mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list. |
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.. | ||
BitmapImage.cs | ||
ColorImage.cs | ||
ColormapImage.cs | ||
DataLocation.cs | ||
DataLocationList.cs | ||
DataManager.cs | ||
DataReader.cs | ||
DirectoryReader.cs | ||
DynamicBitmapImage.cs | ||
FileImage.cs | ||
FlatImage.cs | ||
HighResImage.cs | ||
ImageData.cs | ||
ImageDataFormat.cs | ||
ImageLoadState.cs | ||
PatchNames.cs | ||
PK3FileImage.cs | ||
PK3Reader.cs | ||
PK3StructuredReader.cs | ||
Playpal.cs | ||
PreviewManager.cs | ||
ResourceImage.cs | ||
SimpleTextureImage.cs | ||
SpriteImage.cs | ||
TextureImage.cs | ||
TexturePatch.cs | ||
UnknownImage.cs | ||
WADReader.cs |