mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
ec9c3a71f9
Fixed: voxel support logic was outdated, which in some cases resulted in voxels not being loaded and in some weird behaviour when trying to change pitch/roll of associated things. Updated sprites lookup logic. Now it correctly handles sprites named like NNNNA0B0. Fixed: in some cases DECORATE parser was unable to correctly detect sprite name & frame(s) block. Updated ZDoom_ACS.cfg. Updated ZDoom_DECORATE.cfg.
284 lines
8.8 KiB
C#
284 lines
8.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using CodeImp.DoomBuilder.Compilers;
|
|
using CodeImp.DoomBuilder.Config;
|
|
using CodeImp.DoomBuilder.GZBuilder.Data;
|
|
using CodeImp.DoomBuilder.ZDoom;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Data
|
|
{
|
|
//mxd
|
|
public class TextResourceData
|
|
{
|
|
private Stream stream;
|
|
private DataReader source;
|
|
private DataLocation sourcelocation;
|
|
private string filename;
|
|
private int lumpindex;
|
|
private bool trackable;
|
|
|
|
internal Stream Stream { get { return stream; } }
|
|
internal DataReader Source { get { return source; } }
|
|
internal DataLocation SourceLocation { get { return sourcelocation; } }
|
|
internal string Filename { get { return filename; } } // Lump name/Filename
|
|
internal int LumpIndex { get { return lumpindex; } } // Lump index in a WAD
|
|
internal bool Trackable { get { return trackable; } set { trackable = value; } } // When false, wont be added to DataManager.TextResources
|
|
|
|
|
|
internal TextResourceData(DataReader Source, Stream Stream, string Filename, bool Trackable)
|
|
{
|
|
source = Source;
|
|
sourcelocation = Source.Location;
|
|
stream = Stream;
|
|
filename = Filename;
|
|
trackable = Trackable;
|
|
|
|
WADReader reader = source as WADReader;
|
|
if(reader != null)
|
|
lumpindex = reader.WadFile.FindLumpIndex(filename);
|
|
else
|
|
lumpindex = -1;
|
|
}
|
|
|
|
internal TextResourceData(DataReader Source, Stream Stream, string Filename, int LumpIndex, bool Trackable)
|
|
{
|
|
source = Source;
|
|
sourcelocation = Source.Location;
|
|
stream = Stream;
|
|
filename = Filename;
|
|
lumpindex = LumpIndex;
|
|
trackable = Trackable;
|
|
}
|
|
|
|
internal TextResourceData(Stream Stream, DataLocation Location, string Filename, bool Trackable)
|
|
{
|
|
source = null;
|
|
sourcelocation = Location;
|
|
stream = Stream;
|
|
filename = Filename;
|
|
lumpindex = -1;
|
|
trackable = Trackable;
|
|
}
|
|
}
|
|
|
|
internal abstract class DataReader : IDisposable
|
|
{
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
protected DataLocation location;
|
|
protected bool issuspended;
|
|
protected bool isdisposed;
|
|
protected bool isreadonly; //mxd
|
|
protected ResourceTextureSet textureset;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public DataLocation Location { get { return location; } }
|
|
public bool IsDisposed { get { return isdisposed; } }
|
|
public bool IsSuspended { get { return issuspended; } }
|
|
public bool IsReadOnly { get { return isreadonly; } } //mxd
|
|
public ResourceTextureSet TextureSet { get { return textureset; } }
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
protected DataReader(DataLocation dl, bool asreadonly)
|
|
{
|
|
// Keep information
|
|
location = dl;
|
|
isreadonly = asreadonly;
|
|
textureset = new ResourceTextureSet(GetTitle(), dl);
|
|
}
|
|
|
|
// Disposer
|
|
public virtual void Dispose()
|
|
{
|
|
// Not already disposed?
