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BaseVisualGeometrySector.cs
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
BaseVisualGeometrySidedef.cs
- Added feature to toggle target highlight color on/off in Visual Mode.
2009-07-07 14:52:39 +00:00
BaseVisualMode.cs
- Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight
2010-01-02 20:22:05 +00:00
BaseVisualSector.cs
Fixed some problems with walls not updating correctly on undo/redo in Visual Mode
2009-07-04 10:06:35 +00:00
BaseVisualThing.cs
Fixed a bug with thing heights in Visual Mode for things that have no sprite
2009-08-19 14:06:21 +00:00
IVisualEventReceiver.cs
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
NullVisualEventReceiver.cs
Added options for selection behavior in Visual Mode and Classic Modes (see Preferences -> Editing)
2009-07-07 11:29:56 +00:00
VisualActionResult.cs
@ work in progress (do not use this revision)
2009-05-02 14:59:05 +00:00
VisualCeiling.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
VisualFloor.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
VisualLower.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
VisualMiddleDouble.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
VisualMiddleSingle.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00
VisualSidedefParts.cs
Added selection feature in Visual Mode (click left mouse button to select)
2009-05-03 19:22:32 +00:00
VisualUpper.cs
Simulate Doom brightness levels in Classic modes as well (now optional in game configs)
2009-07-12 09:58:05 +00:00