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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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895a7bb719
Fixed, Sound Environment mode: in some cases the view was not updated after updating sound environments. Added, Sound Environment mode: Sound environment things of currently highlighted sound environment are now highlighted.
509 lines
14 KiB
C#
509 lines
14 KiB
C#
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Globalization;
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using SlimDX;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal sealed class ModeldefStructure
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{
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#region ================== Constants
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private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based
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#endregion
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#region ================== Structs
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internal struct FrameStructure
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{
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public string SpriteName; // Stays here for HashSet duplicate checks
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public int ModelIndex;
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public int FrameIndex;
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public string FrameName;
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}
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#endregion
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#region ================== Variables
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private string[] texturenames;
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private string[] modelnames;
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private string path;
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private Vector3 scale;
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private Vector3 offset;
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private float angleoffset;
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private float pitchoffset;
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private float rolloffset;
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private bool inheritactorpitch;
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private bool inheritactorroll;
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private Dictionary<string, HashSet<FrameStructure>> frames;
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#endregion
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#region ================== Properties
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public string[] TextureNames { get { return texturenames; } }
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public string[] ModelNames { get { return modelnames; } }
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public Vector3 Scale { get { return scale; } }
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public Vector3 Offset { get { return offset; } }
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public float AngleOffset { get { return angleoffset; } }
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public float PitchOffset { get { return pitchoffset; } }
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public float RollOffset { get { return rolloffset; } }
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public bool InheritActorPitch { get { return inheritactorpitch; } }
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public bool InheritActorRoll { get { return inheritactorroll; } }
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public Dictionary<string, HashSet<FrameStructure>> Frames { get { return frames; } }
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#endregion
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#region ================== Constructor
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internal ModeldefStructure()
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{
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texturenames = new string[MAX_MODELS];
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modelnames = new string[MAX_MODELS];
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frames = new Dictionary<string, HashSet<FrameStructure>>(StringComparer.OrdinalIgnoreCase);
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scale = new Vector3(1.0f, 1.0f, 1.0f);
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}
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#endregion
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#region ================== Parsing
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internal bool Parse(ModeldefParser parser)
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{
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// Read modeldef structure contents
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bool parsingfinished = false;
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while(!parsingfinished && parser.SkipWhitespace(true))
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{
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string token = parser.ReadToken().ToLowerInvariant();
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if(string.IsNullOrEmpty(token)) continue;
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switch(token)
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{
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case "path":
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parser.SkipWhitespace(true);
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path = parser.StripTokenQuotes(parser.ReadToken(false)).Replace("/", "\\"); // Don't skip newline
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if(string.IsNullOrEmpty(path))
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{
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parser.ReportError("Expected model path");
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return false;
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}
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break;
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case "model":
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parser.SkipWhitespace(true);
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// Model index
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int index = 0;
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token = parser.ReadToken();
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if(!parser.ReadSignedInt(token, ref index))
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{
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// Not numeric!
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parser.ReportError("Expected model index, but got \"" + token + "\"");
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return false;
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}
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if(index < 0 || index > MAX_MODELS - 1)
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{
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// Out of bounds
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parser.ReportError("Model index must be in [0.." + (MAX_MODELS - 1) + "] range");
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return false;
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}
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parser.SkipWhitespace(true);
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// Model path
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token = parser.StripTokenQuotes(parser.ReadToken(false)).ToLowerInvariant(); // Don't skip newline
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if(string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected model name");
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return false;
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}
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// Check invalid path chars
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if(!parser.CheckInvalidPathChars(token)) return false;
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// Check extension
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string modelext = Path.GetExtension(token);
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if(string.IsNullOrEmpty(modelext))
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{
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parser.ReportError("Model \"" + token + "\" won't be loaded. Models without extension are not supported by GZDoom");
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return false;
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}
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if(modelext != ".md3" && modelext != ".md2")
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{
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parser.ReportError("Model \"" + token + "\" won't be loaded. Only MD2 and MD3 models are supported");
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return false;
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}
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// GZDoom allows models with identical index, it uses the last one encountered
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modelnames[index] = Path.Combine(path, token);
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break;
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case "skin":
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parser.SkipWhitespace(true);
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// Skin index
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int skinindex = 0;
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token = parser.ReadToken();
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if(!parser.ReadSignedInt(token, ref skinindex))
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{
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// Not numeric!
