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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a182a5098d
Added "makedoorceil" game configuration property. Works the same way as "makedoortrack" and "makedoordoor", but for ceilings of door sectors. Changed, Game configurations: the editor no longer tries to load DECORATE/MODELDEF/VOXELDEF/GLDEFS/REVERBS lumps when "decorategames" setting is not specified / is set to empty string. Changed, General interface: "Tools -> Reload MODELDEF/VOXELDEF" and "Tools -> Reload GLDEFS" menu items are no longer shown when current game configuration doesn't support DECORATE. Fixed a crash when pasting linedef/thing properties in Hexen map format. Fixed, Visual mode: Visual Thing resources were not fully unloaded when resetting D3D device leading to crash when switching to the editor from a DX-using game engine (like ZDoom) running in fullscreen. Fixed: in some cases, when current game configuration supported multiple script compilers, it was possible to open/create a map or change map options without selecting any script compiler. Fixed, New Map Options window: default map name was not updated when switching game configurations. Fixed: copied map element properties were not reset after switching to another map. Fixed: stored textures for "Make Door" action were not reset after switching to another map. Fixed, Game Configurations window: currently selected test engine name was not updated when pasting test engines from another configuration. Fixed, Game Configurations: all "Heretic in Doom map format" configurations were using Doom sector effects list. Fixed, Game Configurations: all "Strife in Doom map format" configurations were using Doom sector effects list.
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399 B
INI
19 lines
No EOL
399 B
INI
// Basic Heretic stuff.
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skills
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{
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1 = "Thou needeth a wet-nurse";
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2 = "Yellowbellies-r-us";
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3 = "Bringest them oneth";
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4 = "Thou art a smite-meister";
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5 = "Black plague possesses thee";
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}
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//mxd. These are Heretic-specific settings only.
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//mxd. These settings are valid only in native Heretic map format.
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mapformat_doom
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{
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sectortypes
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{
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include("Heretic_sectors.cfg");
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}
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} |