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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5fe89efc7c
Visual mode: added support for "Transfer Floor Brightness" (210) effect. Visual mode: added support for "Transfer Ceiling Brightness" (211) effect. Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now. Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height. Cosmetic fix in ZDoom_linedefs.cfg.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
#region === Copyright (c) 2015 MaxED ===
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using CodeImp.DoomBuilder.Map;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal class EffectTransferFloorBrightness : SectorEffect
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{
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// Linedef that is used to create this effect
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private readonly Linedef linedef;
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// Constructor
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public EffectTransferFloorBrightness(SectorData data, Linedef sourcelinedef) : base(data)
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{
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linedef = sourcelinedef;
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// New effect added: This sector needs an update!
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if(data.Mode.VisualSectorExists(data.Sector))
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{
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BaseVisualSector vs = (BaseVisualSector)data.Mode.GetVisualSector(data.Sector);
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vs.UpdateSectorGeometry(false);
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}
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}
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// This makes sure we are updated with the source linedef information
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public override void Update()
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{
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SectorData sd = data.Mode.GetSectorData(linedef.Front.Sector);
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if(!sd.Updated) sd.Update();
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sd.AddUpdateSector(data.Sector, false);
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// Transfer floor brightness
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data.Floor.color = General.Map.Renderer3D.CalculateBrightness(sd.Sector.Brightness);
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data.Floor.brightnessbelow = sd.Floor.brightnessbelow;
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}
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}
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}
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