mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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154 lines
4.2 KiB
C#
154 lines
4.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Globalization;
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using System.Windows.Forms;
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using CodeImp.DoomBuilder.Actions;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Editing;
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#endregion
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namespace CodeImp.DoomBuilder.Controls
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{
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internal class RenderTargetControl : Panel
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Reference to image to render from
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private Image img = null;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public RenderTargetControl()
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{
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// Initialize
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this.SetStyle(ControlStyles.FixedWidth, true);
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this.SetStyle(ControlStyles.FixedHeight, true);
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}
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// Disposer
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protected override void Dispose(bool disposing)
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{
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// Clean up
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// Done
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base.Dispose(disposing);
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}
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#endregion
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#region ================== Overrides
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// Paint method
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protected override void OnPaint(PaintEventArgs pe)
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{
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/*
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// Copy area that needs to be redrawn
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if(img != null)
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{
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pe.Graphics.FillRectangle(Brushes.Black, pe.ClipRectangle);
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pe.Graphics.DrawImage(img, pe.ClipRectangle, pe.ClipRectangle, GraphicsUnit.Pixel);
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}
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*/
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// Pass on to base
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// Do we really want this?
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base.RaisePaintEvent(this, pe);
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}
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#endregion
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#region ================== Methods
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// This sets the render source
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public void SetImageSource(Image srcimg)
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{
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// Set new source image
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img = srcimg;
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//this.Image = img;
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}
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// This sets up the control to display the splash logo
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public void SetSplashLogoDisplay()
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{
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// Remove render image
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this.img = null;
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// Change display to show splash logo
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, false);
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this.UpdateStyles();
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this.BackColor = System.Drawing.SystemColors.AppWorkspace;
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this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash3_trans;
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this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
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//this.Image = null;
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}
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// This sets up the control for manual rendering
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public void SetManualRendering()
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{
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// Change display for rendering
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/*
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, true);
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*/
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this.SetStyle(ControlStyles.SupportsTransparentBackColor, false);
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this.SetStyle(ControlStyles.ContainerControl, true);
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this.SetStyle(ControlStyles.OptimizedDoubleBuffer, false);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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this.SetStyle(ControlStyles.Opaque, true);
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this.UpdateStyles();
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this.BackColor = Color.Black;
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this.BackgroundImage = null;
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this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.None;
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//this.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.floor0_3;
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//this.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile;
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//this.Image = img;
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}
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#endregion
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}
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}
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