mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-11 21:01:22 +00:00
3fb5679a9a
Fixed: "Select Things in Selected Sectors" action was clearing selected sectors without updating the display. Changed, Sectors mode: number of selected things is now displayed in the info panel. Changed, Game Configurations window, "Testing" tab: game engine executable browser now opens up when clicking the "Add game engine" button. Changed, Game Configurations window, "Testing" tab: default game engine display name is now generated from the folder name game engine executable is in. Changed, Visual mode: Sector_Outside (87) sector effect is now taken into account when determining sector fog color. Game configurations: added "defaultwalltexture", "defaultfloortexture" and "defaultceilingtexture" parameters. These define textures used when drawing a sector (usually the first sector of a map only). Game configurations: classic game configurations now use "-warp" command to load the map. Game configurations: factorized testing parameters into "Includes\Test_params.cfg". Added internal functions to Hexen acs scripting configuration. Updated documentation ("Game Configuration - Basic Settings" topic).
299 lines
10 KiB
INI
299 lines
10 KiB
INI
/*******************************************************************\
|
|
Doom Builder Script highlighting definitions for ACS
|
|
\*******************************************************************/
|
|
|
|
// Compiler settings
|
|
compiler = "hexen_acc";
|
|
parameters = "-H -I \"%PT\" -I \"%PS\" %FI %FO";
|
|
resultlump = "BEHAVIOR";
|
|
|
|
// Editor settings
|
|
description = "Hexen ACS script";
|
|
codepage = 0;
|
|
extensions = "acs";
|
|
casesensitive = false;
|
|
insertcase = 0; // 0=Normal, 1=Lowercase, 2=Uppercase
|
|
lexer = 35; // CPP-style, case-insensitive
|
|
functionopen = "(";
|
|
functionclose = ")";
|
|
argumentdelimiter = ",";
|
|
terminator = ";";
|
|
keywordhelp = "http://www.zdoom.org/wiki/index.php?title=%K";
|
|
snippetsdir = "acs";
|
|
scripttype = 1; //0 = unknown script, 1 = acc, 2 = modeldef, 3 = decorate
|
|
|
|
keywords
|
|
{
|
|
#Define = "#Define identifier expression";
|
|
#Import = "#Import";
|
|
#Include = "#Include";
|
|
#Library = "#Library";
|
|
#LibDefine = "#LibDefine identifier expression";
|
|
ACS_Execute = "ACS_Execute(script, map, arg1, arg2, arg3)";
|
|
ACS_LockedExecute = "ACS_LockedExecute(script, map, arg1, arg2, lock)";
|
|
ACS_Suspend = "ACS_Suspend(script, map)";
|
|
ACS_Terminate = "ACS_Terminate(script, map)";
|
|
ActivatorSound = "ActivatorSound(name, volume)";
|
|
ActivatorTID = "ActivatorTID()";
|
|
Bool = "Bool expression";
|
|
Break = "Break";
|
|
Return = "Return";
|
|
Case = "Case expression:";
|
|
Ceiling_CrushAndRaise = "Ceiling_CrushAndRaise(tag, speed, crush)";
|
|
Ceiling_CrushRaiseAndStay = "Ceiling_CrushRaiseAndStay(tag, speed, crush)";
|
|
Ceiling_CrushStop = "Ceiling_CrushStop(tag)";
|
|
Ceiling_LowerAndCrush = "Ceiling_LowerAndCrush(tag, speed, crush)";
|
|
Ceiling_LowerByValue = "Ceiling_LowerByValue(tag, speed, height)";
|
|
Ceiling_MoveToValueTimes8 = "Ceiling_MoveToValueTimes8(tag, speed, height, neg)";
|
|
