UltimateZoneBuilder/Source/Interface/ImageBrowserItem.cs
2008-02-24 21:52:18 +00:00

165 lines
4.6 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.Win32;
using System.Diagnostics;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Rendering;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using SlimDX.Direct3D;
#endregion
namespace CodeImp.DoomBuilder.Interface
{
internal class ImageBrowserItem : ListViewItem
{
#region ================== Variables
// Display image
public ImageData icon;
// Group
private ListViewGroup listgroup;
// Image cache
private Image image;
private bool imageloaded;
private bool imageselected;
#endregion
#region ================== Properties
public ListViewGroup ListGroup { get { return listgroup; } set { listgroup = value; } }
#endregion
#region ================== Constructor / Disposer
// Constructors
public ImageBrowserItem(string text, ImageData icon, object tag)
{
// Initialize
this.Text = text;
this.icon = icon;
this.Tag = tag;
}
#endregion
#region ================== Methods
// This checks if a redraw is needed
public bool CheckRedrawNeeded(Rectangle bounds)
{
return ((image == null) || (image.Size != bounds.Size) ||
(this.Selected != imageselected) || (icon.IsLoaded && !imageloaded));
}
// This requests the cached image and redraws it if needed
public Image GetImage(Rectangle bounds)
{
Brush forecolor;
Brush backcolor;
// Do we need to redraw?
if(CheckRedrawNeeded(bounds))
{
// Keep settings
this.imageloaded = icon.IsLoaded;
this.imageselected = this.Selected;
// Trash old image
if(image != null) image.Dispose();
// Make a new image and graphics to draw with
image = new Bitmap(bounds.Width, bounds.Height, PixelFormat.Format32bppArgb);
Graphics g = Graphics.FromImage(image);
g.CompositingQuality = CompositingQuality.HighSpeed;
g.InterpolationMode = InterpolationMode.Bilinear;
g.SmoothingMode = SmoothingMode.HighQuality;
g.PixelOffsetMode = PixelOffsetMode.None;
// Determine coordinates
SizeF textsize = g.MeasureString(this.Text, this.ListView.Font, bounds.Width);
Size bordersize = new Size((bounds.Width - 64) >> 1, (bounds.Height - 64 - (int)textsize.Height) >> 1);
Rectangle imagerect = new Rectangle(bordersize.Width, bordersize.Height, 64, 64);
PointF textpos = new PointF(((float)bounds.Width - textsize.Width) * 0.5f, bounds.Height - textsize.Height - 2);
// Determine colors
if(this.Selected)
{
// Highlighted
backcolor = new LinearGradientBrush(new Point(0, 0), new Point(0, bounds.Height),
AdjustedColor(SystemColors.Highlight, 0.2f),
AdjustedColor(SystemColors.Highlight, -0.1f));
forecolor = SystemBrushes.HighlightText;
}
else
{
// Normal
backcolor = new SolidBrush(base.ListView.BackColor);
forecolor = new SolidBrush(base.ListView.ForeColor);
}
// Draw!
g.FillRectangle(backcolor, 0, 0, bounds.Width, bounds.Height);
g.DrawImage(icon.Bitmap, General.MakeZoomedRect(icon.Bitmap.Size, imagerect));
g.DrawString(this.Text, this.ListView.Font, forecolor, textpos);
// Done
g.Dispose();
}
// Return image
return image;
}
// This brightens or darkens a color
private Color AdjustedColor(Color c, float amount)
{
ColorValue cc = ColorValue.FromColor(c);
// Adjust color
cc.Red = Saturate((cc.Red * (1f + amount)) + (amount * 0.5f));
cc.Green = Saturate((cc.Green * (1f + amount)) + (amount * 0.5f));
cc.Blue = Saturate((cc.Blue * (1f + amount)) + (amount * 0.5f));
// Return result
return Color.FromArgb(cc.ToArgb());
}
// This clamps a value between 0 and 1
private float Saturate(float v)
{
if(v < 0f) return 0f; else if(v > 1f) return 1f; else return v;
}
#endregion
}
}