mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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99f3ba2844
Texture browser form: added "Long texture names" check-box. It can be used to toggle between displaying long and short texture names. Texture browser form: added "Show image size" check-box. Texture browser form: image size is now shown differently. Image Selector: added a button to toggle between long and short texture name. Linedef info panel: long texture names are now displayed properly. Sector info panel: long texture names are now displayed properly. Fixed: "Save Screenshot" and "Save Edit Area Screenshot" actions were triggered multiple times when a child window was open. Fixed: used textures should be always updated after using "Change map in current WAD" action. Fixed, "Change map in current WAD": fixed a crash when trying to switch from a map with missing game configuration path. Updated ZDoom_ACS.cfg.
191 lines
5.3 KiB
C#
191 lines
5.3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.IO;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Controls;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class FileImage : ImageData
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{
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#region ================== Variables
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private readonly int probableformat;
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public FileImage(string name, string filepathname, bool asflat)
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{
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// Initialize
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this.isFlat = asflat; //mxd
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SetName(name, filepathname);
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if(asflat)
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{
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probableformat = ImageDataFormat.DOOMFLAT;
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this.scale.x = General.Map.Config.DefaultFlatScale;
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this.scale.y = General.Map.Config.DefaultFlatScale;
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}
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else
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{
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probableformat = ImageDataFormat.DOOMPICTURE;
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this.scale.x = General.Map.Config.DefaultTextureScale;
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this.scale.y = General.Map.Config.DefaultTextureScale;
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor
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public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley)
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{
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// Initialize
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this.scale.x = scalex;
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this.scale.y = scaley;
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this.isFlat = asflat; //mxd
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SetName(name, filepathname);
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probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Constructor for loading internal images
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internal FileImage(string name, string filepathname)
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{
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// Initialize
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SetName(name, filepathname, true);
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probableformat = ImageDataFormat.DOOMPICTURE;
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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#endregion
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#region ================== Methods
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//mxd: name is relative path to the image ("\Textures\sometexture.png")
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//mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png")
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//mxd: also, zdoom uses '/' as directory separator char.
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private void SetName(string name, string filepathname)
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{
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SetName(name, filepathname, General.Map.Config.UseLongTextureNames);
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}
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private void SetName(string name, string filepathname, bool uselongtexturenames)
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{
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name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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if(!uselongtexturenames)
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{
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this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant());
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if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
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this.displayname = this.name;
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this.shortname = this.name;
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}
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else
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{
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this.name = name;
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this.virtualname = name;
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this.displayname = Path.GetFileNameWithoutExtension(name);
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this.shortname = this.displayname.ToUpperInvariant();
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if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH)
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{
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this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH);
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}
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hasLongName = true;
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}
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this.longname = Lump.MakeLongName(this.name, uselongtexturenames); //mxd
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this.fullname = filepathname;
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if(General.Settings.CapitalizeTextureNames && !string.IsNullOrEmpty(this.displayname))
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{
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this.displayname = this.displayname.ToUpperInvariant();
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}
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if (this.displayname.Length > ImageBrowserItem.MAX_NAME_LENGTH)
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{
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this.displayname = this.displayname.Substring(0, ImageBrowserItem.MAX_NAME_LENGTH);
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}
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}
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// This loads the image
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protected override void LocalLoadImage()
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{
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// Leave when already loaded
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if(this.IsImageLoaded) return;
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lock(this)
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{
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// Load file data
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if(bitmap != null) bitmap.Dispose(); bitmap = null;
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MemoryStream filedata = new MemoryStream(File.ReadAllBytes(fullname));
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// Get a reader for the data
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IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette);
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if(!(reader is UnknownImageReader))
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{
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// Load the image
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filedata.Seek(0, SeekOrigin.Begin);
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try { bitmap = reader.ReadAsBitmap(filedata); }
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catch(InvalidDataException)
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{
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// Data cannot be read!
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bitmap = null;
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}
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}
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// Not loaded?
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if(bitmap == null)
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{
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General.ErrorLogger.Add(ErrorType.Error, "Image file '" + fullname + "' data format could not be read, while loading image '" + this.Name + "'. Is this a valid picture file at all?");
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loadfailed = true;
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}
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else
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{
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// Get width and height
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width = bitmap.Size.Width;
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height = bitmap.Size.Height;
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}
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// Pass on to base
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filedata.Dispose();
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base.LocalLoadImage();
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}
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}
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#endregion
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}
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}
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