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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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283c6c2272
Visual mode: fog distance calculation is now much closer to GZDoom one. Visual mode: thing brightness calculation when a thing is affected by floor glow is now much closer to GZDoom one. Linedef edit window, UDMF: added "Reset front/back brightness" buttons. Sector edit window, UDMF: added "Reset ceiling/floor brightness" buttons. Internal, Visual mode, Things mode: persistent event lines are now updated only when map objects are changed instead of doing it on every display redraw. Internal: improved Dictionary lookup times when using map objects and textures as keys. Internal: added "Release + Profiler" solution configuration. Updated ZDoom_ACS.cfg (Warp). |
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.. | ||
Properties | ||
Resources | ||
BuilderPlug.cs | ||
Node.cs | ||
NodesForm.cs | ||
NodesForm.Designer.cs | ||
NodesForm.resx | ||
NodesViewer.csproj | ||
NodesViewerMode.cs | ||
Seg.cs | ||
Split.cs | ||
Subsector.cs |