UltimateZoneBuilder/Source/Core/Data/DirectoryReader.cs
MaxED 013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00

369 lines
11 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.IO;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal sealed class DirectoryReader : PK3StructuredReader
{
#region ================== Variables
private DirectoryFilesList files;
#endregion
#region ================== Constructor / Disposer
// Constructor
public DirectoryReader(DataLocation dl) : base(dl)
{
General.WriteLogLine("Opening directory resource '" + location.location + "'");
// Initialize
files = new DirectoryFilesList(dl.location, true);
Initialize();
// We have no destructor
GC.SuppressFinalize(this);
}
// Disposer
public override void Dispose()
{
// Not already disposed?
if(!isdisposed)
{
General.WriteLogLine("Closing directory resource '" + location.location + "'");
// Done
base.Dispose();
}
}
#endregion
#region ================== Textures
// This finds and returns a patch stream
public override Stream GetPatchData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i > -1; i--)
{
Stream data = wads[i].GetPatchData(pname);
if(data != null) return data;
}
try
{
//mxd. Find in directories ZDoom expects them to be
foreach(string location in PatchLocations){
string path = Path.Combine(location, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if(!string.IsNullOrEmpty(filename) && FileExists(filename))
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
// This finds and returns a textue stream
public override Stream GetTextureData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetTextureData(pname);
if(data != null) return data;
}
try
{
// Find in patches directory
string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
// This finds and returns a colormap stream
public override Stream GetColormapData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
// Note the backward order, because the last wad's images have priority
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream data = wads[i].GetColormapData(pname);
if(data != null) return data;
}
try
{
// Find in patches directory
string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
#endregion
#region ================== Sprites
// This finds and returns a sprite stream
public override Stream GetSpriteData(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
Stream sprite = wads[i].GetSpriteData(pname);
if(sprite != null) return sprite;
}
try
{
// Find in sprites directory
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return LoadFile(filename);
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite '" + pname + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
// This checks if the given sprite exists
public override bool GetSpriteExists(string pname)
{
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--)
{
if(wads[i].GetSpriteExists(pname)) return true;
}
// Find in sprites directory
try
{
string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname));
string filename = FindFirstFile(path, Path.GetFileName(pname), true);
if((filename != null) && FileExists(filename))
{
return true;
}
}
catch(Exception e)
{
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite '" + pname + "' existance in directory: " + e.Message);
}
// Nothing found
return false;
}
#endregion
#region ================== Voxels (mxd)
//mxd. This finds and returns a voxel stream
public override Stream GetVoxelData(string name) {
// Error when suspended
if(issuspended) throw new Exception("Data reader is suspended");
// Find in any of the wad files
for(int i = wads.Count - 1; i >= 0; i--) {
Stream voxel = wads[i].GetVoxelData(name);
if(voxel != null) return voxel;
}
try {
// Find in voxels directory
string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name));
string filename = FindFirstFile(path, Path.GetFileName(name), true);
if((filename != null) && FileExists(filename)) {
return LoadFile(filename);
}
} catch(Exception e) {
General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel '" + name + "' from directory: " + e.Message);
}
// Nothing found
return null;
}
#endregion
#region ================== Methods
// Return a short name for this data location
public override string GetTitle()
{
return Path.GetFileName(location.location);
}
// This creates an image
protected override ImageData CreateImage(string name, string filename, int imagetype)
{
switch(imagetype)
{
case ImageDataFormat.DOOMFLAT:
return new FileImage(name, Path.Combine(location.location, filename), true);
case ImageDataFormat.DOOMPICTURE:
return new FileImage(name, Path.Combine(location.location, filename), false);
case ImageDataFormat.DOOMCOLORMAP:
return new ColormapImage(name);
default:
throw new ArgumentException("Invalid image format specified!");
}
}
// This returns true if the specified file exists
internal override bool FileExists(string filename)
{
return files.FileExists(filename);
}
// This returns all files in a given directory
protected override string[] GetAllFiles(string path, bool subfolders)
{
return files.GetAllFiles(path, subfolders).ToArray();
}
// This returns all files in a given directory that have the given file title
protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders)
{
return files.GetAllFilesWithTitle(path, title, subfolders).ToArray();
}
//mxd. This returns all files in a given directory which title starts with given title
protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title) {
return files.GetAllFilesWhichTitleStartsWith(path, title).ToArray();
}
// This returns all files in a given directory that match the given extension
protected override string[] GetFilesWithExt(string path, string extension, bool subfolders)
{
return files.GetAllFiles(path, extension, subfolders).ToArray();
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string beginswith, bool subfolders)
{
return files.GetFirstFile(beginswith, subfolders);
}
// This finds the first file that has the specific name, regardless of file extension
protected override string FindFirstFile(string path, string beginswith, bool subfolders)
{
return files.GetFirstFile(path, beginswith, subfolders);
}
// This finds the first file that has the specific name
protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders)
{
string title = Path.GetFileNameWithoutExtension(beginswith);
string ext = Path.GetExtension(beginswith);
if(ext.Length > 1) ext = ext.Substring(1); else ext = "";
return files.GetFirstFile(path, title, subfolders, ext);
}
// This loads an entire file in memory and returns the stream
// NOTE: Callers are responsible for disposing the stream!
internal override MemoryStream LoadFile(string filename)
{
MemoryStream s = null;
try {
s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename)));
} catch(Exception e) {
General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: "+e.Message);
}
return s;
}
// This creates a temp file for the speciied file and return the absolute path to the temp file
// NOTE: Callers are responsible for removing the temp file when done!
protected override string CreateTempFile(string filename)
{
// Just copy the file
string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad");
File.Copy(Path.Combine(location.location, filename), tempfile);
return tempfile;
}
#endregion
}
}