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Game Configurations: added UDMF game configuration for EDGE-Classic (provided by Lobo)
49 lines
1.4 KiB
INI
49 lines
1.4 KiB
INI
/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "EDGE-Classic: Doom 2 (UDMF)";
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// This is the simplified game engine/sourceport name
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engine = "edge-classic";
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// Settings common to all games and all map formats
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include("Includes\\EdgeC_common.cfg", "common");
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// Default testing parameters
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include("Includes\\Test_params.cfg", "vanilla_mapxx");
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// Settings common to text map format
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include("Includes\\EdgeC_misc.cfg", "mapformat_udmf");
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// Special linedefs
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singlesidedflag = "blocking";
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doublesidedflag = "twosided";
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impassableflag = "blocking";
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upperunpeggedflag = "dontpegtop";
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lowerunpeggedflag = "dontpegbottom";
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defaultlinedefactivation = "playercross"; //mxd. Used when translating a map to UDMF
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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}
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