mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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155 lines
2.5 KiB
C#
155 lines
2.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// This doesn't do jack shit.
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internal class NullVisualEventReceiver : IVisualEventReceiver
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{
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public NullVisualEventReceiver()
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{
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}
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public void OnSelectBegin()
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{
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}
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public void OnSelectEnd()
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{
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}
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public void OnEditBegin()
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{
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}
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public void OnEditEnd()
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{
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}
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public void OnMouseMove(MouseEventArgs e)
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{
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}
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public void OnChangeTargetHeight(int amount)
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{
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}
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public void OnChangeTargetBrightness(bool up)
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{
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}
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public void OnChangeTextureOffset(int horizontal, int vertical)
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{
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}
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public void OnResetTextureOffset()
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{
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}
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public void OnSelectTexture()
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{
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}
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public void OnCopyTexture()
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{
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}
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public void OnPasteTexture()
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{
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}
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public void OnCopyTextureOffsets()
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{
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}
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public void OnPasteTextureOffsets()
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{
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}
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public void OnCopyProperties()
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{
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}
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public void OnPasteProperties()
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{
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}
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public void OnTextureAlign(bool alignx, bool aligny)
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{
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}
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public void OnTextureFloodfill()
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{
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}
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public void OnToggleUpperUnpegged()
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{
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}
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public void OnToggleLowerUnpegged()
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{
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}
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public void OnProcess(double deltatime)
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{
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}
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public void OnInsert()
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{
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}
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public void OnDelete()
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{
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}
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public void ApplyTexture(string texture)
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{
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}
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public void ApplyUpperUnpegged(bool set)
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{
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}
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public void ApplyLowerUnpegged(bool set)
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{
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}
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public string GetTextureName()
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{
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return "";
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}
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}
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}
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