UltimateZoneBuilder/Source/Windows/VertexEditForm.cs
codeimp 666154edfc - More changes to properly use the format limitations
- Added default multiplayer flag to Skulltag (Hexen format) game configuration
2009-04-08 20:49:35 +00:00

177 lines
No EOL
5 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.IO;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Controls;
#endregion
namespace CodeImp.DoomBuilder.Windows
{
public partial class VertexEditForm : DelayedForm
{
#region ================== Constants
#endregion
#region ================== Variables
private ICollection<Vertex> vertices;
#endregion
#region ================== Properties
#endregion
#region ================== Constructor
// Constructor
public VertexEditForm()
{
InitializeComponent();
// Fill universal fields list
fieldslist.ListFixedFields(General.Map.Config.VertexFields);
// Custom fields?
if(!General.Map.FormatInterface.HasCustomFields)
tabs.TabPages.Remove(tabcustom);
// Decimals allowed?
if(General.Map.FormatInterface.VertexDecimals > 0)
{
positionx.AllowDecimal = true;
positiony.AllowDecimal = true;
}
// Initialize custom fields editor
fieldslist.Setup("vertex");
}
#endregion
#region ================== Methods
// This sets up the form to edit the given vertices
public void Setup(ICollection<Vertex> vertices)
{
// Keep this list
this.vertices = vertices;
if(vertices.Count > 1) this.Text = "Edit Vertices (" + vertices.Count + ")";
////////////////////////////////////////////////////////////////////////
// Set all options to the first vertex properties
////////////////////////////////////////////////////////////////////////
// Get first vertex
Vertex vc = General.GetByIndex(vertices, 0);
// Position
positionx.Text = vc.Position.x.ToString();
positiony.Text = vc.Position.y.ToString();
// Custom fields
fieldslist.SetValues(vc.Fields, true);
////////////////////////////////////////////////////////////////////////
// Now go for all sectors and change the options when a setting is different
////////////////////////////////////////////////////////////////////////
// Go for all vertices
foreach(Vertex v in vertices)
{
// Position
if(positionx.Text != v.Position.x.ToString()) positionx.Text = "";
if(positiony.Text != v.Position.y.ToString()) positiony.Text = "";
// Custom fields
fieldslist.SetValues(v.Fields, false);
}
}
#endregion
#region ================== Events
// OK clicked
private void apply_Click(object sender, EventArgs e)
{
string undodesc = "vertex";
// Verify the coordinates
if((positionx.GetResultFloat(0.0f) < General.Map.FormatInterface.MinCoordinate) || (positionx.GetResultFloat(0.0f) > General.Map.FormatInterface.MaxCoordinate) ||
(positiony.GetResultFloat(0.0f) < General.Map.FormatInterface.MinCoordinate) || (positiony.GetResultFloat(0.0f) > General.Map.FormatInterface.MaxCoordinate))
{
General.ShowWarningMessage("Vertex coordinates must be between " + General.Map.FormatInterface.MinCoordinate + " and " + General.Map.FormatInterface.MaxCoordinate + ".", MessageBoxButtons.OK);
return;
}
// Make undo
if(vertices.Count > 1) undodesc = vertices.Count + " vertices";
General.Map.UndoRedo.CreateUndo("Edit " + undodesc);
// Go for all vertices
foreach(Vertex v in vertices)
{
// Apply position
Vector2D p = new Vector2D();
p.x = General.Clamp(positionx.GetResultFloat(v.Position.x), (float)General.Map.FormatInterface.MinCoordinate, (float)General.Map.FormatInterface.MaxCoordinate);
p.y = General.Clamp(positiony.GetResultFloat(v.Position.y), (float)General.Map.FormatInterface.MinCoordinate, (float)General.Map.FormatInterface.MaxCoordinate);
v.Move(p);
// Custom fields
fieldslist.Apply(v.Fields);
}
// Done
General.Map.IsChanged = true;
this.DialogResult = DialogResult.OK;
this.Close();
}
// Cancel clicked
private void cancel_Click(object sender, EventArgs e)
{
// Just close
this.DialogResult = DialogResult.Cancel;
this.Close();
}
// Help requested
private void VertexEditForm_HelpRequested(object sender, HelpEventArgs hlpevent)
{
General.ShowHelp("w_vertexeditor.html");
hlpevent.Handled = true;
}
#endregion
}
}