mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
265 lines
8.8 KiB
C#
265 lines
8.8 KiB
C#
|
|
#region ================== Copyright (c) 2007 Pascal vd Heiden
|
|
|
|
/*
|
|
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
|
|
* This program is released under GNU General Public License
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
*/
|
|
|
|
#endregion
|
|
|
|
#region ================== Namespaces
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.IO;
|
|
using CodeImp.DoomBuilder.Map;
|
|
|
|
#endregion
|
|
|
|
namespace CodeImp.DoomBuilder.Config
|
|
{
|
|
public class ThingFlagsCompare
|
|
{
|
|
public enum CompareMethod
|
|
{
|
|
Equal,
|
|
And
|
|
};
|
|
|
|
#region ================== Constants
|
|
|
|
#endregion
|
|
|
|
#region ================== Variables
|
|
|
|
private readonly string flag;
|
|
private string requiredgroup; //mxd. This flag only works if at least one flag is set in the "requiredgroup"
|
|
private string ignoredgroup; //mxd. If this flag is set, flags from ignoredgroup can be... well... ignored!
|
|
private string requiredflag; //mxd. This flag only works if requiredflag is set.
|
|
private readonly bool ingnorethisgroupwhenunset; //mxd
|
|
private readonly CompareMethod comparemethod;
|
|
private readonly bool invert;
|
|
private readonly string group;
|
|
|
|
#endregion
|
|
|
|
#region ================== Properties
|
|
|
|
public string Flag { get { return flag; } }
|
|
public string Group { get { return group; } }
|
|
public string RequiredGroup { get { return requiredgroup; } internal set { requiredgroup = value; } } //mxd
|
|
public string IgnoredGroup { get { return ignoredgroup; } internal set { ignoredgroup = value; } } //mxd
|
|
public string RequiredFlag { get { return requiredflag; } internal set { requiredflag = value; } } //mxd
|
|
|
|
#endregion
|
|
|
|
#region ================== Constructor / Disposer
|
|
|
|
// Constructor
|
|
public ThingFlagsCompare(Configuration cfg, string group, string flag)
|
|
{
|
|
string cfgpath = "thingflagscompare." + group + "." + flag;
|
|
this.flag = flag;
|
|
this.group = group;
|
|
|
|
string cm = cfg.ReadSetting(cfgpath + ".comparemethod", "and");
|
|
|
|
switch (cm)
|
|
{
|
|
default:
|
|
General.ErrorLogger.Add(ErrorType.Warning, "Unrecognized value \"" + cm + "\" for comparemethod in " + cfgpath + " in game configuration " + cfg.ReadSetting("game", "<unnamed game>") + ". Defaulting to \"and\".");
|
|
goto case "and";
|
|
case "and":
|
|
comparemethod = CompareMethod.And;
|
|
break;
|
|
case "equal":
|
|
comparemethod = CompareMethod.Equal;
|
|
break;
|
|
}
|
|
|
|
invert = cfg.ReadSetting(cfgpath + ".invert", false);
|
|
requiredgroup = cfg.ReadSetting(cfgpath + ".requiredgroup", string.Empty); //mxd
|
|
ignoredgroup = cfg.ReadSetting(cfgpath + ".ignoredgroup", string.Empty); //mxd
|
|
requiredflag = cfg.ReadSetting(cfgpath + ".requiredflag", string.Empty); //mxd
|
|
ingnorethisgroupwhenunset = cfg.ReadSetting(cfgpath + ".ingnorethisgroupwhenunset", false); //mxd
|
|
|
|
// We have no destructor
|
|
GC.SuppressFinalize(this);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ================== Methods
|
|
|
|
// Compares the flag of the two things.
|
|
// Returns:
|
|
// -1 if the flag does not overlap
|
|
// 0 if the flag should be ignored
|
|
// 1 if the flag overlaps
|
|
public int Compare(Thing t1, Thing t2)
|
|
{
|
|
bool t1flag;
|
|
bool t2flag;
|
|
|
|
// Check if the flags exist
|
|
if (!t1.Flags.ContainsKey(flag) || !t2.Flags.ContainsKey(flag)) return 0;
|
|
|
|
//mxd. We should ignore the flag if requiredgroup doesn't have any flags set
|
|
if(!string.IsNullOrEmpty(requiredgroup))
|
|
{
|
|
bool t1hasrequiredflags = false;
|
|
bool t2hasrequiredflags = false;
|
|
foreach(string key in General.Map.Config.ThingFlagsCompare[requiredgroup].Keys)
|
|
{
|
|
if(t1.Flags.ContainsKey(key) && (General.Map.Config.ThingFlagsCompare[requiredgroup][key].invert ? !t1.Flags[key] : t1.Flags[key]))
|
|
t1hasrequiredflags = true;
|
|
if(t2.Flags.ContainsKey(key) && (General.Map.Config.ThingFlagsCompare[requiredgroup][key].invert ? !t2.Flags[key] : t2.Flags[key]))
|
|
t2hasrequiredflags = true;
|
|
}
|
|
|
|
// Can't compare...
|
|
if (!t1hasrequiredflags || !t2hasrequiredflags) return 0;
|
|
}
|
|
|
|
//mxd. We should ignore the flag if requiredflag is not set
|
|
if(!string.IsNullOrEmpty(requiredflag))
|
|
{
|
|
bool inverted = General.Map.Config.ThingFlagsCompare[group].ContainsKey(requiredflag) && General.Map.Config.ThingFlagsCompare[group][requiredflag].invert;
|
|
|
|
bool t1hasrequiredflag = inverted ? !t1.Flags[requiredflag] : t1.Flags[requiredflag];
|
|
bool t2hasrequiredflag = inverted ? !t2.Flags[requiredflag] : t2.Flags[requiredflag];
|
|
|
|
// Can't compare...
