeric!
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ReportError("Expected Size value, but got '" + token + "'");
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return false;
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}
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light.PrimaryRadius *= 2;
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}
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else
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{
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ReportError("'" + token + "' is not valid property for " + lightType);
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return false;
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}
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//offset
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}
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else if(token == "offset")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!ReadSignedFloat(token, ref light.Offset.X))
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{
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// Not numeric!
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ReportError("Expected Offset X value, but got '" + token + "'");
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return false;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!ReadSignedFloat(token, ref light.Offset.Z))
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{
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// Not numeric!
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ReportError("Expected Offset Y value, but got '" + token + "'");
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return false;
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}
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!ReadSignedFloat(token, ref light.Offset.Y))
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{
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// Not numeric!
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ReportError("Expected Offset Z value, but got '" + token + "'");
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return false;
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}
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//subtractive
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}
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else if(token == "subtractive")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i))
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{
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// Not numeric!
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ReportError("expected Subtractive value, but got '" + token + "'");
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return false;
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}
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light.Subtractive = i == 1;
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//dontlightself
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}
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else if(token == "dontlightself")
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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int i;
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out i))
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{
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// Not numeric!
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ReportError("Expected DontLightSelf value, but got '" + token + "'");
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return false;
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}
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light.DontLightSelf = (i == 1);
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//interval
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}
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else if(token == "interval")
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{
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if(lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER2)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float interval;
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if(!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out interval))
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{
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// Not numeric!
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ReportError("Expected Interval value, but got '" + token + "'");
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return false;
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}
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if(interval == 0) LogWarning("Interval value should be greater than zero");
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//I wrote logic for dynamic lights animation first, so here I modify gldefs settings to fit in existing logic
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if(lightType == GldefsLightType.PULSE)
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{
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light.Interval = (int)(interval * 35); //measured in tics (35 per second) in PointLightPulse, measured in seconds in gldefs' PulseLight
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}
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else //FLICKER2. Seems like PointLightFlickerRandom to me
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{
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light.Interval = (int)(interval * 350); //0.1 is one second for FlickerLight2
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}
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}
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else
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{
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ReportError("'" + token + "' is not valid property for " + lightType);
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return false;
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}
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//secondarysize
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}
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else if(token == "secondarysize")
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{
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if(lightType == GldefsLightType.PULSE || lightType == GldefsLightType.FLICKER || lightType == GldefsLightType.FLICKER2)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out light.SecondaryRadius))
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{
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// Not numeric!
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ReportError("Expected SecondarySize value, but got '" + token + "'");
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return false;
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}
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light.SecondaryRadius *= 2;
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}
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else
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{
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ReportError("'" + token + "' is not valid property for " + lightType);
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return false;
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}
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//chance
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}
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else if(token == "chance")
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{
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if(lightType == GldefsLightType.FLICKER)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float chance;
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if(!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out chance))
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{
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// Not numeric!
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ReportError("Expected Chance value, but got '" + token + "'");
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return false;
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}
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//transforming from 0.0 .. 1.0 to 0 .. 359 to fit in existing logic
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light.Interval = (int)(chance * 359.0f);
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}
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else
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{
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ReportError("'" + token + "' is not valid property for " + lightType);
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return false;
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}
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//scale
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}
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else if(token == "scale")
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{
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if(lightType == GldefsLightType.SECTOR)
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{
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SkipWhitespace(true);
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token = StripTokenQuotes(ReadToken());
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float scale;
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if(!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out scale))
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{
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// Not numeric!
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ReportError("Expected Scale value, but got '" + token + "'");
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return false;
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}
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if(scale > 1.0f)
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{
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ReportError("Scale must be in 0.0 - 1.0 range, but is " + scale);
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return false;
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}
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//sector light doesn't have animation, so we will store it's size in Interval
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//transforming from 0.0 .. 1.0 to 0 .. 10 to preserve value.
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light.Interval = (int)(scale * 10.0f);
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}
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else
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{
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ReportError("'" + token + "' is not valid property for " + lightType);
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return false;
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}
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}
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//end of structure
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else if(token == "}")
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{
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bool skip = false;
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//general checks
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if(light.Color.Red == 0.0f && light.Color.Green == 0.0f && light.Color.Blue == 0.0f)
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{
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LogWarning("'" + lightName + "' light Color is " + light.Color.Red + "," + light.Color.Green + "," + light.Color.Blue + ". It won't be shown in GZDoom");
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skip = true;
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}
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//light-type specific checks
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if(light.Type == DynamicLightType.NORMAL && light.PrimaryRadius == 0)
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{
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LogWarning("'" + lightName + "' light Size is 0. It won't be shown in GZDoom");
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skip = true;
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}
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if(light.Type == DynamicLightType.FLICKER || light.Type == DynamicLightType.PULSE || light.Type == DynamicLightType.RANDOM)
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{
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if(light.PrimaryRadius == 0 && light.SecondaryRadius == 0)
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{
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LogWarning("'" + lightName + "' light Size and SecondarySize are 0. This light won't be shown in GZDoom");
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skip = true;
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}
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}
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//offset it slightly to avoid shading glitches
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if(light.Offset.Z == 0.0f) light.Offset.Z = 0.1f;
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// Add to the collection?
