mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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256 lines
9.8 KiB
C#
Executable file
256 lines
9.8 KiB
C#
Executable file
#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using CodeImp.DoomBuilder.Config;
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using CodeImp.DoomBuilder.Data;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.GZBuilder.Data;
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using CodeImp.DoomBuilder.Rendering;
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using System.IO;
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using System.Globalization;
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#endregion
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namespace CodeImp.DoomBuilder.ZDoom
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{
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internal class ModeldefParser : ZDTextParser
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{
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public delegate void IncludeDelegate(ModeldefParser parser, string includefile);
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public IncludeDelegate OnInclude;
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#region ================== Variables
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private readonly Dictionary<string, int> actorsbyclass;
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private Dictionary<string, ModelData> entries; //classname, entry
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//mxd. Includes tracking
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private HashSet<string> parsedlumps;
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#endregion
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#region ================== Properties
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internal override ScriptType ScriptType { get { return ScriptType.MODELDEF; } }
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internal Dictionary<string, ModelData> Entries { get { return entries; } }
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#endregion
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#region ================== Constructor
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internal ModeldefParser(Dictionary<string, int> actorsbyclass)
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{
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this.actorsbyclass = actorsbyclass;
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this.entries = new Dictionary<string, ModelData>(StringComparer.OrdinalIgnoreCase);
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this.parsedlumps = new HashSet<string>();
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}
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#endregion
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#region ================== Parsing
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// Should be called after all decorate actors are parsed
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public override bool Parse(TextResourceData data, bool clearerrors)
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{
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// Already parsed?
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if(!base.AddTextResource(data))
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{
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if(clearerrors) ClearError();
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return true;
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}
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// Cannot process?
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if(!base.Parse(data, clearerrors)) return false;
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// Keep local data
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Stream localstream = datastream;
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string localsourcename = sourcename;
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BinaryReader localreader = datareader;
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DataLocation locallocation = datalocation; //mxd
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string localtextresourcepath = textresourcepath; //mxd
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// Continue until at the end of the stream
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while (SkipWhitespace(true))
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{
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string token = ReadToken();
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if(string.IsNullOrEmpty(token) || token.ToLowerInvariant() != "model")
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{
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if (token != null && token.ToLowerInvariant() == "#include")
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{
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//INFO: ZDoom DECORATE include paths can't be relative ("../actor.txt")
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//or absolute ("d:/project/actor.txt")
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//or have backward slashes ("info\actor.txt")
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//include paths are relative to the first parsed entry, not the current one
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//also include paths may or may not be quoted
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SkipWhitespace(true);
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string filename = StripQuotes(ReadToken(false)); //mxd. Don't skip newline
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//mxd. Sanity checks
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if (string.IsNullOrEmpty(filename))
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{
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ReportError("Expected file name to include");
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return false;
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}
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//mxd. Check invalid path chars
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if (!CheckInvalidPathChars(filename)) return false;
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//mxd. Absolute paths are not supported...
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if (Path.IsPathRooted(filename))
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{
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ReportError("Absolute include paths are not supported by ZDoom");
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return false;
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}
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//mxd. Relative paths are not supported
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if (filename.StartsWith(RELATIVE_PATH_MARKER) || filename.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
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filename.StartsWith(ALT_RELATIVE_PATH_MARKER) || filename.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
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{
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ReportError("Relative include paths are not supported by ZDoom");
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return false;
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}
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//mxd. Backward slashes are not supported
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if (filename.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
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{
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ReportError("Only forward slashes are supported by ZDoom");
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return false;
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}
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//mxd. Already parsed?
