mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 06:02:11 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic).
18 lines
No EOL
675 B
INI
18 lines
No EOL
675 B
INI
0 = "None";
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1 = "Light blink random";
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2 = "Light blink 0.5 second";
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3 = "Light blink 1 second";
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4 = "5% damage every 32 tics + light blink 0.5 sec.";
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5 = "Damage: +2 to nukagecount";
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7 = "Damage 5% every 32 tics";
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8 = "Light oscillate";
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9 = "Secret";
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10 = "Ceiling closes 30 seconds after level start";
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11 = "20% dmg. per sec. When player dies, level ends";
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12 = "Light blink 0.5 second, synchronized";
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13 = "Light blink 1 second, synchronized";
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14 = "Ceiling opens 5 minutes after level start";
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15 = "Instant death: 999% damage every tic";
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16 = "Damage: +4 to nukagecount";
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17 = "Light flicker random";
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18 = "Water current, tag controls angle and strength"; |