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if(!skip) lightsByName[lightName] = light;
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//break out of this parsing loop
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break;
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}
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}
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}
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}
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else if(token == "object")
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{
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SkipWhitespace(true);
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//read object class
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string objectClass = StripTokenQuotes(ReadToken()).ToLowerInvariant();
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if(string.IsNullOrEmpty(objectClass))
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{
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ReportError("Expected object class");
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return false;
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}
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//now find opening brace
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if(!NextTokenIs("{", false))
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{
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ReportError("Expected opening brace");
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return false;
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}
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int bracesCount = 1;
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bool foundLight = false;
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bool foundFrame = false;
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//read frames structure
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while(SkipWhitespace(true))
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{
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token = ReadToken();
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if(!string.IsNullOrEmpty(token))
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{
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token = StripTokenQuotes(token).ToLowerInvariant();
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if(!foundLight && !foundFrame && token == "frame")
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{
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SkipWhitespace(true);
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token = ReadToken().ToLowerInvariant(); //should be frame name
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//use this frame if it's 4 characters long or it's the first frame
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foundFrame = (token.Length == 4 || (token.Length > 4 && token[4] == 'a'));
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}
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else if(!foundLight && foundFrame && token == "light") //just use first light and be done with it
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{
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SkipWhitespace(true);
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token = ReadToken().ToLowerInvariant(); //should be light name
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if(!string.IsNullOrEmpty(token))
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{
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if(lightsByName.ContainsKey(token))
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{
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objects[objectClass] = token;
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foundLight = true;
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}
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else
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{
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LogWarning("Light declaration not found for light '" + token + "'");
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}
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}
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}
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else if(token == "{") //continue in this loop until object structure ends
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{
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bracesCount++;
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}
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else if(token == "}")
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{
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if(--bracesCount < 1) break; //This was Cave Johnson. And we are done here.
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}
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}
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}
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}
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//Glowing flats block start
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else if(token == "glow")
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{
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// Next sould be opening brace
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if(!NextTokenIs("{", false))
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{
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ReportError("Expected opening brace");
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return false;
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}
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// Parse inner blocks
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while(SkipWhitespace(true))
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{
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token = ReadToken().ToLowerInvariant();
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if(token == "}")
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{
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// End of Glow structure
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break;
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}
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else if(token == "flats" || token == "walls")
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{
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// Next sould be opening brace
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if(!NextTokenIs("{", false))
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{
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ReportError("Expected opening brace");
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return false;
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}
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// Read flat names
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while(SkipWhitespace(true))
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{
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token = ReadToken();
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if(token == "}") break;
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// Add glow data
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glowingflats[General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(token, General.Map.Options.UseLongTextureNames))] = new GlowingFlatData {
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Height = DEFAULT_GLOW_HEIGHT * 2,
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Fullbright = true,
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Color = new PixelColor(255, 255, 255, 255),
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CalculateTextureColor = true
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};
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}
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}
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// GLOOME subtractive flats
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else if(token == "subflats" || token == "subwalls")
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{
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// Next sould be opening brace
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if(!NextTokenIs("{", false))
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{
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ReportError("Expected opening brace");
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return false;
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}
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// Read flat names
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while(SkipWhitespace(true))
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{
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token = ReadToken();
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if(token == "}") break;
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// Add glow data
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glowingflats[General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(token, General.Map.Options.UseLongTextureNames))] = new GlowingFlatData {
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Height = DEFAULT_GLOW_HEIGHT * 2,
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Fullblack = true,
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Subtractive = true,
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Color = new PixelColor(255, 0, 0, 0),
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CalculateTextureColor = false
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};
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}
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}
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else if(token == "texture" || token == "subtexture")
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{
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int color;
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int glowheight = DEFAULT_GLOW_HEIGHT;
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bool subtractivetexture = (token == "subtexture");
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string texturename = StripTokenQuotes(ReadToken(false));
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if(string.IsNullOrEmpty(texturename))
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{
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ReportError("expected " + token + " name");
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return false;
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}
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// Now we should find a comma
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if(!NextTokenIs(",", false))
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{
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ReportError("Expected a comma");
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return false;
|
|
}
|
|
|
|
// Next is color
|
|
SkipWhitespace(true);
|
|
token = ReadToken();
|
|
|
|
if(!int.TryParse(token, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out color))
|
|
{
|
|
//probably it's a color name?
