UltimateZoneBuilder/Source/Data/FileImage.cs
2008-10-15 19:14:32 +00:00

94 lines
2.2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
public sealed class FileImage : ImageData
{
#region ================== Variables
private string filepathname;
#endregion
#region ================== Constructor / Disposer
// Constructor
public FileImage(string name, string filepathname)
{
// Initialize
this.filepathname = filepathname;
SetName(name);
// Temporarily load file
Bitmap bmp = (Bitmap)Bitmap.FromFile(filepathname);
// Get width and height from image
width = bmp.Size.Width;
height = bmp.Size.Height;
scaledwidth = (float)bmp.Size.Width * General.Map.Config.DefaultTextureScale;
scaledheight = (float)bmp.Size.Height * General.Map.Config.DefaultTextureScale;
// Unload file
bmp.Dispose();
// We have no destructor
GC.SuppressFinalize(this);
}
#endregion
#region ================== Methods
// This loads the image
protected override void LocalLoadImage()
{
// Leave when already loaded
if(this.IsImageLoaded) return;
lock(this)
{
// Load file
if(bitmap != null) bitmap.Dispose();
bitmap = (Bitmap)Bitmap.FromFile(filepathname);
// Get width and height from image
width = bitmap.Size.Width;
height = bitmap.Size.Height;
scaledwidth = (float)bitmap.Size.Width * General.Map.Config.DefaultTextureScale;
scaledheight = (float)bitmap.Size.Height * General.Map.Config.DefaultTextureScale;
// Pass on to base
base.LocalLoadImage();
}
}
#endregion
}
}