mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-12-18 08:01:36 +00:00
a7488939af
Map Options Form: example map name now uses current game's naming scheme.
107 lines
2.3 KiB
C++
107 lines
2.3 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// Copyright(C) 1993-1996 Id Software, Inc.
|
|
// Copyright(C) 2005 Simon Howard
|
|
//
|
|
// This program is free software; you can redistribute it and/or
|
|
// modify it under the terms of the GNU General Public License
|
|
// as published by the Free Software Foundation; either version 2
|
|
// of the License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU General Public License
|
|
// along with this program; if not, write to the Free Software
|
|
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
// 02111-1307, USA.
|
|
//
|
|
// DESCRIPTION:
|
|
// Refresh/render internal state variables (global).
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __R_STATE__
|
|
#define __R_STATE__
|
|
|
|
|
|
//
|
|
// Refresh internal data structures,
|
|
// for rendering.
|
|
//
|
|
|
|
// needed for pre rendering (fracs)
|
|
extern fixed_t* spritewidth;
|
|
|
|
extern fixed_t* spriteoffset;
|
|
extern fixed_t* spritetopoffset;
|
|
|
|
extern int viewwidth;
|
|
extern int scaledviewwidth;
|
|
extern int viewheight;
|
|
|
|
extern int firstflat;
|
|
|
|
|
|
//
|
|
// Lookup tables for map data.
|
|
//
|
|
extern int numvertexes;
|
|
extern vertex_t* vertexes;
|
|
|
|
extern int numsegs;
|
|
extern seg_t* segs;
|
|
|
|
extern int numsectors;
|
|
extern sector_t* sectors;
|
|
|
|
extern int numsubsectors;
|
|
extern subsector_t* subsectors;
|
|
|
|
extern int numnodes;
|
|
extern node_t* nodes;
|
|
|
|
extern int numlines;
|
|
extern line_t* lines;
|
|
|
|
extern int numsides;
|
|
extern side_t* sides;
|
|
|
|
|
|
//
|
|
// POV data.
|
|
//
|
|
extern fixed_t viewx;
|
|
extern fixed_t viewy;
|
|
extern fixed_t viewz;
|
|
|
|
extern angle_t viewangle;
|
|
|
|
|
|
// ?
|
|
extern angle_t clipangle;
|
|
|
|
extern int viewangletox[FINEANGLES/2];
|
|
extern angle_t xtoviewangle[SCREENWIDTH+1];
|
|
//extern fixed_t finetangent[FINEANGLES/2];
|
|
|
|
extern fixed_t rw_distance;
|
|
extern angle_t rw_normalangle;
|
|
|
|
|
|
|
|
// angle to line origin
|
|
extern int rw_angle1;
|
|
|
|
// Segs count?
|
|
extern int sscount;
|
|
|
|
extern visplane_t* floorplane;
|
|
extern visplane_t* ceilingplane;
|
|
|
|
|
|
#endif
|