Ceiling_RaiseByValue = "Ceiling_RaiseByValue(tag, speed, height)";
|
|
ChangeCeiling = "void ChangeCeiling(int tag, str flatname)";
|
|
ChangeFloor = "void ChangeFloor(int tag, str flatname)";
|
|
ClearLineSpecial = "void ClearLineSpecial(void)\nClears the special of the line that activated the script.";
|
|
Const = "Const";
|
|
Continue = "Continue";
|
|
DamageThing = "DamageThing(amount)";
|
|
Death = "Script expression Death";
|
|
Default = "Default:";
|
|
Delay = "void Delay(int tics)";
|
|
Disconnect = "Script expression Disconnect";
|
|
Do = "Do";
|
|
Door_Close = "Door_Close(tag, speed)";
|
|
Door_LockedRaise = "Door_LockedRaise(tag, speed, delay, lock)";
|
|
Door_Open = "Door_Open(tag, speed)";
|
|
Door_Raise = "Door_Raise(tag, speed, delay)";
|
|
Else = "Else";
|
|
Enter = "Script expression Enter";
|
|
Floor_CrushStop = "Floor_CrushStop(tag)";
|
|
Floor_LowerByValue = "Floor_LowerByValue(tag, speed, height)";
|
|
Floor_LowerByValueTimes8 = "Floor_LowerByValueTimes8(tag, speed, height)";
|
|
Floor_LowerInstant = "Floor_LowerInstant(tag, arg1, height)";
|
|
Floor_LowerToLowest = "Floor_LowerToLowest(tag, speed)";
|
|
Floor_LowerToNearest = "Floor_LowerToNearest(tag, speed)";
|
|
Floor_MoveToValueTimes8 = "Floor_MoveToValueTimes8(tag, speed, height, neg)";
|
|
Floor_RaiseAndCrush = "Floor_RaiseAndCrush(tag, speed, crush)";
|
|
Floor_RaiseByValue = "Floor_RaiseByValue(tag, speed, height)";
|
|
Floor_RaiseByValueTimes8 = "Floor_RaiseByValueTimes8(tag, speed, height)";
|
|
Floor_RaiseInstant = "Floor_RaiseInstant(tag, arg1, height)";
|
|
Floor_RaiseToHighest = "Floor_RaiseToHighest(tag, speed)";
|
|
Floor_RaiseToNearest = "Floor_RaiseToNearest(tag, speed)";
|
|
Floor_Waggle = "Floor_Waggle(tag, amp, freq, offset, time)";
|
|
FloorAndCeiling_LowerByValue = "FloorAndCeiling_LowerByValue(tag, speed, height)";
|
|
FloorAndCeiling_RaiseByValue = "FloorAndCeiling_RaiseByValue(tag, speed, height)";
|
|
For = "For(initialization, condition, iteration)";
|
|
Function = "Function Void expression (Void)";
|
|
GameSkill = "int GameSkill(void)";
|
|
GameType = "int GameType(void)";
|
|
If = "if(expression)";
|
|
Int = "int expression";
|
|
Light_ChangeToValue = "Light_ChangeToValue(tag, value)";
|
|
Light_Fade = "Light_Fade(tag, value, tics)";
|
|
Light_Flicker = "Light_Flicker(tag, upper, lower)";
|
|
Light_ForceLightning = "Light_ForceLightning()";
|
|
Light_Glow = "Light_Glow(tag, upper, lower, tics)";
|
|
Light_LowerByValue = "Light_LowerByValue(tag, value)";
|
|
Light_RaiseByValue = "Light_RaiseByValue(tag, value)";
|
|
Light_Strobe = "Light_Strobe(tag, upper, lower, u-tics, l-tics)";
|
|
LineSide = "int LineSide(void)";
|
|
Open = "Script expression Open";
|
|
Pillar_Build = "Pillar_Build(tag, speed, height)";
|
|
Pillar_BuildAndCrush = "Pillar_BuildAndCrush(tag, speed, height, crush)";
|
|
Pillar_Open = "Pillar_Open(tag, speed, fdist, cdist)";
|
|
Plat_DownByValue = "Plat_DownByValue(tag, speed, delay, height)";
|
|
Plat_DownWaitUpStay = "Plat_DownWaitUpStay(tag, speed, delay)";
|
|
Plat_PerpetualRaise = "Plat_PerpetualRaise(tag, speed, delay)";
|
|
Plat_Stop = "Plat_Stop(tag)";
|
|
Plat_ToggleCeiling = "Plat_ToggleCeiling(tag)";