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parser.ReportError("Expected skin index, but got \"" + token + "\"");
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return false;
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}
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if(skinindex < 0 || skinindex >= MAX_MODELS)
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{
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// Out of bounds
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parser.ReportError("Skin index must be in [0.." + (MAX_MODELS - 1) + "] range");
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return false;
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}
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parser.SkipWhitespace(true);
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// Skin path
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token = parser.StripTokenQuotes(parser.ReadToken(false)).ToLowerInvariant(); // Don't skip newline
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if(string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected skin path");
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return false;
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}
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// Check invalid path chars
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if(!parser.CheckInvalidPathChars(token)) return false;
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// Check extension
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string texext = Path.GetExtension(token);
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if(Array.IndexOf(ModelData.SUPPORTED_TEXTURE_EXTENSIONS, texext) == -1)
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{
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parser.ReportError("Image format \"" + texext + "\" is not supported");
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return false;
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}
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// GZDoom allows skins with identical index, it uses the last one encountered
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texturenames[skinindex] = Path.Combine(path, token);
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break;
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case "scale":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref scale.Y))
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{
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// Not numeric!
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parser.ReportError("Expected Scale X value, but got \"" + token + "\"");
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return false;
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}
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref scale.X))
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{
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// Not numeric!
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parser.ReportError("Expected Scale Y value, but got \"" + token + "\"");
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return false;
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}
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref scale.Z))
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{
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// Not numeric!
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parser.ReportError("Expected Scale Z value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "offset":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref offset.X))
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{
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// Not numeric!
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parser.ReportError("Expected Offset X value, but got \"" + token + "\"");
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return false;
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}
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref offset.Y))
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{
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// Not numeric!
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parser.ReportError("Expected Offset Y value, but got \"" + token + "\"");
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return false;
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}
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref offset.Z))
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{
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// Not numeric!
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parser.ReportError("Expected Offset Z value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "zoffset":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref offset.Z))
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{
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// Not numeric!
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parser.ReportError("Expected ZOffset value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "angleoffset":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref angleoffset))
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{
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// Not numeric!
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parser.ReportError("Expected AngleOffset value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "pitchoffset":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref pitchoffset))
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{
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// Not numeric!
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parser.ReportError("Expected PitchOffset value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "rolloffset":
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(!parser.ReadSignedFloat(token, ref rolloffset))
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{
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// Not numeric!
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parser.ReportError("Expected RollOffset value, but got \"" + token + "\"");
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return false;
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}
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break;
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case "inheritactorpitch": inheritactorpitch = true; break;
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case "inheritactorroll": inheritactorroll = true; break;
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//FrameIndex <XXXX> <X> <model index> <frame number>
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case "frameindex":
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// Sprite name
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parser.SkipWhitespace(true);
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string fispritename = parser.ReadToken();
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if(string.IsNullOrEmpty(fispritename))
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{
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parser.ReportError("Expected sprite name");
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return false;
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}
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if(fispritename.Length != 4)
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{
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parser.ReportError("Sprite name must be 4 characters long");
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return false;
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}
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// Sprite frame
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected sprite frame");
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return false;
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}
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if(token.Length != 1)
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{
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parser.ReportError("Sprite frame must be 1 character long");
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return false;
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}
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// Make full name
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fispritename += token;
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// Model index
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parser.SkipWhitespace(true);
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int fimodelindnex = 0;
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token = parser.ReadToken();
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if(!parser.ReadSignedInt(token, ref fimodelindnex))
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{
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// Not numeric!
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parser.ReportError("Expected model index, but got \"" + token + "\"");
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return false;
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}
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if(fimodelindnex < 0 || fimodelindnex > MAX_MODELS - 1)
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{
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// Out of bounds
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parser.ReportError("Model index must be in [0.." + (MAX_MODELS - 1) + "] range");
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return false;
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}
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// Frame number
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parser.SkipWhitespace(true);
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int fiframeindnex = 0;
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token = parser.ReadToken();
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//INFO: setting frame index to a negative number disables model rendering in GZDoom
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if(!parser.ReadSignedInt(token, ref fiframeindnex))
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{
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// Not numeric!
