mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
deb43343bb
Visual mode: removed "Fit Texture's Width" and "Fit Texture's Height" actions. Visual mode: "Auto-align texture offsets" actions were incorrectly aligning double-sided middle walls in some cases. Visual mode: "Auto-align texture offsets" actions now align non-wrapped double-sided middle walls to vertical offset closest to their initial vertical offset. Visual mode: middle parts of double-sided walls were ignored when Shift-selecting walls. Nodebuilders/Game configurations: GL nodes definitions were missing from game configurations. Nodebuilders/Game configurations: "~MAP" wildcard can now be a part of a lump name. Nodebuilders: GL nodes were not properly handled by the editor. Main Window: the window is now moved into the view when stored position is ouside of screen bounds. Classic and Visual modes: changing thing pitch was ignored in some cases. Visual mode: raising and lowering a thing with "+SPAWNCEILING" flag now works the same way as when raising/lowering a regular thing. Visual mode: using "Raise/Lower Floor/Ceiling to adjacent sector" actions on a thing with "+SPAWNCEILING" flag now works the same way as when using them on a regular thing. Rendering: even more fixes to MODELDEF and UDMF properties-related model rendering logic. Internal, ResourceListEditor: rewritten resource validation check in a more OOP-ish way. Configurations: fixed an infinite loop crash when a file was trying to include() itself. UDMF thing flags: added Skill 6-8 to the flags list (because there are thing filters for these). ZDoom_ACS.cfg: added definitions for SetTeleFog and SwapTeleFog. ZDoom_DECORATE.cfg: added definitions for A_SetTeleFog and A_SwapTeleFog. Updated ZDoom ACC. Updated documentation.
368 lines
9.9 KiB
Text
368 lines
9.9 KiB
Text
//**************************************************************************
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//**
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//** zspecials.acs
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//**
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//**************************************************************************
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special
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// 1:Polyobj_StartLine
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2:Polyobj_RotateLeft(3),
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3:Polyobj_RotateRight(3),
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4:Polyobj_Move(4),
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// 5:Polyobj_ExplicitLine
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6:Polyobj_MoveTimes8(4),
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7:Polyobj_DoorSwing(4),
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8:Polyobj_DoorSlide(5),
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9:Line_Horizon(0),
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10:Door_Close(2,3),
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11:Door_Open(2,3),
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12:Door_Raise(3,4),
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13:Door_LockedRaise(4,5),
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14:Door_Animated(3,4),
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15:Autosave(0),
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// 16:Transfer_WallLight
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17:Thing_Raise(1),
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18:StartConversation(1,2),
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19:Thing_Stop(1),
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20:Floor_LowerByValue(3),
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21:Floor_LowerToLowest(2),
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22:Floor_LowerToNearest(2),
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23:Floor_RaiseByValue(3),
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24:Floor_RaiseToHighest(2),
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25:Floor_RaiseToNearest(2),
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26:Stairs_BuildDown(5),
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27:Stairs_BuildUp(5),
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28:Floor_RaiseAndCrush(3,4),
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29:Pillar_Build(3),
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30:Pillar_Open(4),
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31:Stairs_BuildDownSync(4),
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32:Stairs_BuildUpSync(4),
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33:ForceField(0),
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34:ClearForceField(1),
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35:Floor_RaiseByValueTimes8(3),
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36:Floor_LowerByValueTimes8(3),
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37:Floor_MoveToValue(3,4),
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38:Ceiling_Waggle(5),
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39:Teleport_ZombieChanger(2),
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40:Ceiling_LowerByValue(3),
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41:Ceiling_RaiseByValue(3),
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42:Ceiling_CrushAndRaise(3,4),
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43:Ceiling_LowerAndCrush(3,4),
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44:Ceiling_CrushStop(1),
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45:Ceiling_CrushRaiseAndStay(3,4),
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46:Floor_CrushStop(1),
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47:Ceiling_MoveToValue(3,4),
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// 48:Sector_Attach3dMidtex
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49:GlassBreak(0,1),
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// 50:ExtraFloor_LightOnly
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51:Sector_SetLink(4),
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52:Scroll_Wall(5),
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53:Line_SetTextureOffset(5),
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54:Sector_ChangeFlags(3),
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55:Line_SetBlocking(3),
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56:Line_SetTextureScale(5),
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// 57: Sector_SetPortal