|
|
Plat_UpByValue = "Plat_UpByValue(tag, speed, delay, height)";
|
|
Plat_UpWaitDownStay = "Plat_UpWaitDownStay(tag, speed, delay)";
|
|
PlayerCount = "int PlayerCount(void)\nReturns the number of players currently in the game";
|
|
Polyobj_DoorSlide = "Polyobj_DoorSlide(po, speed, angle, dist, delay)";
|
|
Polyobj_DoorSwing = "Polyobj_DoorSwing(po, speed, angle, delay)";
|
|
Polyobj_Move = "Polyobj_Move(po, speed, angle, dist)";
|
|
Polyobj_MoveTimes8 = "Polyobj_MoveTimes8(po, speed, angle, dist)";
|
|
Polyobj_OR_Move = "Polyobj_OR_Move(po, speed, angle, distance)";
|
|
Polyobj_OR_MoveTimes8 = "Polyobj_OR_MoveTimes8(po, speed, angle, distance)";
|
|
Polyobj_OR_RotateLeft = "Polyobj_OR_RotateLeft(po, speed)";
|
|
Polyobj_OR_RotateRight = "Polyobj_OR_RotateRight(po, speed, angle)";
|
|
Polyobj_RotateLeft = "Polyobj_RotateLeft(po, speed, angle)";
|
|
Polyobj_RotateRight = "Polyobj_RotateRight(po, speed, angle)";
|
|
PolyWait = "void PolyWait(int polyid)";
|
|
Print = "void Print(type:expression)\nPrint will print something to the screen.\nPrint will only display for the activator of the script\nFor printing to all players, use PrintBold.";
|
|
PrintBold = "void PrintBold(type:expression)\nThis is exactly the same as Print, except all players will see the printed text\non the screen instead of just the activator of the script.";
|
|
Radius_Quake = "Radius_Quake(intensity, duration, damrad, tremrad, tid)";
|
|
Random = "int Random(int min, int max)";
|
|
Restart = "Restart";
|
|
Script = "Script expression";
|
|
ScriptWait = "void ScriptWait(int script)";
|
|
Sector_ChangeSound = "Sector_ChangeSound(tag, newsequence)";
|
|
SectorSound = "void SectorSound(str sound, int volume)";
|
|
SetLineBlocking = "void SetLineBlocking(int lineid, int blocking)";
|
|
SetLineSpecial = "void SetLineSpecial(int lineid, int special[, int arg0[, int arg1[, int arg2[, int arg3[, int arg4]]]]])\nSetLineSpecial will change the special on all lines with the line id number specified.";
|
|
SetLineTexture = "void SetLineTexture(int lineid, int line_side, int sidedef_texture, str texturename)\nSetLineTexture will change the specified texture on all lines with the line id number specified\nline_side: SIDE_ flags can be used.\nsidedef_texture: TEXTURE_ flags can be used.\ntexturename: the texture that will be set on the line. Use '-' to remove a texture.";
|
|
SoundSequence = "void SoundSequence(str sndseq)\nPlays a sound sequence defined in SNDSEQ lump.";
|
|
Special = "Special";
|
|
Stairs_BuildDown = "Stairs_BuildDown(tag, speed, height, delay, reset)";
|
|
Stairs_BuildDownSync = "Stairs_BuildDownSync(tag, speed, height, reset)";
|
|
Stairs_BuildUp = "Stairs_BuildUp(tag, speed, height, delay, reset)";
|
|
Stairs_BuildUpSync = "Stairs_BuildUpSync(tag, speed, height, reset)";
|
|
str = "str expression";
|
|
Suspend = "Suspend";
|
|
Switch = "Switch(expression)";
|
|
TagWait = "void TagWait(int tag)";
|
|
Teleport = "Teleport(tid, tag, nosourcefog)";
|
|
Teleport_NewMap = "Teleport_NewMap(map, pos)";
|
|
Teleport_NoFog = "Teleport_NoFog(tid)";
|
|
Terminate = "Terminate";
|
|
Thing_Activate = "Thing_Activate(tid)";