|
|
if(!t1hasrequiredflag || !t2hasrequiredflag) return 0;
|
|
}
|
|
|
|
//mxd. We should also ignore the flag if it's in ingoredgroup
|
|
foreach(KeyValuePair<string, Dictionary<string, ThingFlagsCompare>> pair in General.Map.Config.ThingFlagsCompare)
|
|
{
|
|
foreach(KeyValuePair<string, ThingFlagsCompare> flaggrp in pair.Value)
|
|
{
|
|
if (!string.IsNullOrEmpty(flaggrp.Value.ignoredgroup) && group == flaggrp.Value.ignoredgroup)
|
|
{
|
|
bool t1ignoreflagset = flaggrp.Value.invert ? !t1.Flags[flaggrp.Key] : t1.Flags[flaggrp.Key];
|
|
bool t2ignoreflagset = flaggrp.Value.invert ? !t2.Flags[flaggrp.Key] : t2.Flags[flaggrp.Key];
|
|
|
|
// Can't compare...
|
|
if(!t1ignoreflagset || !t2ignoreflagset) return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Take flag inversion into account
|
|
t1flag = invert ? !t1.Flags[flag] : t1.Flags[flag];
|
|
t2flag = invert ? !t2.Flags[flag] : t2.Flags[flag];
|
|
|
|
if (comparemethod == CompareMethod.And && (t1flag && t2flag)) return 1;
|
|
if (comparemethod == CompareMethod.Equal && (t1flag == t2flag)) return 1;
|
|
return 0;
|
|
}
|
|
|
|
//mxd
|
|
public static string CheckThingEditFormFlags(List<CheckBox> checkboxes)
|
|
{
|
|
Dictionary<string, bool> flags = new Dictionary<string, bool>(checkboxes.Count);
|
|
Dictionary<string, Dictionary<string, bool>> flagspergroup = new Dictionary<string, Dictionary<string, bool>>(General.Map.Config.ThingFlagsCompare.Count);
|
|
Dictionary<string, bool> requiredgroups = new Dictionary<string, bool>();
|
|
Dictionary<string, bool> ignoredgroups = new Dictionary<string, bool>();
|
|
|
|
// Gather flags
|
|
foreach (CheckBox cb in checkboxes)
|
|
{
|
|
flags.Add(cb.Tag.ToString(), cb.CheckState != CheckState.Unchecked);
|
|
}
|
|
|
|
// Gather flags per group
|
|
foreach (KeyValuePair<string, Dictionary<string, ThingFlagsCompare>> group in General.Map.Config.ThingFlagsCompare)
|
|
{
|
|
flagspergroup.Add(group.Key, new Dictionary<string, bool>());
|
|
|
|
foreach (KeyValuePair<string, ThingFlagsCompare> flaggrp in group.Value)
|
|
{
|
|
bool flagset = IsFlagSet(flags, flaggrp.Key, flaggrp.Value.invert) && (string.IsNullOrEmpty(flaggrp.Value.requiredflag) || IsFlagSet(flags, flaggrp.Value.requiredflag, group.Value[flaggrp.Value.requiredflag].invert));
|
|
|
|
if(flagset)
|
|
{
|
|
flagspergroup[group.Key].Add(flaggrp.Key, true);
|
|
|
|
if(!string.IsNullOrEmpty(flaggrp.Value.requiredgroup) && !requiredgroups.ContainsKey(flaggrp.Value.requiredgroup))
|
|
requiredgroups.Add(flaggrp.Value.requiredgroup, false);
|
|
}
|
|
else if(flaggrp.Value.ingnorethisgroupwhenunset)
|
|
{
|
|
ignoredgroups.Add(group.Key, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Check dependancies
|
|
foreach (KeyValuePair<string, Dictionary<string, bool>> group in flagspergroup)
|
|
{
|
|
foreach(KeyValuePair<string, bool> flaggrp in group.Value)
|
|
{
|
|
if(!flaggrp.Value) continue;
|
|
|
|
string ignoredgrp = General.Map.Config.ThingFlagsCompare[group.Key][flaggrp.Key].ignoredgroup;
|
|
if (!string.IsNullOrEmpty(ignoredgrp) && !requiredgroups.ContainsKey(ignoredgrp))
|
|
{
|
|
ignoredgroups.Add(ignoredgrp, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Get rid of ignoredgroups
|
|
foreach (KeyValuePair<string, bool> group in ignoredgroups)
|
|
{
|
|
flagspergroup.Remove(group.Key);
|
|
}
|
|
|
|
// Return message
|
|
string result = string.Empty;
|
|
|
|
foreach (KeyValuePair<string, Dictionary<string, bool>> group in flagspergroup)
|
|
{
|
|
if (group.Value.Count == 0)
|
|
{
|
|
switch(group.Key)
|
|
{
|
|
case "skills":
|
|
result += "Thing is not used in any skill level.";
|
|
break;
|
|
case "gamemodes":
|
|
result += "Thing is not used in any game mode.";
|
|
break;
|
|
case "classes":
|
|
result += "Thing is not used by any class.";
|
|
break;
|
|
default:
|
|
result += "At least one '" + group.Key + "' flag should be set.";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
//mxd
|
|
private static bool IsFlagSet(Dictionary<string, bool> flags, string flag, bool invert)
|
|
{
|
|
bool result = flags.ContainsKey(flag) && flags[flag];
|
|
return (invert ? !result : result);
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|
|
|