mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 22:22:32 +00:00
d6d579ab76
Made sloping work more reliably with irregularly shaped sectors
166 lines
4.9 KiB
C#
166 lines
4.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
internal class SlopeArcher
|
|
{
|
|
BaseVisualMode mode;
|
|
private List<IVisualEventReceiver> sectors;
|
|
private VisualSidedefSlope handle1;
|
|
private VisualSidedefSlope handle2;
|
|
private double theta;
|
|
private double offsetangle;
|
|
private double scale;
|
|
private int baseheight;
|
|
private double baseheightoffset;
|
|
private double heightoffset;
|
|
private Line2D handleline;
|
|
private double length;
|
|
|
|
public double Theta { get { return theta; } set { theta = value; CalculateBaseHeightOffset(); } }
|
|
public double OffsetAngle { get { return offsetangle; } set { offsetangle = value; CalculateBaseHeightOffset(); } }
|
|
public double Scale { get { return scale; } set { scale = value; CalculateBaseHeightOffset(); } }
|
|
public int Baseheight { get { return baseheight; } }
|
|
public double HeightOffset { get { return heightoffset; } set { heightoffset = value; } }
|
|
|
|
public SlopeArcher(BaseVisualMode mode, List<IVisualEventReceiver> sectors, VisualSidedefSlope handle1, VisualSidedefSlope handle2, double theta, double offsetangle, double scale)
|
|
{
|
|
this.mode = mode;
|
|
this.sectors = sectors;
|
|
this.handle1 = handle1;
|
|
this.handle2 = handle2;
|
|
this.theta = theta;
|
|
this.offsetangle = offsetangle;
|
|
this.scale = scale;
|
|
heightoffset = 0.0;
|
|
|
|
handleline = new Line2D(handle1.GetCenterPoint(), handle2.GetCenterPoint());
|
|
length = handleline.GetLength();
|
|
|
|
if (handle1.Level.type == SectorLevelType.Ceiling)
|
|
baseheight = handle1.Level.extrafloor ? handle1.Level.sector.FloorHeight : handle1.Level.sector.CeilHeight;
|
|
else
|
|
baseheight = handle1.Level.extrafloor ? handle1.Level.sector.CeilHeight : handle1.Level.sector.FloorHeight;
|
|
|
|
baseheightoffset = 0.0;
|
|
}
|
|
|
|
private void CalculateBaseHeightOffset()
|
|
{
|
|
/*
|
|
double left = Math.Cos(theta + offsetangle);
|
|
double middle = Math.Cos(offsetangle);
|
|
|
|
double radius = length / (middle - left);
|
|
double leftdelimiter = Math.Cos(offsetangle + theta);
|
|
double rightdelimiter = Math.Cos(offsetangle);
|
|
|
|
double sectionstart = Math.Cos(offsetangle + theta) * radius;
|
|
|
|
baseheightoffset = Math.Sqrt(radius * radius - sectionstart * sectionstart) * scale;
|
|
*/
|
|
}
|
|
|
|
public void ApplySlope()
|
|
{
|
|
double left = Math.Cos(theta + offsetangle);
|
|
double middle = Math.Cos(offsetangle);
|
|
|
|
double radius = length / (middle - left);
|
|
double leftdelimiter = Math.Cos(offsetangle + theta);
|
|
double rightdelimiter = Math.Cos(offsetangle);
|
|
|
|
double sectionstart = Math.Cos(offsetangle + theta) * radius;
|
|
|
|
baseheightoffset = Math.Sqrt(radius * radius - sectionstart * sectionstart) * scale;
|
|
|
|
foreach (BaseVisualGeometrySector bvgs in sectors)
|
|
{
|
|
HashSet<Vertex> vertices = new HashSet<Vertex>(bvgs.Sector.Sides.Count * 2);
|
|
double u1 = 1.0;
|
|
double u2 = 0.0;
|
|
|
|
foreach (Sidedef sd in bvgs.Sector.Sides.Keys)
|
|
{
|
|
vertices.Add(sd.Line.Start);
|
|
vertices.Add(sd.Line.End);
|
|
}
|
|
|
|
foreach(Vertex v in vertices)
|
|
{
|
|
double intersection = handleline.GetNearestOnLine(v.Position);
|
|
|
|
if (intersection < u1)
|
|
u1 = intersection;
|
|
if (intersection > u2)
|
|
u2 = intersection;
|
|
}
|
|
|
|
/*
|
|
foreach (Sidedef sd in bvgs.Sector.Sides.Keys)
|
|
{
|
|
double intersection;
|
|
double bla;
|
|
|
|
if (!Line2D.GetIntersection(handleline.v1, handleline.v2, sd.Line.Line.v1.x, sd.Line.Line.v1.y, sd.Line.Line.v2.x, sd.Line.Line.v2.y, out bla, out intersection, false))
|
|
continue;
|
|
|
|
if (intersection < u1)
|
|
u1 = intersection;
|
|
if (intersection > u2)
|
|
u2 = intersection;
|
|
}
|
|
*/
|
|
|
|
/*
|
|
if (u1 == u2)
|
|
{
|
|
if (u1 >= 0.5)
|
|
{
|
|
u1 = 1.0;
|
|
}
|
|
else
|
|
{
|
|
u2 = 0.0;
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
double xpos1 = sectionstart + (u1 * length);
|
|
double xpos2 = sectionstart + (u2 * length);
|
|
double height1 = Math.Sqrt(radius * radius - xpos1 * xpos1) * scale;
|
|
double height2 = Math.Sqrt(radius * radius - xpos2 * xpos2) * scale;
|
|
|
|
if (double.IsNaN(height1))
|
|
height1 = 0.0;
|
|
|
|
if (double.IsNaN(height2))
|
|
height2 = 0.0;
|
|
|
|
height1 = height1 - baseheightoffset + baseheight;
|
|
height2 = height2 - baseheightoffset + baseheight;
|
|
|
|
height1 += heightoffset;
|
|
height2 += heightoffset;
|
|
|
|
double slopeangle = Vector2D.GetAngle(new Vector2D(xpos1, height1), new Vector2D(xpos2, height2));
|
|
|
|
Plane plane = new Plane(new Vector3D(handleline.GetCoordinatesAt(u1), height1), handleline.GetAngle() + Angle2D.PIHALF, slopeangle, true);
|
|
|
|
VisualSidedefSlope.ApplySlope(bvgs.Level, plane, mode);
|
|
bvgs.Sector.UpdateSectorGeometry(true);
|
|
|
|
//Debug.WriteLine(string.Format("sector: {0} | xpos1: {1}, height1: {2} | xpos2: {3}, height2: {4} | slope angle: {5}", bvgs.Sector.Sector.Index, xpos1, xpos2, height1, height2, slopeangle));
|
|
}
|
|
}
|
|
}
|
|
}
|