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// 58: Sector_CopyScroller
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59:Polyobj_OR_MoveToSpot(3),
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60:Plat_PerpetualRaise(3),
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61:Plat_Stop(1),
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62:Plat_DownWaitUpStay(3),
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63:Plat_DownByValue(4),
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64:Plat_UpWaitDownStay(3),
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65:Plat_UpByValue(4),
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66:Floor_LowerInstant(3),
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67:Floor_RaiseInstant(3),
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68:Floor_MoveToValueTimes8(4),
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69:Ceiling_MoveToValueTimes8(4),
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70:Teleport(1,3),
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71:Teleport_NoFog(1,4),
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72:ThrustThing(2,4),
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73:DamageThing(1,2),
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74:Teleport_NewMap(2,3),
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75:Teleport_EndGame(0),
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76:TeleportOther(3),
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77:TeleportGroup(5),
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78:TeleportInSector(4,5),
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79:Thing_SetConversation(2),
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80:ACS_Execute(2,5),
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81:ACS_Suspend(2),
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82:ACS_Terminate(2),
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83:ACS_LockedExecute(5),
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84:ACS_ExecuteWithResult(1,5),
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85:ACS_LockedExecuteDoor(5),
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86:Polyobj_MoveToSpot(3),
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87:Polyobj_Stop(1),
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88:Polyobj_MoveTo(4),
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89:Polyobj_OR_MoveTo(4),
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90:Polyobj_OR_RotateLeft(3),
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91:Polyobj_OR_RotateRight(3),
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92:Polyobj_OR_Move(4),
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93:Polyobj_OR_MoveTimes8(4),
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94:Pillar_BuildAndCrush(4,5),
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95:FloorAndCeiling_LowerByValue(3),
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96:FloorAndCeiling_RaiseByValue(3),
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97:Ceiling_LowerAndCrushDist(3,5),
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98:Sector_SetTranslucent(3,4),
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99:Floor_RaiseAndCrushDoom(3,4),
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// 100:Scroll_Texture_Left
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// 101:Scroll_Texture_Right
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// 102:Scroll_Texture_Up
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// 103:Scroll_Texture_Down
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104:Ceiling_CrushAndRaiseSilentDist(4,5),
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109:Light_ForceLightning(1),
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110:Light_RaiseByValue(2),
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111:Light_LowerByValue(2),
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112:Light_ChangeToValue(2),
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113:Light_Fade(3),
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114:Light_Glow(4),
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115:Light_Flicker(3),
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116:Light_Strobe(5),
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117:Light_Stop(1),
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// 118:Plane_Copy
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119:Thing_Damage(2,3),
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120:Radius_Quake(5),
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// 121:Line_SetIdentification
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125:Thing_Move(2,3),
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127:Thing_SetSpecial(5),
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128:ThrustThingZ(4),
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129:UsePuzzleItem(0), // only for setting it on a line. Cannot be called!
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130:Thing_Activate(1),
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131:Thing_Deactivate(1),
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132:Thing_Remove(1),
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133:Thing_Destroy(1,3),
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134:Thing_Projectile(5),
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135:Thing_Spawn(3,4),
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136:Thing_ProjectileGravity(5),
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137:Thing_SpawnNoFog(3,4),
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138:Floor_Waggle(5),
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139:Thing_SpawnFacing(2,4),
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140:Sector_ChangeSound(2),
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143:Player_RemoveItem(2), // Skulltag Functions
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144:Player_GiveItem(2), // Skulltag Functions
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145:Player_SetTeam(1), // Skulltag Functions
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152:Team_Score(2), // Skulltag Functions
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153:Team_GivePoints(3), // Skulltag Functions
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154:Teleport_NoStop(2, 3),
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157:SetGlobalFogParameter(2), // GZDoom only!
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158:FS_Execute(1,4),
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159:Sector_SetPlaneReflection(3), // GZDoom only!