|
|
if(!isdisposed)
|
|
{
|
|
// Done
|
|
textureset = null;
|
|
isdisposed = true;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Management
|
|
|
|
// This returns a short name
|
|
public abstract string GetTitle();
|
|
|
|
// This suspends use of this resource
|
|
public virtual void Suspend()
|
|
{
|
|
issuspended = true;
|
|
}
|
|
|
|
// This resumes use of this resource
|
|
public virtual void Resume()
|
|
{
|
|
issuspended = false;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Palette
|
|
|
|
// When implemented, this should find and load a PLAYPAL palette
|
|
public virtual Playpal LoadPalette() { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Colormaps
|
|
|
|
// When implemented, this loads the colormaps
|
|
public virtual ICollection<ImageData> LoadColormaps() { return null; }
|
|
|
|
// When implemented, this returns the colormap lump
|
|
public virtual Stream GetColormapData(string pname) { return null; }
|
|
|
|
#endregion
|
|
|
|
#region ================== Textures
|
|
|
|
// When implemented, this should read the patch names
|
|
public abstract PatchNames LoadPatchNames();
|
|
|
|
// When implemented, this returns the patch lump
|
|
public abstract Stream GetPatchData(string pname, bool longname, ref string patchlocation);
|
|
|
|
// When implemented, this returns the texture lump
|
|
public abstract Stream GetTextureData(string pname, bool longname, ref string texturelocation);
|
|
|
|
// When implemented, this loads the textures
|
|
public abstract IEnumerable<ImageData> LoadTextures(PatchNames pnames, Dictionary<string, TexturesParser> cachedparsers);
|
|
|
|
//mxd. When implemented, this returns the HiRes texture lump
|
|
public abstract Stream GetHiResTextureData(string pname, ref string hireslocation);
|
|
|
|
//mxd. When implemented, this loads the HiRes textures
|
|
public abstract IEnumerable<HiResImage> LoadHiResTextures();
|
|
|
|
#endregion
|
|
|
|
#region ================== Flats
|
|
|
|
// When implemented, this loads the flats
|
|
public abstract IEnumerable<ImageData> LoadFlats(Dictionary<string, TexturesParser> cachedparsers);
|
|
|
|
// When implemented, this returns the flat lump
|
|
public abstract Stream GetFlatData(string pname, bool longname, ref string flatlocation);
|
|
|
|
#endregion
|
|
|
|
#region ================== Sprites
|
|
|
|
// When implemented, this loads the sprites
|
|
public abstract IEnumerable<ImageData> LoadSprites(Dictionary<string, TexturesParser> cachedparsers);
|
|
|
|
// When implemented, this returns the sprite lump
|
|
public abstract Stream GetSpriteData(string pname, ref string spritelocation);
|
|
|
|
// When implemented, this checks if the given sprite lump exists
|
|
public abstract bool GetSpriteExists(string pname);
|
|
|
|
//mxd. When implemented, returns all sprites, which name starts with given string
|
|
public abstract HashSet<string> GetSpriteNames();
|
|
|
|
#endregion
|
|
|
|
#region ================== Decorate, Modeldef, Mapinfo, Gldefs, etc...
|
|
|
|
// When implemented, this returns DECORATE lumps
|
|
public abstract IEnumerable<TextResourceData> GetDecorateData(string pname);
|
|
|
|
//mxd. When implemented, this returns MODELDEF lumps
|
|
public abstract IEnumerable<TextResourceData> GetModeldefData();
|
|
|
|
//mxd. When implemented, this returns MAPINFO lumps
|
|
public abstract IEnumerable<TextResourceData> GetMapinfoData();
|
|
|
|
//mxd. When implemented, this returns GLDEFS lumps
|
|
public abstract IEnumerable<TextResourceData> GetGldefsData(GameType gametype);
|
|
|
|
//mxd. When implemented, this returns REVERBS lumps
|
|
public abstract IEnumerable<TextResourceData> GetReverbsData();
|
|
|
|
//mxd. When implemented, this returns VOXELDEF lumps
|
|
public abstract IEnumerable<TextResourceData> GetVoxeldefData();
|
|
|
|
//mxd. When implemented, this returns SNDINFO lumps
|
|
public abstract IEnumerable<TextResourceData> GetSndInfoData();
|
|
|
|
//mxd. When implemented, this returns SNDSEQ lumps
|
|
public abstract IEnumerable<TextResourceData> GetSndSeqData();
|
|
|
|
//mxd. When implemented, this returns ANIMDEFS lumps
|
|
public abstract IEnumerable<TextResourceData> GetAnimdefsData();
|
|
|
|
//mxd. When implemented, this returns TERRAIN lumps
|
|
public abstract IEnumerable<TextResourceData> GetTerrainData();
|
|
|
|
//mxd. When implemented, this returns X11R6RGB lumps
|
|
public abstract IEnumerable<TextResourceData> GetX11R6RGBData();
|
|
|
|
//mxd. When implemented, this returns CVARINFO lumps
|
|
public abstract IEnumerable<TextResourceData> GetCvarInfoData();
|
|
|
|
//mxd. When implemented, this returns the list of voxel model names
|
|
public abstract HashSet<string> GetVoxelNames();
|
|
|
|
//mxd. When implemented, this returns the voxel lump
|
|
public abstract Stream GetVoxelData(string name, ref string voxellocation);
|
|
|
|
#endregion
|
|
|
|
#region ================== Load/Save (mxd)
|
|
|
|
internal abstract MemoryStream LoadFile(string name);
|
|
internal abstract MemoryStream LoadFile(string name, int lumpindex);
|
|
internal abstract bool SaveFile(MemoryStream stream, string name);
|
|
internal abstract bool SaveFile(MemoryStream stream, string name, int lumpindex);
|
|
internal abstract bool FileExists(string filename);
|
|
internal abstract bool FileExists(string filename, int lumpindex);
|
|
|
|
#endregion
|
|
|
|
#region ================== Compiling (mxd)
|
|
|
|
internal abstract bool CompileLump(string lumpname, ScriptConfiguration scriptconfig, List<CompilerError> errors);
|
|
internal abstract bool CompileLump(string lumpname, int lumpindex, ScriptConfiguration scriptconfig, List<CompilerError> errors);
|
|
|
|
#endregion
|
|
}
|
|
}
|