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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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195 lines
4.3 KiB
INI
195 lines
4.3 KiB
INI
/******************************************\
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Doom Builder Actions Configuration
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\******************************************/
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// This just defines which actions there are and what description they have
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// The source code will bind to these actions with delegates (function pointers)
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testaction
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{
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title = "Developer: Test";
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description = "Does whatever the developer wants to test.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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newmap
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{
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title = "File: New Map";
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description = "Starts with a new, empty workspace to begin drawing a map from scratch.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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openmap
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{
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title = "File: Open Map";
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description = "Opens an existing map from WAD file for viewing or modifying.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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closemap
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{
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title = "File: Close Map";
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description = "Closes the current map and the WAD file in which it exits.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemap
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{
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title = "File: Save Map";
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description = "Saves the current map to the opened source WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemapas
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{
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title = "File: Save Map As";
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description = "Saves the current map and all resources from the source WAD file to a new WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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savemapinto
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{
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title = "File: Save Map Into";
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description = "Saves the current map without any other resources into an existing or new WAD file.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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mapoptions
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{
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title = "Edit: Map Options";
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description = "Shows the map options dialog which allows changing the map lump name, game configuration and custom resources.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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scrollwest
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{
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title = "2D: Scroll West";
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description = "Scrolls the 2D map view to the left.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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scrolleast
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{
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title = "2D: Scroll East";
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description = "Scrolls the 2D map view to the right.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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scrollnorth
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{
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title = "2D: Scroll North";
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description = "Scrolls the 2D map view to the north.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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scrollsouth
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{
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title = "2D: Scroll South";
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description = "Scrolls the 2D map view to the south.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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zoomin
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{
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title = "2D: Zoom In";
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description = "Zooms in on the map at the current mouse location.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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zoomout
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{
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title = "2D: Zoom Out";
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description = "Zooms out on the map from the current mouse location.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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configuration
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{
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title = "Tools: Game Configurations";
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description = "Shows the game configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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preferences
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{
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title = "Tools: Preferences";
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description = "Shows this preferences dialog.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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reloadresources
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{
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title = "Tools: Reload Resources";
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description = "Reloads all data resources such as game configuration, textures and flats. Usefull when resource files have been changed outside of Doom Builder.";
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allowkeys = true;
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allowmouse = false;
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allowscroll = false;
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}
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verticesmode
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{
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title = "Tools: Vertices Mode";
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description = "Switches to vertices editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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linedefsmode
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{
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title = "Tools: Linedefs Mode";
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description = "Switches to linedefs editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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sectorsmode
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{
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title = "Tools: Sectors Mode";
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description = "Switches to sectors editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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thingsmode
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{
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title = "Tools: Things Mode";
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description = "Switches to things editing mode.";
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allowkeys = true;
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allowmouse = true;
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allowscroll = true;
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}
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