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// 160:Sector_Set3DFloor
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// 161:Sector_SetContents
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168:Ceiling_CrushAndRaiseDist(3,5),
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169:Generic_Crusher2(5),
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170:Sector_SetCeilingScale2(3),
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171:Sector_SetFloorScale2(3),
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172:Plat_UpNearestWaitDownStay(3),
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173:NoiseAlert(2),
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174:SendToCommunicator(4),
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175:Thing_ProjectileIntercept(5),
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176:Thing_ChangeTID(2),
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177:Thing_Hate(2,3),
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178:Thing_ProjectileAimed(4,5),
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179:ChangeSkill(1),
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180:Thing_SetTranslation(2),
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// 181:Plane_Align,
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182:Line_Mirror(0),
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183:Line_AlignCeiling(2),
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184:Line_AlignFloor(2),
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185:Sector_SetRotation(3),
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186:Sector_SetCeilingPanning(5),
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187:Sector_SetFloorPanning(5),
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188:Sector_SetCeilingScale(5),
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189:Sector_SetFloorScale(5),
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191:SetPlayerProperty(3),
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192:Ceiling_LowerToHighestFloor(2),
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193:Ceiling_LowerInstant(3),
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194:Ceiling_RaiseInstant(3),
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195:Ceiling_CrushRaiseAndStayA(4,5),
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196:Ceiling_CrushAndRaiseA(4,5),
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197:Ceiling_CrushAndRaiseSilentA(4,5),
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198:Ceiling_RaiseByValueTimes8(3),
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199:Ceiling_LowerByValueTimes8(3),
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200:Generic_Floor(5),
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201:Generic_Ceiling(5),
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202:Generic_Door(5),
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203:Generic_Lift(5),
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204:Generic_Stairs(5),
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205:Generic_Crusher(5),
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206:Plat_DownWaitUpStayLip(4,5),
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207:Plat_PerpetualRaiseLip(4),
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208:TranslucentLine(2,3),
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// 209:Transfer_Heights,
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// 210:Transfer_FloorLight,
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// 211:Transfer_CeilingLight,
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212:Sector_SetColor(4,5),
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213:Sector_SetFade(4),
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214:Sector_SetDamage(3),
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215:Teleport_Line(2),
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216:Sector_SetGravity(3),
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217:Stairs_BuildUpDoom(5),
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218:Sector_SetWind(4),
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219:Sector_SetFriction(2),
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220:Sector_SetCurrent(4),
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221:Scroll_Texture_Both(5),
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// 222:Scroll_Texture_Model,
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223:Scroll_Floor(4),
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224:Scroll_Ceiling(4),
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// 225:Scroll_Texture_Offsets,
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226:ACS_ExecuteAlways(2,5),
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// 227:PointPush_SetForce,
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228:Plat_RaiseAndStayTx0(2,3),
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229:Thing_SetGoal(3,4),
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230:Plat_UpByValueStayTx(3),
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231:Plat_ToggleCeiling(1),
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232:Light_StrobeDoom(3),
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233:Light_MinNeighbor(1),
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234:Light_MaxNeighbor(1),
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235:Floor_TransferTrigger(1),
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236:Floor_TransferNumeric(1),
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237:ChangeCamera(3),
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238:Floor_RaiseToLowestCeiling(2),
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239:Floor_RaiseByValueTxTy(3),
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240:Floor_RaiseByTexture(2),
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241:Floor_LowerToLowestTxTy(2),
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242:Floor_LowerToHighest(3,4),
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243:Exit_Normal(1),
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244:Exit_Secret(1),
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245:Elevator_RaiseToNearest(2),
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246:Elevator_MoveToFloor(2),
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247:Elevator_LowerToNearest(2),
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248:HealThing(1,2),
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249:Door_CloseWaitOpen(3, 4),
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250:Floor_Donut(3),
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251:FloorAndCeiling_LowerRaise(3,4),
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252:Ceiling_RaiseToNearest(2),
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253:Ceiling_LowerToLowest(2),
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254:Ceiling_LowerToFloor(2),
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255:Ceiling_CrushRaiseAndStaySilA(4,5),
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// internal functions have negative values
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-1:GetLineUDMFInt(2),
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-2:GetLineUDMFFixed(2),
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-3:GetThingUDMFInt(2),
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-4:GetThingUDMFFixed(2),
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-5:GetSectorUDMFInt(2),
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-6:GetSectorUDMFFixed(2),
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-7:GetSideUDMFInt(3),
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-8:GetSideUDMFFixed(3),
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-9:GetActorVelX(1),
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-10:GetActorVelY(1),
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-11:GetActorVelZ(1),
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-12:SetActivator(1,2),
