UltimateZoneBuilder/Source/Data/TexturePatch.cs
2009-02-15 23:58:28 +00:00

87 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.Data
{
internal enum TexturePathRenderStyle
{
Copy,
Blend,
Add,
Subtract,
ReverseSubtract,
Modulate,
CopyAlpha
}
internal struct TexturePatch
{
public string lumpname;
public int x;
public int y;
public bool flipx;
public bool flipy;
public int rotate;
public PixelColor blend;
public float alpha;
public TexturePathRenderStyle style;
// Constructor for simple patches
public TexturePatch(string lumpname, int x, int y)
{
// Initialize
this.lumpname = lumpname;
this.x = x;
this.y = y;
this.flipx = false;
this.flipy = false;
this.rotate = 0;
this.blend = new PixelColor(0, 0, 0, 0);
this.alpha = 1.0f;
this.style = TexturePathRenderStyle.Copy;
}
// Constructor for hires patches
public TexturePatch(string lumpname, int x, int y, bool flipx, bool flipy, int rotate, PixelColor blend, float alpha, int style)
{
// Initialize
this.lumpname = lumpname;
this.x = x;
this.y = y;
this.flipx = flipx;
this.flipy = flipy;
this.rotate = rotate;
this.blend = blend;
this.alpha = alpha;
this.style = (TexturePathRenderStyle)style;
}
}
}