UltimateZoneBuilder/Source/Core/Config/LinedefActionInfo.cs
MaxED 33ec020dca Game Configurations: added "requiresactivation" linedef property (defaults to "true").
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration.
Game configurations: fixed a couple of property names, added more enums & default values.
Updated BCC compiler to rev. 20140818r2.
2014-09-15 23:37:55 +00:00

127 lines
3.7 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Globalization;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
#endregion
namespace CodeImp.DoomBuilder.Config
{
public class LinedefActionInfo : INumberedTitle, IComparable<LinedefActionInfo>
{
#region ================== Constants
#endregion
#region ================== Variables
// Properties
private readonly int index;
private readonly string prefix;
private readonly string category;
private readonly string name;
private readonly string title;
private readonly ArgumentInfo[] args;
private readonly bool isgeneralized;
private readonly bool isknown;
private readonly bool requiresactivation; //mxd
#endregion
#region ================== Properties
public int Index { get { return index; } }
public string Prefix { get { return prefix; } }
public string Category { get { return category; } }
public string Name { get { return name; } }
public string Title { get { return title; } }
public bool IsGeneralized { get { return isgeneralized; } }
public bool IsKnown { get { return isknown; } }
public bool IsNull { get { return (index == 0); } }
public bool RequiresActivation { get { return requiresactivation; } } //mxd
public ArgumentInfo[] Args { get { return args; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
internal LinedefActionInfo(int index, Configuration cfg, string categoryname, IDictionary<string, EnumList> enums)
{
string actionsetting = "linedeftypes." + categoryname + "." + index.ToString(CultureInfo.InvariantCulture);
// Initialize
this.index = index;
this.category = categoryname;
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
this.isgeneralized = false;
this.isknown = true;
// Read settings
this.name = cfg.ReadSetting(actionsetting + ".title", "Unnamed");
this.prefix = cfg.ReadSetting(actionsetting + ".prefix", "");
this.requiresactivation = cfg.ReadSetting(actionsetting + ".requiresactivation", true); //mxd
this.title = this.prefix + " " + this.name;
this.title = this.title.Trim();
// Read the args
for(int i = 0; i < Linedef.NUM_ARGS; i++)
this.args[i] = new ArgumentInfo(cfg, actionsetting, i, enums);
// We have no destructor
GC.SuppressFinalize(this);
}
// Constructor for generalized type display
internal LinedefActionInfo(int index, string title, bool isknown, bool isgeneralized)
{
this.index = index;
this.isgeneralized = isgeneralized;
this.isknown = isknown;
this.requiresactivation = true; //mxd. Unused, set for consistency sake.
this.title = title;
this.args = new ArgumentInfo[Linedef.NUM_ARGS];
for(int i = 0; i < Linedef.NUM_ARGS; i++)
this.args[i] = new ArgumentInfo(i);
}
#endregion
#region ================== Methods
// This presents the item as string
public override string ToString()
{
return index + " - " + title;
}
// This compares against another action info
public int CompareTo(LinedefActionInfo other)
{
if(this.index < other.index) return -1;
else if(this.index > other.index) return 1;
else return 0;
}
#endregion
}
}