|
|
Thing_Deactivate = "Thing_Deactivate(tid)";
|
|
Thing_Destroy = "Thing_Destroy(tid, extreme)";
|
|
Thing_Projectile = "Thing_Projectile(tid, type, angle, speed, vspeed)";
|
|
Thing_ProjectileGravity = "Thing_ProjectileGravity(tid, type, angle, speed, vspeed)";
|
|
Thing_Remove = "Thing_Remove(tid)";
|
|
Thing_Spawn = "Thing_Spawn(tid, type, angle, newtid)";
|
|
Thing_SpawnNoFog = "Thing_SpawnNoFog(tid, type, angle, newtid)";
|
|
ThingCount = "int ThingCount(int type, int tid)";
|
|
ThrustThing = "ThrustThing(angle, force, limit, tid)";
|
|
Timer = "int Timer(void)";
|
|
Unloading = "Script expression Unloading";
|
|
Until = "Until(expression)";
|
|
Void = "Void";
|
|
While = "While(expression)";
|
|
World = "World Int expression:identifier";
|
|
}
|
|
|
|
constants
|
|
{
|
|
TRUE;
|
|
FALSE;
|
|
ON;
|
|
OFF;
|
|
YES;
|
|
NO;
|
|
LINE_FRONT;
|
|
LINE_BACK;
|
|
SIDE_FRONT;
|
|
SIDE_BACK;
|
|
TEXTURE_TOP;
|
|
TEXTURE_MIDDLE;
|
|
TEXTURE_BOTTOM;
|
|
GAME_SINGLE_PLAYER;
|
|
GAME_NET_COOPERATIVE;
|
|
GAME_NET_DEATHMATCH;
|
|
CLASS_FIGHTER;
|
|
CLASS_CLERIC;
|
|
CLASS_MAGE;
|
|
SKILL_VERY_EASY;
|
|
SKILL_EASY;
|
|
SKILL_NORMAL;
|
|
SKILL_HARD;
|
|
SKILL_VERY_HARD;
|
|
T_NONE;
|
|
T_CENTAUR;
|
|
T_CENTAURLEADER;
|
|
T_DEMON;
|
|
T_ETTIN;
|
|
T_FIREGARGOYLE;
|
|
T_WATERLURKER;
|
|
T_WATERLURKERLEADER;
|
|
T_WRAITH;
|
|
T_WRAITHBURIED;
|
|
T_FIREBALL1;
|
|
T_MANA1;
|
|
T_MANA2;
|
|
T_ITEMBOOTS;
|
|
T_ITEMEGG;
|
|
T_ITEMFLIGHT;
|
|
T_ITEMSUMMON;
|
|
T_ITEMTPORTOTHER;
|
|
T_ITEMTELEPORT;
|
|
T_BISHOP;
|
|
T_ICEGOLEM;
|
|
T_BRIDGE;
|
|
T_DRAGONSKINBRACERS;
|
|
T_ITEMHEALTHPOTION;
|
|
T_ITEMHEALTHFLASK;
|
|
T_ITEMHEALTHFULL;
|
|
T_ITEMBOOSTMANA;
|
|
T_FIGHTERAXE;
|
|
T_FIGHTERHAMMER;
|
|
T_FIGHTERSWORD1;
|
|
T_FIGHTERSWORD2;
|
|
T_FIGHTERSWORD3;
|
|
T_CLERICSTAFF;
|
|
T_CLERICHOLY1;
|
|
T_CLERICHOLY2;
|
|
T_CLERICHOLY3;
|
|
T_MAGESHARDS;
|
|
T_MAGESTAFF1;
|
|
T_MAGESTAFF2;
|
|
T_MAGESTAFF3;
|
|
T_MORPHBLAST;
|
|
T_ROCK1;
|
|
T_ROCK2;
|
|
T_ROCK3;
|
|
T_DIRT1;
|
|
T_DIRT2;
|
|
T_DIRT3;
|
|
T_DIRT4;
|
|
T_DIRT5;
|
|
T_DIRT6;
|
|
T_ARROW;
|
|
T_DART;
|
|
T_POISONDART;
|
|
T_RIPPERBALL;
|
|
T_STAINEDGLASS1;
|
|
T_STAINEDGLASS2;
|
|
T_STAINEDGLASS3;
|
|
T_STAINEDGLASS4;
|
|
T_STAINEDGLASS5;
|
|
T_STAINEDGLASS6;
|
|
T_STAINEDGLASS7;
|
|
T_STAINEDGLASS8;
|
|
T_STAINEDGLASS9;
|
|
T_STAINEDGLASS0;
|
|
T_BLADE;
|
|
T_ICESHARD;
|
|
T_FLAME_SMALL;
|
|
T_FLAME_LARGE;
|
|
T_MESHARMOR;
|
|
T_FALCONSHIELD;
|
|
T_PLATINUMHELM;
|
|
T_AMULETOFWARDING;
|
|
T_ITEMFLECHETTE;
|
|
T_ITEMTORCH;
|
|
T_ITEMREPULSION;
|
|
T_MANA3;
|
|
T_PUZZSKULL;
|
|
T_PUZZGEMBIG;
|
|
T_PUZZGEMRED;
|
|
T_PUZZGEMGREEN1;
|
|
T_PUZZGEMGREEN2;
|
|
T_PUZZGEMBLUE1;
|
|
T_PUZZGEMBLUE2;
|
|
T_PUZZBOOK1;
|
|
T_PUZZBOOK2;
|
|
T_METALKEY;
|
|
T_SMALLMETALKEY;
|
|
T_AXEKEY;
|
|
T_FIREKEY;
|
|
T_GREENKEY;
|
|
T_MACEKEY;
|
|
T_SILVERKEY;
|
|
T_RUSTYKEY;
|
|
T_HORNKEY;
|
|
T_SERPENTKEY;
|
|
T_WATERDRIP;
|
|
T_TEMPSMALLFLAME;
|
|
T_PERMSMALLFLAME;
|
|
T_TEMPLARGEFLAME;
|
|
T_PERMLARGEFLAME;
|
|
T_DEMON_MASH;
|
|
T_DEMON2_MASH;
|
|
T_ETTIN_MASH;
|
|
T_CENTAUR_MASH;
|
|
T_THRUSTSPIKEUP;
|
|
T_THRUSTSPIKEDOWN;
|
|
T_FLESH_DRIP1;
|
|
T_FLESH_DRIP2;
|
|
T_SPARK_DRIP;
|
|
}
|