UltimateZoneBuilder/Source/Plugins/BuilderEffects/Properties
MaxED 33a35e2148 Import Wavefront .obj as Terrain mode now works in all map formats.
Import Wavefront .obj as Terrain mode: floor height of each created sector is now set to the average height of an .obj polygon it was created from.
Import Wavefront .obj as Terrain Settings window: added "Use slopes" checkbox. When enabled, the mode will create slopes using vertex height offsets (UDMF) or Floor Vertex Height things (1504).
Fixed, Visual Mode: things were rendered at wrong height after using "Lower/Raise Height" actions in sectors with sloped floor (or ceiling for ceiling-aligned things) 
Fixed: info panel was not updated after switching to another Edit Mode.
2014-12-10 21:11:56 +00:00
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AssemblyInfo.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
Resources.Designer.cs Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00
Resources.resx Import Wavefront .obj as Terrain mode now works in all map formats. 2014-12-10 21:11:56 +00:00