UltimateZoneBuilder/Source/Core/GZBuilder/GZDoom
MaxED f30c1ba0c6 Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions.
Fixed, DoomEdNum handling: in some cases ThingTypeInfo was not assigned a proper DoomEdNum and was not placed in a ThingCategory.
2015-04-29 08:36:10 +00:00
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AcsParserSE.cs Fixed, ACS script names parser: we should skip inner scopes of scripts and functions. 2015-04-28 08:31:06 +00:00
DecorateParserSE.cs Fixed, Script Editor, Script names parser, DECORATE actor names parser: in some cases (for example, when entering utter garbage instead of proper acs), parsers could get stuck in an infinite loop... 2015-03-21 19:41:54 +00:00
GldefsParser.cs Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes. 2015-04-14 11:33:57 +00:00
MapinfoParser.cs Fixed, MAPINFO parser: the parser was unable to handle DoomEdNum block's action special definitions. 2015-04-29 08:36:10 +00:00
ModeldefParser.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ModeldefParserSE.cs Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts. 2015-02-24 13:38:35 +00:00
ModeldefStructure.cs More fixes for MODELDEF fixes from previous commit... 2015-04-13 10:37:08 +00:00
ScriptTypeParserSE.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00