mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-24 04:41:10 +00:00
431 lines
11 KiB
C#
431 lines
11 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using System.IO;
|
|
using System.Reflection;
|
|
using CodeImp.DoomBuilder.Windows;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.Rendering;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
using CodeImp.DoomBuilder.Editing;
|
|
using System.Drawing;
|
|
using CodeImp.DoomBuilder.Actions;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderModes
|
|
{
|
|
[EditMode(DisplayName = "Make Sectors",
|
|
SwitchAction = "makesectormode",
|
|
ButtonDesc = "Make Sectors Mode", // Description on the button in toolbar/menu
|
|
ButtonImage = "NewSector2.png", // Image resource name for the button
|
|
ButtonOrder = int.MinValue + 202)] // Position of the button (lower is more to the left)
|
|
|
|
public class MakeSectorMode : BaseClassicMode
|
|
{
|
|
#region ================== Constants
|
|
|
|
private const double FLASH_DURATION = 300.0f;
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
// Nearest sidedef
|
|
private LinedefSide editside;
|
|
private LinedefSide nearestside;
|
|
private List<LinedefSide> allsides;
|
|
private List<Linedef> alllines;
|
|
|
|
// Flash polygon
|
|
private FlatVertex[] flashpolygon;
|
|
private float flashintensity;
|
|
private double flashstarttime;
|
|
|
|
// Interface
|
|
protected bool selectpressed;
|
|
protected bool editpressed;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public MakeSectorMode()
|
|
{
|
|
}
|
|
|
|
// Disposer
|
|
public override void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Clean up
|
|
nearestside = null;
|
|
allsides = null;
|
|
|
|
// Dispose base
|
|
base.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// This draws the geometry
|
|
private void DrawGeometry()
|
|
{
|
|
// Render lines and vertices
|
|
if(renderer.StartPlotter(true))
|
|
{
|
|
renderer.PlotLinedefSet(General.Map.Map.Linedefs);
|
|
|
|
// Render highlight
|
|
if(alllines != null)
|
|
{
|
|
foreach(Linedef l in alllines) renderer.PlotLinedef(l, General.Colors.Highlight);
|
|
}
|
|
|
|
renderer.PlotVerticesSet(General.Map.Map.Vertices);
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
// This draws the overlay
|
|
private void DrawOverlay()
|
|
{
|
|
// Redraw overlay
|
|
if(renderer.StartOverlay(true))
|
|
{
|
|
if((flashpolygon != null) && (flashintensity > 0.0f))
|
|
{
|
|
renderer.RenderGeometry(flashpolygon, null, true);
|
|
}
|
|
|
|
renderer.Finish();
|
|
}
|
|
}
|
|
|
|
// This highlights a new region
|
|
protected void Highlight(bool buttonspressed)
|
|
{
|
|
LinedefSide newnearest;
|
|
|
|
// Mouse inside?
|
|
if(mouseinside)
|
|
{
|
|
// Highlighting from a new sidedef?