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parser.ReportError("Expected frame index, but got \"" + token + "\"");
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return false;
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}
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// Add to collection
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FrameStructure fifs = new FrameStructure { FrameIndex = fiframeindnex, ModelIndex = fimodelindnex, SpriteName = fispritename };
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if(!frames.ContainsKey(fispritename))
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{
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frames.Add(fispritename, new HashSet<FrameStructure>());
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frames[fispritename].Add(fifs);
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}
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else if(frames[fispritename].Contains(fifs))
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{
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parser.LogWarning("Duplicate FrameIndex definition");
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}
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else
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{
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frames[fispritename].Add(fifs);
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}
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break;
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//Frame <XXXX> <X> <model index> <"frame name">
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case "frame":
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// Sprite name
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parser.SkipWhitespace(true);
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string spritename = parser.ReadToken();
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if(string.IsNullOrEmpty(spritename))
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{
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parser.ReportError("Expected sprite name");
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return false;
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}
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if(spritename.Length != 4)
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{
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parser.ReportError("Sprite name must be 4 characters long");
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return false;
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}
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// Sprite frame
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parser.SkipWhitespace(true);
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token = parser.ReadToken();
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if(string.IsNullOrEmpty(token))
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{
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parser.ReportError("Expected sprite frame");
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return false;
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}
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if(token.Length != 1)
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{
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parser.ReportError("Sprite frame must be 1 character long");
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return false;
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}
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// Make full name
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spritename += token;
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// Model index
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parser.SkipWhitespace(true);
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int modelindnex = 0;
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token = parser.ReadToken();
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if(!parser.ReadSignedInt(token, ref modelindnex))
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{
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// Not numeric!
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parser.ReportError("Expected model index, but got \"" + token + "\"");
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return false;
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}
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if(modelindnex < 0 || modelindnex > MAX_MODELS - 1)
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{
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// Out of bounds
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parser.ReportError("Model index must be in [0.." + (MAX_MODELS - 1) + "] range");
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return false;
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}
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// Frame name
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parser.SkipWhitespace(true);
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string framename = parser.StripTokenQuotes(parser.ReadToken());
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if(string.IsNullOrEmpty(framename))
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{
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parser.ReportError("Expected frame name");
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return false;
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}
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// Add to collection
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FrameStructure fs = new FrameStructure { FrameName = framename, ModelIndex = modelindnex, SpriteName = spritename };
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if(!frames.ContainsKey(spritename))
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{
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frames.Add(spritename, new HashSet<FrameStructure>());
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frames[spritename].Add(fs);
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}
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else if(frames[spritename].Contains(fs))
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{
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parser.LogWarning("Duplicate Frame definition");
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}
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else
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{
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frames[spritename].Add(fs);
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}
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break;
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case "{":
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parser.ReportError("Unexpected scope start");
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return false;
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// Structure ends here
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case "}":
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parsingfinished = true;
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break;
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}
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}
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// Perform some integrity checks
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if(!parsingfinished)
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{
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parser.ReportError("Unclosed structure scope");
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return false;
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}
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// Any models defined?
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bool valid = false;
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for(int i = 0; i < modelnames.Length; i++)
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{
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if(!string.IsNullOrEmpty(modelnames[i]))
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{
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//INFO: skin may be defined in the model itself, so we don't check it here
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valid = true;
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break;
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}
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}
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if(!valid)
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{
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parser.ReportError("Structure doesn't define any models");
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return false;
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}
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// Check skin-model associations
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for(int i = 0; i < texturenames.Length; i++)
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{
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if(!string.IsNullOrEmpty(texturenames[i]) && string.IsNullOrEmpty(modelnames[i]))
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{
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parser.ReportError("No model is defined for skin " + i + ":\"" + texturenames[i] + "\"");
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return false;
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}
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}
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return true;
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}
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#endregion
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}
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}
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