UltimateZoneBuilder/Source/Core/Compilers
MaxED f452fca58c Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure.
Changed, ACC compiler: when building includes list, the compiler no longer tries to find/copy include files defined in current script configuration (previously it was hardcoded to skip "zcommon.acs" and "common.acs" only).
Fixed, Visual mode: things with Additive RenderStyle were rendered as additive only when their alpha was less than 1.0.
2015-11-13 21:42:41 +00:00
..
AccCompiler.cs Fixed, Script Editor: in some cases includes list was not updated before trying to compile the script leading to compilation failure. 2015-11-13 21:42:41 +00:00
Compiler.cs More code sanity changes (constructors of abstract classes should not be public or internal). 2015-05-27 12:38:03 +00:00
CompilerError.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
NodesCompiler.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00