|
|
Linedef nl = General.Map.Map.NearestLinedef(mousemappos);
|
|
float side = nl.SideOfLine(mousemappos);
|
|
newnearest = new LinedefSide(nl, (side <= 0.0f));
|
|
if(newnearest != nearestside)
|
|
{
|
|
// Only change when buttons are not pressed
|
|
if(!buttonspressed || (editside == newnearest))
|
|
{
|
|
// Find new sector
|
|
General.Interface.SetCursor(Cursors.AppStarting);
|
|
nearestside = newnearest;
|
|
allsides = Tools.FindPotentialSectorAt(mousemappos);
|
|
if(allsides != null)
|
|
{
|
|
alllines = new List<Linedef>(allsides.Count);
|
|
foreach(LinedefSide sd in allsides) alllines.Add(sd.Line);
|
|
}
|
|
else
|
|
{
|
|
alllines = null;
|
|
}
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
}
|
|
else
|
|
{
|
|
// Don't highlight this one
|
|
nearestside = null;
|
|
allsides = null;
|
|
alllines = null;
|
|
}
|
|
|
|
// Redraw overlay
|
|
DrawGeometry();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// No valid region
|
|
nearestside = null;
|
|
allsides = null;
|
|
alllines = null;
|
|
|
|
// Redraw overlay
|
|
DrawGeometry();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
// Start select
|
|
protected override void OnSelectBegin()
|
|
{
|
|
// Select pressed in this mode
|
|
selectpressed = true;
|
|
editside = nearestside;
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Events
|
|
|
|
// Cancel mode
|
|
public override void OnCancel()
|
|
{
|
|
base.OnCancel();
|
|
|
|
// Return to base mode
|
|
General.Map.ChangeMode(new SectorsMode());
|
|
}
|
|
|
|
// Mode engages
|
|
public override void OnEngage()
|
|
{
|
|
base.OnEngage();
|
|
|
|
// Make customized presentation
|
|
CustomPresentation p = new CustomPresentation();
|
|
p.AddLayer(new PresentLayer(RendererLayer.Background, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Surface, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Grid, BlendingMode.Mask));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Overlay, BlendingMode.Alpha, 1f, true));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Things, BlendingMode.Alpha, Presentation.THINGS_BACK_ALPHA, false));
|
|
p.AddLayer(new PresentLayer(RendererLayer.Geometry, BlendingMode.Alpha, 1f, true));
|
|
renderer.SetPresentation(p);
|
|
}
|
|
|
|
// Mode disengages
|
|
public override void OnDisengage()
|
|
{
|
|
base.OnDisengage();
|
|
|
|
// Check which mode we are switching to
|
|
if(General.Map.NewMode is VerticesMode)
|
|
{
|
|
// Convert selection to vertices
|
|
|
|
// Clear selected sectors
|
|
General.Map.Map.ClearSelectedSectors();
|
|
}
|
|
else if(General.Map.NewMode is LinedefsMode)
|
|
{
|
|
// Convert selection to linedefs
|
|
|
|
// Clear selected sectors
|
|
General.Map.Map.ClearSelectedSectors();
|
|
}
|
|
|
|
// Hide highlight info
|
|
General.Interface.HideInfo();
|
|
|
|
// Stop processing
|
|
General.Interface.SetProcessorState(false);
|
|
}
|
|
|
|
// This redraws the display
|
|
public override void OnRedrawDisplay()
|
|
{
|
|
renderer.RedrawSurface();
|
|
|
|
// Render lines and vertices
|
|
DrawGeometry();
|
|
|
|
// Render things
|
|
if(renderer.StartThings(true))
|
|
{
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA);
|
|
renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f);
|
|
renderer.Finish();
|
|
}
|
|
|
|
// Render overlay
|
|
DrawOverlay();
|
|
renderer.Present();
|
|
}
|
|
|
|
// Done selecting
|
|
protected override void OnSelectEnd()
|
|
{
|
|
// Select was pressed in this mode?
|
|
if(selectpressed && (editside == nearestside) && (nearestside != null))
|
|
{
|
|
// Possible to make a sector?
|
|
if(allsides != null)
|
|
{
|
|
// Make the sector
|
|
General.Interface.SetCursor(Cursors.WaitCursor);
|
|
General.Settings.FindDefaultDrawSettings();
|
|
General.Map.UndoRedo.CreateUndo("Make Sector", UndoGroup.None, 0);
|
|
Sector s = Tools.MakeSector(allsides);
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
|
|
// Quickly flash this sector to indicate it was created
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
flashpolygon = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(flashpolygon, 0);
|
|
flashintensity = 1.0f;
|
|
flashstarttime = (double)General.Clock.GetCurrentTime();
|
|
General.Interface.SetProcessorState(true);
|
|
|
|
// Redraw overlay
|
|
DrawGeometry();
|
|
DrawOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
selectpressed = false;
|
|
base.OnSelectEnd();
|
|
}
|
|
|
|
// Start editing
|
|
protected override void OnEditBegin()
|
|
{
|
|
// Edit pressed in this mode
|
|
editpressed = true;
|
|
editside = nearestside;
|
|
base.OnEditBegin();
|
|
}
|
|
|
|
// Done editing
|
|
protected override void OnEditEnd()
|
|
{
|
|
// Edit was pressed in this mode?