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if (parsedlumps.Contains(filename))
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{
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ReportError("Already parsed \"" + filename + "\". Check your include directives");
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return false;
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}
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//mxd. Add to collection
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parsedlumps.Add(filename);
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// Callback to parse this file now
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if (OnInclude != null) OnInclude(this, filename);
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//mxd. Bail out on error
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if (this.HasError) return false;
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// Set our buffers back to continue parsing
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datastream = localstream;
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datareader = localreader;
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sourcename = localsourcename;
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datalocation = locallocation; //mxd
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textresourcepath = localtextresourcepath; //mxd
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}
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continue;
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}
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// Find classname
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SkipWhitespace(true);
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string classname = StripQuotes(ReadToken(ActorStructure.ACTOR_CLASS_SPECIAL_TOKENS));
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if(string.IsNullOrEmpty(classname))
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{
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ReportError("Expected actor class");
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return false;
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}
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// Check if actor exists
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bool haveplaceableactor = actorsbyclass.ContainsKey(classname);
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if(!haveplaceableactor && (General.Map.Data.GetZDoomActor(classname) == null))
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LogWarning("DECORATE class \"" + classname + "\" does not exist");
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// Now find opening brace
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if(!NextTokenIs("{")) return false;
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// Parse the structure
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ModeldefStructure mds = new ModeldefStructure();
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if(mds.Parse(this))
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{
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// Fetch Actor info
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if(haveplaceableactor)
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{
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ThingTypeInfo info = General.Map.Data.GetThingInfoEx(actorsbyclass[classname]);
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if(info != null)
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{
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// Already have a voxel model?
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if(General.Map.Data.ModeldefEntries.ContainsKey(info.Index) && General.Map.Data.ModeldefEntries[info.Index].IsVoxel)
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{
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LogWarning("Both voxel(s) and model(s) are defined for actor\"" + classname + "\". Consider using either former or latter");
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}
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// Actor has a valid sprite?
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else if(!string.IsNullOrEmpty(info.Sprite) && !info.Sprite.ToLowerInvariant().StartsWith(DataManager.INTERNAL_PREFIX)
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&& (info.Sprite.Length == 6 || info.Sprite.Length == 8))
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{
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string targetsprite = info.Sprite.Substring(0, 5);
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if(mds.Frames.ContainsKey(targetsprite))
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{
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// Create model data
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ModelData md = new ModelData { InheritActorPitch = mds.InheritActorPitch, UseActorPitch = mds.UseActorPitch, UseActorRoll = mds.UseActorRoll, Path = mds.DataPath };
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// Things are complicated in GZDoom...
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Matrix moffset = Matrix.Translation(mds.Offset.Y, -mds.Offset.X, mds.Offset.Z);
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//Matrix mrotation = Matrix.RotationZ(Angle2D.DegToRad(mds.AngleOffset)) * Matrix.RotationY(-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(mds.PitchOffset));
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Matrix mrotation = Matrix.RotationY((float)-Angle2D.DegToRad(mds.RollOffset)) * Matrix.RotationX((float)- Angle2D.DegToRad(mds.PitchOffset)) * Matrix.RotationZ((float)Angle2D.DegToRad(mds.AngleOffset));
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md.SetTransform(mrotation, moffset, mds.Scale);
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// Add models
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int disabledframescount = 0;
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foreach(var fs in mds.Frames[targetsprite])
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{
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// Sanity checks
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if(string.IsNullOrEmpty(mds.ModelNames[fs.ModelIndex]))
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{
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LogWarning("Model definition \"" + classname + "\", frame \"" + fs.SpriteName + " " + fs.FrameName + "\" references undefined model index " + fs.ModelIndex);
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continue;
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}
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//INFO: setting frame index to a negative number disables model rendering in GZDoom
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if(fs.FrameIndex < 0)
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{
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disabledframescount++;
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continue;
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}
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// Texture name will be empty when skin path is embedded in the model
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string skinname = (!string.IsNullOrEmpty(mds.SkinNames[fs.ModelIndex]) ? mds.SkinNames[fs.ModelIndex].ToLowerInvariant() : string.Empty);
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md.SkinNames.Add(skinname);
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md.SurfaceSkinNames.Add(mds.SurfaceSkinNames[fs.ModelIndex]);
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md.ModelNames.Add(mds.ModelNames[fs.ModelIndex].ToLowerInvariant());
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md.FrameNames.Add(fs.FrameName);
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md.FrameIndices.Add(fs.FrameIndex);
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}
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// More sanity checks...
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if(md.ModelNames.Count == 0)
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{
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// Show warning only when frames were not delibeartely disabled
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if(mds.Frames[targetsprite].Count > 0 && disabledframescount < mds.Frames[targetsprite].Count)
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LogWarning("Model definition \"" + classname + "\" has no defined models");
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}
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else
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{
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// Add to collection
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entries[classname] = md;
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}
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}
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}
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}
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}
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}
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if(HasError)
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{
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LogError();
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ClearError();
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}
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}
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return true;
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}
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#endregion
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}
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}
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