mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
ed75933d60
Some cosmetic fixes here and there.
32 lines
2.7 KiB
HTML
32 lines
2.7 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../default.css" media="screen" title="Default" />
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<style type="text/css">
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<!--
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.style1 {color: #006600}
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-->
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</style>
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Frequently asked questions</h1></div>
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<div id="contents">
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<p><strong>Q:</strong> I'm getting a ton of "<strong>Unable to find the DECORATE class '[some actor]' to inherit from, while parsing '[some other actor]:[DoomEdNum]'</strong>" warnings. What's wrong?<br />
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<strong>A:</strong> This happens when a DECORATE actor is inherited from another actor, which is not defined in game configuration and is not defined in any included resources. To fix this, add "<strong>(g)zdoom.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise (G)ZDoom won't load your map. "<strong>(g)zdoom.pk3</strong>" can be found in (G)ZDoom folder. </p>
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<p><strong>Q:</strong> I'm getting a ton of "<strong>Light declaration not found for light '[light name]' ('[source]', line [n])</strong>" warnings. What's wrong?<br />
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<strong>A:</strong> GZDoom Builder doesn't include GZDoom's GLDEFS lights definitions. To get rid of these errors, add "<strong>lights.pk3</strong>" as a map resource. Don't forget to check "Exclude from testing parameters" chekbox while adding it, otherwise GZDoom won't load your map. "<strong>lights.pk3</strong>" can be found in GZDoom folder. </p>
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<p><strong>Q:</strong> When I create a new map, I see only Doom-related game configurations. Where are configurations for other games?<br />
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<strong>A:</strong> Copy "<span class="style1">[EngineName]_[Game][MapType].cfg</span>" and "<span class="style1">Includes</span>" folder from "<span class="style1">[GZDB]\Configurations\Configs for other games\[Game]</span>" to "<span class="style1">[GZDB]\Configurations\</span>".<br />
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If you are using Zandronum, you'll also need to copy all files from "<span class="style1">[GZDB]\Configurations\Configs for other games\Zandronum Includes\</span>" to the main "<span class="style1">Includes</span>" folder ("<span class="style1">[GZDB]\Configurations\Includes\</span>") .</p>
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</div>
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</body>
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