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-13:SetActivatorToTarget(1),
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-14:GetActorViewHeight(1),
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-15:GetChar(2),
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-16:GetAirSupply(1),
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-17:SetAirSupply(2),
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-18:SetSkyScrollSpeed(2),
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-19:GetArmorType(2),
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-20:SpawnSpotForced(4),
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-21:SpawnSpotFacingForced(3),
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-22:CheckActorProperty(3),
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-23:SetActorVelocity(6),
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-24:SetUserVariable(3),
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-25:GetUserVariable(2),
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-26:Radius_Quake2(6),
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-27:CheckActorClass(2),
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-28:SetUserArray(4),
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-29:GetUserArray(3),
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-30:SoundSequenceOnActor(2),
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-31:SoundSequenceOnSector(3),
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-32:SoundSequenceOnPolyobj(2),
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-33:GetPolyobjX(1),
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-34:GetPolyobjY(1),
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-35:CheckSight(3),
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-36:SpawnForced(4,6),
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-37:AnnouncerSound(2),
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-38:SetPointer(2,4),
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-39:ACS_NamedExecute(2,5),
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-40:ACS_NamedSuspend(2),
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-41:ACS_NamedTerminate(2),
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-42:ACS_NamedLockedExecute(5),
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-43:ACS_NamedLockedExecuteDoor(5),
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-44:ACS_NamedExecuteWithResult(1,5),
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-45:ACS_NamedExecuteAlways(2,5),
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-46:UniqueTID(0,2),
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-47:IsTIDUsed(1),
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-48:Sqrt(1),
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-49:FixedSqrt(1),
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-50:VectorLength(2),
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-51:SetHUDClipRect(4,5),
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-52:SetHUDWrapWidth(1),
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-53:SetCVar(2),
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-54:GetUserCVar(2),
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-55:SetUserCVar(3),
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-56:GetCVarString(1),
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-57:SetCVarString(2),
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-58:GetUserCVarString(2),
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-59:SetUserCVarString(3),
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-60:LineAttack(4,8),
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-61:PlaySound(2,6),
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-62:StopSound(1,2),
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-63:strcmp(2,3),
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-64:stricmp(2,3),
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-64:strcasecmp(2,3), // an alias for stricmp
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-65:StrLeft(2),
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-66:StrRight(2),
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-67:StrMid(3),
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-68:GetActorClass(1),
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-69:GetWeapon(0),
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-70:SoundVolume(3),
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-71:PlayActorSound(2,6),
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-72:SpawnDecal(2,6),
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-73:CheckFont(1),
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-74:DropItem(2,4),
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-75:CheckFlag(2),
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-76:SetLineActivation(2),
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-77:GetLineActivation(1),
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-78:GetActorPowerupTics(2),
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-79:ChangeActorAngle(2,3),
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-80:ChangeActorPitch(2,3),
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-81:GetArmorInfo(1),
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-82:DropInventory(2),
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-83:PickActor(5,8),
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-84:IsPointerEqual(2,4),
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-85:CanRaiseActor(1),
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-86:SetActorTeleFog(3),
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-87:SwapActorTeleFog(1),
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// Zandronum's
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-100:ResetMap(0),
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-101:PlayerIsSpectator(1),
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-102:ConsolePlayerNumber(0),
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-103:GetTeamProperty(2),
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-104:GetPlayerLivesLeft(1),
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-105:SetPlayerLivesLeft(2),
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-106:KickFromGame(2),
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-107:GetGamemodeState(0),
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-108:SetDBEntry(3),
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-109:GetDBEntry(2),
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-110:SetDBEntryString(3),
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-111:GetDBEntryString(2),
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-112:IncrementDBEntry(3),
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-113:PlayerIsLoggedIn(1),
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-114:GetPlayerAccountName(1),
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-115:SortDBEntries(4),
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-116:CountDBResults(1),
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-117:FreeDBResults(1),
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-118:GetDBResultKeyString(2),
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-119:GetDBResultValueString(2),
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-120:GetDBResultValue(2),
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-121:GetDBEntryRank(3),
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-122:RequestScriptPuke(4),
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-123:BeginDBTransaction(0),
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-124:EndDBTransaction(0),
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-125:GetDBEntries(1),
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// ZDaemon's
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-19260:GetTeamScore(1),
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-19261:SetTeamScore(2),
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-100000:__EndOfList__(10);
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