|
|
if(editpressed && (editside == nearestside) && (nearestside != null))
|
|
{
|
|
// Possible to make a sector?
|
|
if(allsides != null)
|
|
{
|
|
// Make the sector
|
|
General.Interface.SetCursor(Cursors.WaitCursor);
|
|
General.Settings.FindDefaultDrawSettings();
|
|
General.Map.UndoRedo.CreateUndo("Make Sector", UndoGroup.None, 0);
|
|
Sector s = Tools.MakeSector(allsides);
|
|
General.Interface.SetCursor(Cursors.Default);
|
|
|
|
// Edit the sector
|
|
List<Sector> secs = new List<Sector>(); secs.Add(s);
|
|
if(General.Interface.ShowEditSectors(secs) == DialogResult.OK)
|
|
{
|
|
// Quickly flash this sector to indicate it was created
|
|
General.Map.IsChanged = true;
|
|
General.Map.Map.Update();
|
|
flashpolygon = new FlatVertex[s.FlatVertices.Length];
|
|
s.FlatVertices.CopyTo(flashpolygon, 0);
|
|
flashintensity = 1.0f;
|
|
flashstarttime = (double)General.Clock.GetCurrentTime();
|
|
General.Interface.SetProcessorState(true);
|
|
}
|
|
else
|
|
{
|
|
// Undo
|
|
General.Map.UndoRedo.PerformUndo();
|
|
General.Map.UndoRedo.ClearAllRedos();
|
|
}
|
|
|
|
// Redraw overlay
|
|
DrawGeometry();
|
|
DrawOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
editpressed = false;
|
|
base.OnEditEnd();
|
|
}
|
|
|
|
// Mouse moves
|
|
public override void OnMouseMove(MouseEventArgs e)
|
|
{
|
|
base.OnMouseMove(e);
|
|
|
|
// Highlight the region
|
|
Highlight((e.Button != MouseButtons.None));
|
|
}
|
|
|
|
// Mouse leaves
|
|
public override void OnMouseLeave(EventArgs e)
|
|
{
|
|
base.OnMouseLeave(e);
|
|
|
|
// Highlight nothing
|
|
Highlight(false);
|
|
}
|
|
|
|
// Processing
|
|
public override void OnProcess()
|
|
{
|
|
base.OnProcess();
|
|
|
|
// Process flash
|
|
if(flashpolygon != null)
|
|
{
|
|
// Determine the intensity of the flash by time elapsed
|
|
double curtime = (double)General.Clock.GetCurrentTime();;
|
|
flashintensity = 1f - (float)((curtime - flashstarttime) / FLASH_DURATION);
|
|
if(flashintensity > 0.0f)
|
|
{
|
|
// Update vertices in polygon
|
|
PixelColor pc = new PixelColor((byte)(flashintensity * 255.0f), 255, 255, 255);
|
|
int intcolor = pc.ToInt();
|
|
for(int i = 0; i < flashpolygon.Length; i++) flashpolygon[i].c = intcolor;
|
|
}
|
|
else
|
|
{
|
|
// End of flash, trash the polygon
|
|
flashpolygon = null;
|
|
flashintensity = 0.0f;
|
|
General.Interface.SetProcessorState(false);
|
|
}
|
|
|
|
// Redraw overlay
|
|
DrawOverlay();
|
|
renderer.Present();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Actions
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|