|
|
Color c = Color.FromName(token); //should be similar to C++ color name detection, I suppose
|
|
if(c.IsKnownColor)
|
|
{
|
|
color = PixelColor.FromColor(c).ToInt();
|
|
}
|
|
else
|
|
{
|
|
ReportError("expected glow color value, but got '" + token + "'");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// The glow data is valid at thispoint. Let's get texture hash
|
|
long texturehash = General.Map.Data.GetFullLongFlatName(Lump.MakeLongName(texturename, General.Map.Options.UseLongTextureNames));
|
|
|
|
// Now we can find a comma
|
|
if(!NextTokenIs(",", false))
|
|
{
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = glowheight * 2,
|
|
Subtractive = subtractivetexture,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
|
|
continue;
|
|
}
|
|
|
|
// Can be glow height
|
|
SkipWhitespace(true);
|
|
token = ReadToken();
|
|
|
|
int h;
|
|
if(int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out h))
|
|
{
|
|
// Can't pass glowheight directly cause TryParse will unconditionally set it to 0
|
|
glowheight = h;
|
|
|
|
// Now we can find a comma
|
|
if(!NextTokenIs(",", false))
|
|
{
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = glowheight * 2,
|
|
Subtractive = subtractivetexture,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
|
|
continue;
|
|
}
|
|
|
|
// Read the flag
|
|
SkipWhitespace(true);
|
|
token = ReadToken().ToLowerInvariant();
|
|
}
|
|
|
|
// Next is "fullbright" or "fullblack" flag
|
|
bool fullbright = (token == "fullbright");
|
|
bool fullblack = (!subtractivetexture && token == "fullblack");
|
|
|
|
if(!fullblack && !fullbright)
|
|
{
|
|
string expectedflags = (subtractivetexture ? "'fullbright'" : "'fullbright' or 'fullblack'");
|
|
ReportError("expected " + expectedflags + " flag, but got '" + token + "'");
|
|
return false;
|
|
}
|
|
|
|
// Add glow data
|
|
glowingflats[texturehash] = new GlowingFlatData {
|
|
Height = glowheight * 2,
|
|
Fullbright = fullbright,
|
|
Fullblack = fullblack,
|
|
Subtractive = subtractivetexture,
|
|
Color = PixelColor.FromInt(color).WithAlpha(255),
|
|
CalculateTextureColor = false
|
|
};
|
|
}
|
|
}
|
|
}
|
|
else if(token == "#include")
|
|
{
|
|
//INFO: ZDoom GLDEFS include paths can't be relative ("../glstuff.txt")
|
|
//or absolute ("d:/project/glstuff.txt")
|
|
//or have backward slashes ("info\glstuff.txt")
|
|
//include paths are relative to the first parsed entry, not the current one
|
|
//also include paths may or may not be quoted
|
|
SkipWhitespace(true);
|
|
string includelump = StripTokenQuotes(ReadToken(false)); // Don't skip newline
|
|
|
|
// Sanity checks
|
|
if(string.IsNullOrEmpty(includelump))
|
|
{
|
|
ReportError("Expected file name to include");
|
|
return false;
|
|
}
|
|
|
|
// Absolute paths are not supported...
|
|
if(Path.IsPathRooted(includelump))
|
|
{
|
|
ReportError("Absolute include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
// Relative paths are not supported
|
|
if(includelump.StartsWith(RELATIVE_PATH_MARKER) || includelump.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
|
|
includelump.StartsWith(ALT_RELATIVE_PATH_MARKER) || includelump.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
|
|
{
|
|
ReportError("Relative include paths are not supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
// Backward slashes are not supported
|
|
if(includelump.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
|
|
{
|
|
ReportError("Only forward slashes are supported by ZDoom");
|
|
return false;
|
|
}
|
|
|
|
// Already parsed?
|
|
if(parsedlumps.Contains(includelump))
|
|
{
|
|
ReportError("Already parsed '" + includelump + "'. Check your #include directives");
|
|
return false;
|
|
}
|
|
|
|
// Add to collection
|
|
parsedlumps.Add(includelump);
|
|
|
|
// Callback to parse this file
|
|
if(OnInclude != null) OnInclude(this, includelump, clearerrors);
|
|
|
|
// Bail out on error
|
|
if(this.HasError) return false;
|
|
|
|
// Set our buffers back to continue parsing
|
|
datastream = localstream;
|
|
datareader = localreader;
|
|
sourcename = localsourcename;
|
|
}
|
|
else if(token == "$gzdb_skip") //mxd
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
// Unknown structure!
|
|
string token2;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
}
|
|
while (token2 != "{");
|
|
int scopelevel = 1;
|
|
do
|
|
{
|
|
if(!SkipWhitespace(true)) break;
|
|
token2 = ReadToken();
|
|
if(string.IsNullOrEmpty(token2)) break;
|
|
if(token2 == "{") scopelevel++;
|
|
if(token2 == "}") scopelevel--;
|
|
}
|
|
while(scopelevel > 0);
|
|
}
|
|
}
|
|
|
|
return !this.HasError;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
internal void ClearIncludesList()
|
|
{
|
|
parsedlumps.Clear();
|
|
}
|
|
|
|
protected override string GetLanguageType()
|
|
{
|
|
return "GLDEFS";
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |