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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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33ec020dca
Linedef Edit Form, UDMF: missing activation flags warning is now displayed only for linedef actions with "requiresactivation" property set in a game configuration. Game configurations: fixed a couple of property names, added more enums & default values. Updated BCC compiler to rev. 20140818r2.
1422 lines
No EOL
38 KiB
Text
1422 lines
No EOL
38 KiB
Text
/*
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The following declarations are based on the declarations found in the
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zdefs.acs and zspecial.acs files, both shipped with the acc compiler.
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*/
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region std {
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enum ON = 1;
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enum OFF = 0;
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enum YES = 1;
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enum NO = 0;
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enum LINE_FRONT = 0;
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enum LINE_BACK = 1;
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enum SIDE_FRONT = 0;
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enum SIDE_BACK = 1;
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enum TEXTURE_TOP = 0;
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enum TEXTURE_MIDDLE = 1;
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enum TEXTURE_BOTTOM = 2;
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enum TEXFLAG_TOP = 1;
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enum TEXFLAG_MIDDLE = 2;
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enum TEXFLAG_BOTTOM = 4;
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enum TEXFLAG_ADDOFFSET = 8;
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enum {
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GAME_SINGLE_PLAYER,
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GAME_NET_COOPERATIVE,
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GAME_NET_DEATHMATCH,
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GAME_TITLE_MAP
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};
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enum CLASS_FIGHTER = 0;
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enum CLASS_CLERIC = 1;
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enum CLASS_MAGE = 2;
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enum {
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SKILL_VERY_EASY,
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SKILL_EASY,
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SKILL_NORMAL,
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SKILL_HARD,
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SKILL_VERY_HARD
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};
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enum {
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BLOCK_NOTHING,
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BLOCK_CREATURES,
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BLOCK_EVERYTHING,
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BLOCK_RAILING,
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BLOCK_PLAYERS
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};
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enum SCROLL = 0;
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enum CARRY = 1;
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enum SCROLL_AND_CARRY = 2;
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enum {
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MOD_UNKNOWN,
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MOD_ROCKET = 5,
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MOD_R_SPLASH,
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MOD_PLASMARIFLE,
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MOD_BFG_BOOM,
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MOD_BFG_SPLASH,
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MOD_CHAINSAW,
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MOD_SSHOTGUN,
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MOD_WATER,
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MOD_SLIME,
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MOD_LAVA,
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MOD_CRUSH,
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MOD_TELEFRAG,
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MOD_FALLING,
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MOD_SUICIDE,
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MOD_BARREL,
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MOD_EXIT,
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MOD_SPLASH,
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MOD_HIT,
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MOD_RAILGUN,
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MOD_ICE,
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MOD_DISINTEGRATE,
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MOD_POISON,
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MOD_ELECTRIC
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};
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enum MOVIE_PLAYED = 0;
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enum MOVIE_PLAYED_NOVIDEO = 1;
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enum MOVIE_PLAYED_ABORTED = 2;
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enum MOVIE_FAILED = -1;
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enum {
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PROP_FROZEN,
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PROP_NOTARGET,
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PROP_INSTANTWEAPONSWITCH,
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PROP_FLY,
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PROP_TOTALLYFROZEN,
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PROP_INVULNERABILITY,
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PROP_STRENGTH,
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PROP_INVISIBILITY,
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PROP_RADIATIONSUIT,
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PROP_ALLMAP,
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PROP_INFRARED,
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PROP_WEAPONLEVEL2,
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PROP_FLIGHT,
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PROP_SPEED = 15,
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PROP_BUDDHA
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};
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enum {
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INPUT_OLDBUTTONS,
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INPUT_BUTTONS,
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INPUT_PITCH,
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INPUT_YAW,
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INPUT_ROLL,
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INPUT_FORWARDMOVE,
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INPUT_SIDEMOVE,
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INPUT_UPMOVE
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};
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enum {
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MODINPUT_OLDBUTTONS = 8,
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MODINPUT_BUTTONS,
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MODINPUT_PITCH,
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MODINPUT_YAW,
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MODINPUT_ROLL,
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MODINPUT_FORWARDMOVE,
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MODINPUT_SIDEMOVE,
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MODINPUT_UPMOVE
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};
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enum BT_ATTACK = 0x1;
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enum BT_USE = 0x2;
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enum BT_JUMP = 0x4;
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enum BT_CROUCH = 0x8;
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enum BT_TURN180 = 0x10;
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enum BT_ALTATTACK = 0x20;
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enum BT_RELOAD = 0x40;
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enum BT_ZOOM = 0x80;
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enum BT_SPEED = 0x100;
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enum BT_STRAFE = 0x200;
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enum BT_MOVERIGHT = 0x400;
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enum BT_MOVELEFT = 0x800;
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enum BT_BACK = 0x1000;
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enum BT_FORWARD = 0x2000;
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enum BT_RIGHT = 0x4000;
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enum BT_LEFT = 0x8000;
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enum BT_LOOKUP = 0x10000;
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enum BT_LOOKDOWN = 0x20000;
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enum BT_MOVEUP = 0x40000;
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enum BT_MOVEDOWN = 0x80000;
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enum BT_SHOWSCORES = 0x100000;
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enum BT_USER1 = 0x200000;
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enum BT_USER2 = 0x400000;
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enum BT_USER3 = 0x800000;
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enum BT_USER4 = 0x1000000;
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enum {
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CR_UNTRANSLATED = -1,
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CR_BRICK,
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CR_TAN,
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CR_GRAY,
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CR_GREY = CR_GRAY,
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CR_GREEN,
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CR_BROWN,
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CR_GOLD,
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CR_RED,
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CR_BLUE,
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CR_ORANGE,
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CR_WHITE,
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CR_YELLOW,
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CR_BLACK = 12,
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CR_LIGHTBLUE,
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CR_CREAM,
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CR_OLIVE,
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CR_DARKGREEN,
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CR_DARKRED,
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CR_DARKBROWN,
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CR_PURPLE,
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CR_DARKGRAY,
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CR_DARKGREY = CR_DARKGRAY,
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CR_CYAN
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};
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enum HUDMSG_PLAIN = 0;
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enum HUDMSG_FADEOUT = 1;
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enum HUDMSG_TYPEON = 2;
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enum HUDMSG_FADEINOUT = 3;
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enum HUDMSG_LOG = 0x80000000;
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enum HUDMSG_COLORSTRING = 0x40000000;
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enum HUDMSG_ADDBLEND = 0x20000000;
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enum HUDMSG_ALPHA = 0x10000000;
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enum HUDMSG_NOWRAP = 0x8000000;
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enum HUDMSG_LAYER_OVERHUD = 0x0;
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enum HUDMSG_LAYER_UNDERHUD = 0x1000;
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enum HUDMSG_LAYER_OVERMAP = 0x2000;
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enum HUDMSG_NOTWITH3DVIEW = 0x10000;
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enum HUDMSG_NOTWITHFULLMAP = 0x20000;
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enum HUDMSG_NOTWITHOVERLAYMAP = 0x40000;
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enum {
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MARINEWEAPON_DUMMY,
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MARINEWEAPON_FIST,
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MARINEWEAPON_BERSERKFIST,
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MARINEWEAPON_CHAINSAW,
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MARINEWEAPON_PISTOL,
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MARINEWEAPON_SHOTGUN,
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MARINEWEAPON_SUPERSHOTGUN,
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MARINEWEAPON_CHAINGUN,
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MARINEWEAPON_ROCKETLAUNCHER,
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MARINEWEAPON_PLASMARIFLE,
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MARINEWEAPON_RAILGUN,
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MARINEWEAPON_BFG
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};
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enum {
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APROP_HEALTH,
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APROP_SPEED,
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APROP_DAMAGE,
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APROP_ALPHA,
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APROP_RENDERSTYLE,
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APROP_SEESOUND,
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APROP_ATTACKSOUND,
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APROP_PAINSOUND,
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APROP_DEATHSOUND,
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APROP_ACTIVESOUND,
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APROP_AMBUSH,
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APROP_INVULNERABLE,
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APROP_JUMPZ,
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APROP_CHASEGOAL,
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APROP_FRIGHTENED,
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APROP_GRAVITY,
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APROP_FRIENDLY,
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APROP_SPAWNHEALTH,
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APROP_DROPPED,
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APROP_NOTARGET,
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APROP_SPECIES,
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APROP_NAMETAG,
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APROP_SCORE,
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APROP_NOTRIGGER,
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APROP_DAMAGEFACTOR,
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APROP_MASTERTID,
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APROP_TARGETTID,
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APROP_TRACERTID,
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APROP_WATERLEVEL,
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APROP_SCALEX,
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APROP_SCALEY,
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APROP_DORMANT,
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APROP_MASS,
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APROP_ACCURACY,
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APROP_STAMINA,
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APROP_HEIGHT,
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APROP_RADIUS,
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APROP_REACTIONTIME,
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APROP_MELEERANGE,
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APROP_VIEWHEIGHT,
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APROP_ATTACKZOFFSET,
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APROP_STENCILCOLOR
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};
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enum {
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STYLE_NONE,
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STYLE_NORMAL,
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STYLE_FUZZY,
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STYLE_SOULTRANS,
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STYLE_OPTFUZZY,
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STYLE_STENCIL,
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STYLE_ADDSTENCIL,
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STYLE_ADDSHADED,
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STYLE_TRANSLUCENT = 64,
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STYLE_ADD,
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STYLE_SHADED,
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STYLE_TRANSLUCENTSTENCIL,
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STYLE_SHADOW,
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STYLE_SUBTRACT
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};
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enum {
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LEVELINFO_PAR_TIME,
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LEVELINFO_CLUSTERNUM,
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LEVELINFO_LEVELNUM,
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LEVELINFO_TOTAL_SECRETS,
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LEVELINFO_FOUND_SECRETS,
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LEVELINFO_TOTAL_ITEMS,
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LEVELINFO_FOUND_ITEMS,
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LEVELINFO_TOTAL_MONSTERS,
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LEVELINFO_KILLED_MONSTERS,
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LEVELINFO_SUCK_TIME
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};
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enum {
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PLAYERINFO_TEAM,
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PLAYERINFO_AIMDIST,
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PLAYERINFO_COLOR,
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PLAYERINFO_GENDER,
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PLAYERINFO_NEVERSWITCH,
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PLAYERINFO_MOVEBOB,
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PLAYERINFO_STILLBOB,
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PLAYERINFO_PLAYERCLASS,
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PLAYERINFO_FOV,
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PLAYERINFO_DESIREDFOV
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};
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enum NOT_BOTTOM = 1;
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enum NOT_MIDDLE = 2;
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enum NOT_TOP = 4;
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enum NOT_FLOOR = 8;
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enum NOT_CEILING = 16;
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enum DAMAGE_PLAYERS = 1;
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enum DAMAGE_NONPLAYERS = 2;
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enum DAMAGE_IN_AIR = 4;
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enum DAMAGE_SUBCLASSES_PROTECT = 8;
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enum MRF_OLDEFFECTS = 0x0;
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enum MRF_ADDSTAMINA = 0x1;
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enum MRF_FULLHEALTH = 0x2;
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enum MRF_UNDOBYTOMEOFPOWER = 0x4;
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enum MRF_UNDOBYCHAOSDEVICE = 0x8;
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enum MRF_FAILNOTELEFRAG = 0x10;
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enum MRF_FAILNOLAUGH = 0x20;
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enum MRF_WHENINVULNERABLE = 0x40;
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enum MRF_LOSEACTUALWEAPON = 0x80;
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enum MRF_NEWTIDBEHAVIOUR = 0x100;
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enum MRF_UNDOBYDEATH = 0x200;
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enum MRF_UNDOBYDEATHFORCED = 0x400;
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enum MRF_UNDOBYDEATHSAVES = 0x800;
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enum {
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T_ROCK1 = 41,
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T_ROCK2,
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T_ROCK3,
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T_DIRT1,
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T_DIRT2,
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T_DIRT3,
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T_DIRT4,
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T_DIRT5,
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T_DIRT6,
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T_STAINEDGLASS1 = 54,
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T_STAINEDGLASS2,
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T_STAINEDGLASS3,
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T_STAINEDGLASS4,
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T_STAINEDGLASS5,
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T_STAINEDGLASS6,
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T_STAINEDGLASS7,
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T_STAINEDGLASS8,
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T_STAINEDGLASS9,
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T_STAINEDGLASS0
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};
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enum {
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T_NONE,
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T_SHOTGUY,
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T_CHAINGUY,
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T_BARON,
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T_ZOMBIE,
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T_IMP,
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T_ARACHNOTRON,
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T_SPIDERMASTERMIND,
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T_DEMON,
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T_SPECTRE,
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T_IMPFIREBALL,
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T_CLIP,
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T_SHELLS,
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T_CACODEMON = 19,
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T_REVENANT,
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T_BRIDGE,
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T_ARMORBONUS,
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T_STIMPACK,
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T_MEDKIT,
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T_SOULSPHERE,
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T_SHOTGUN = 27,
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T_CHAINGUN,
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T_ROCKETLAUNCHER,
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T_PLASMAGUN,
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T_BFG,
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T_CHAINSAW,
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T_SUPERSHOTGUN,
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T_PLASMABOLT = 51,
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T_TRACER = 53,
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T_GREENARMOR = 68,
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T_BLUEARMOR,
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T_CELL = 75,
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T_BLUEKEYCARD = 85,
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T_REDKEYCARD,
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T_YELLOWKEYCARD,
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T_YELLOWSKULLKEY,
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T_REDSKULLKEY,
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T_BLUESKULLKEY,
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T_TEMPLARGEFLAME = 98,
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T_STEALTHBARON = 100,
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T_STEALTHKNIGHT,
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T_STEALTHZOMBIE,
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T_STEALTHSHOTGUY,
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T_LOSTSOUL = 110,
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T_VILE,
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T_MANCUBUS,
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T_HELLKNIGHT,
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T_CYBERDEMON,
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T_PAINELEMENTAL,
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T_WOLFSS,
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T_STEALTHARACHNOTRON,
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T_STEALTHVILE,
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T_STEALTHCACODEMON,
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T_STEALTHCHAINGUY,
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T_STEALTHSERGEANT,
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T_STEALTHIMP,
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T_STEALTHMANCUBUS,
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T_STEALTHREVENANT,
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T_BARREL,
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T_CACODEMONSHOT,
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T_ROCKET,
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T_BFGSHOT,
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T_ARACHNOTRONPLASMA,
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T_BLOOD,
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T_PUFF,
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T_MEGASPHERE,
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T_INVULNERABILITY,
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T_BERSERK,
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T_INVISIBILITY,
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T_IRONFEET,
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T_COMPUTERMAP,
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T_LIGHTAMP,
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T_AMMOBOX,
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T_ROCKETAMMO,
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T_ROCKETBOX,
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T_BATTERY,
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T_SHELLBOX,
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T_BACKPACK,
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T_GUTS,
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T_BLOODPOOL,
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T_BLOODPOOL1,
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T_BLOODPOOL2,
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T_FLAMINGBARREL,
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T_BRAINS,
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T_SCRIPTEDMARINE,
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T_HEALTHBONUS,
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T_MANCUBUSSHOT,
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T_BARONBALL
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};
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enum {
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T_CLINK = 1,
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T_MUMMYLEADER,
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T_BEAST,
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T_MUMMY,
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T_KNIGHT = 6,
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T_IMPLEADER,
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T_MUMMYGHOST,
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T_MUMMYLEADERGHOST,
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T_WIMPYWANDAMMO = 11,
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T_HEFTYWANDAMMO,
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T_ITEMEGG = 14,
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T_ITEMFLIGHT,
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T_ITEMTELEPORT = 18,
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T_WIZARD,
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T_IRONLICH,
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T_ITEMHEALTHPOTION = 23,
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T_ITEMHEALTHFLASH,
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T_ITEMHEALTHFLASK = T_ITEMHEALTHFLASH,
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T_ITEMHEALTHFULL,
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T_CROSSBOW = 27,
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T_BLASTER,
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T_PHOENIXROD,
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T_SKULLROD,
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T_MACE,
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T_GAUNTLETS,
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T_WIMPYCROSSBOWAMMO,
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T_HEFTYCROSSBOWAMMO,
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T_WIMPYMACEAMMO,
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T_HEFTYMACEAMMO,
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T_WIMPYBLASTERAMMO,
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T_HEFTYBLASTERAMMO,
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T_MORPHBLAST = 40,
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T_SHIELD1 = 68,
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T_SHIELD2,
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T_ITEMTIMEBOMB = 72,
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T_ITEMTORCH,
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T_BLUEKEY = 85,
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T_GREENKEY,
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T_YELLOWKEY,
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T_SOUND_WIND = 110,
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T_SOUND_WATERFALL,
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T_BEASTBALL = 120,
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T_FEATHER,
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T_CHICKEN,
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T_VOLCANOBALL,
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T_TINYVOLCANOBALL,
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T_POD,
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T_PODGENERATOR,
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T_KNIGHTAXE,
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T_KNIGHTBLOODAXE,
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T_KNIGHTGHOST,
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T_MUMMYHEAD = 131,
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T_SNAKE,
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T_ITEMINVULNERABILITY,
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T_ITEMTOME,
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T_ITEMINVISIBILITY,
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T_ITEMBAGOFHOLDING,
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T_ITEMALLMAP,
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T_SNAKEPROJECTILE,
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T_SNAKEPROJECTILEBIG,
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T_WIZARDSHOT,
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T_DSPARILTELEPORTDEST,
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T_DSPARILONSERPENT,
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T_DSPARILALONE,
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T_SERPENTFIREBALL,
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T_DSPARILBLUESHOT,
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T_DSPARILWIZARDSPAWNER,
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T_CROSSBOWMAINBLAST,
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T_CROSSBOWMINIBLAST,
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T_CROSSBOWPOWERBLAST,
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T_VOLCANO,
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T_POWERWANDMINIBLAST,
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T_POWERWANDBIGGERBLAST,
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T_DEATHBALL,
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T_NOGRAVITYMACEBALL,
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T_BOUNCYMACEBALL,
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T_HEAVYMACEBALL,
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T_RIPPER,
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T_WIMPYSKULLRODAMMO,
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T_HEFTYSKULLRODAMMO,
|
|
T_SKULLRODBLAST,
|
|
T_WIMPYPHOENIXRODAMMO,
|
|
T_HEFTYPHOENIXRODAMMO,
|
|
T_PHOENIXSHOT,
|
|
T_IRONLICHBLUESHOT,
|
|
T_WHIRLWIND,
|
|
T_REDTELEGLITTER,
|
|
T_BLUETELEGLITTER
|
|
};
|
|
|
|
enum {
|
|
T_CENTAUR = 1,
|
|
T_CENTAURLEADER,
|
|
T_DEMON1,
|
|
T_ETTIN,
|
|
T_FIREGARGOYLE,
|
|
T_WATERLURKER,
|
|
T_WATERLURKERLEADER,
|
|
T_WRAITH,
|
|
T_WRAITHBURIED,
|
|
T_FIREBALL1,
|
|
T_MANA1,
|
|
T_MANA2,
|
|
T_ITEMBOOTS,
|
|
T_ITEMPORK,
|
|
T_ITEMSUMMON = 16,
|
|
T_ITEMTPORTOTHER,
|
|
T_BISHOP = 19,
|
|
T_ICEGOLEM,
|
|
T_DRAGONSKINBRACERS = 22,
|
|
T_ITEMBOOSTMANA = 26,
|
|
T_FIGHTERAXE,
|
|
T_FIGHTERHAMMER,
|
|
T_FIGHTERSWORD1,
|
|
T_FIGHTERSWORD2,
|
|
T_FIGHTERSWORD3,
|
|
T_CLERICSTAFF,
|
|
T_CLERICHOLY1,
|
|
T_CLERICHOLY2,
|
|
T_CLERICHOLY3,
|
|
T_MAGESHARDS,
|
|
T_MAGESTAFF1,
|
|
T_MAGESTAFF2,
|
|
T_MAGESTAFF3,
|
|
T_ARROW = 50,
|
|
T_DART,
|
|
T_POISONDART,
|
|
T_RIPPERBALL,
|
|
T_BLADE = 64,
|
|
T_ICESHARD,
|
|
T_FLAME_SMALL,
|
|
T_FLAME_LARGE,
|
|
T_MESHARMOR,
|
|
T_FALCONSHIELD,
|
|
T_PLATINUMHELM,
|
|
T_AMULETOFWARDING,
|
|
T_ITEMFLECHETTE,
|
|
T_ITEMREPULSION = 74,
|
|
T_MANA3,
|
|
T_PUZZSKULL,
|
|
T_PUZZGEMBIG,
|
|
T_PUZZGEMRED,
|
|
T_PUZZGEMGREEN1,
|
|
T_PUZZGEMGREEN2,
|
|
T_PUZZGEMBLUE1,
|
|
T_PUZZGEMBLUE2,
|
|
T_PUZZBOOK1,
|
|
T_PUZZBOOK2,
|
|
T_METALKEY,
|
|
T_SMALLMETALKEY,
|
|
T_AXEKEY,
|
|
T_FIREKEY,
|
|
T_EMERALDKEY,
|
|
T_MACEKEY,
|
|
T_SILVERKEY,
|
|
T_RUSTYKEY,
|
|
T_HORNKEY,
|
|
T_SERPENTKEY,
|
|
T_WATERDRIP,
|
|
T_TEMPSMALLFLAME,
|
|
T_PERMSMALLFLAME,
|
|
T_PERMLARGEFLAME = 99,
|
|
T_DEMON_MASH,
|
|
T_DEMON2_MASH,
|
|
T_ETTIN_MASH,
|
|
T_CENTAUR_MASH,
|
|
T_THRUSTSPIKEUP,
|
|
T_THRUSTSPIKEDOWN,
|
|
T_FLESH_DRIP1,
|
|
T_FLESH_DRIP2,
|
|
T_SPARK_DRIP
|
|
};
|
|
|
|
enum ACTOR_NONE = 0x0;
|
|
enum ACTOR_WORLD = 0x1;
|
|
enum ACTOR_PLAYER = 0x2;
|
|
enum ACTOR_BOT = 0x4;
|
|
enum ACTOR_VOODOODOLL = 0x8;
|
|
enum ACTOR_MONSTER = 0x10;
|
|
enum ACTOR_ALIVE = 0x20;
|
|
enum ACTOR_DEAD = 0x40;
|
|
enum ACTOR_MISSILE = 0x80;
|
|
enum ACTOR_GENERIC = 0x100;
|
|
|
|
enum {
|
|
SECSEQ_FLOOR = 1,
|
|
SECSEQ_CEILING,
|
|
SECSEQ_FULLHEIGHT,
|
|
SECSEQ_INTERIOR
|
|
};
|
|
|
|
enum CHAN_AUTO = 0;
|
|
enum CHAN_WEAPON = 1;
|
|
enum CHAN_VOICE = 2;
|
|
enum CHAN_ITEM = 3;
|
|
enum CHAN_BODY = 4;
|
|
enum CHAN_LISTENERZ = 0x8;
|
|
enum CHAN_MAYBE_LOCAL = 0x10;
|
|
enum CHAN_UI = 0x20;
|
|
enum CHAN_NOPAUSE = 0x40;
|
|
|
|
enum ATTN_NONE = 0;
|
|
enum ATTN_NORM = 1.0;
|
|
enum ATTN_IDLE = 1.001;
|
|
enum ATTN_STATIC = 3.0;
|
|
|
|
enum {
|
|
SOUND_SEE,
|
|
SOUND_ATTACK,
|
|
SOUND_PAIN,
|
|
SOUND_DEATH,
|
|
SOUND_ACTIVE,
|
|
SOUND_USE,
|
|
SOUND_BOUNCE,
|
|
SOUND_WALLBOUNCE,
|
|
SOUND_CRUSHPAIN,
|
|
SOUND_HOWL
|
|
};
|
|
|
|
enum SDF_ABSANGLE = 0x1;
|
|
enum SDF_PERMANENT = 0x2;
|
|
|
|
enum AAPTR_DEFAULT = 0x0;
|
|
enum AAPTR_NULL = 0x1;
|
|
enum AAPTR_TARGET = 0x2;
|
|
enum AAPTR_MASTER = 0x4;
|
|
enum AAPTR_TRACER = 0x8;
|
|
enum AAPTR_PLAYER_GETTARGET = 0x10;
|
|
enum AAPTR_PLAYER_GETCONVERSATION = 0x20;
|
|
enum AAPTR_PLAYER1 = 0x40;
|
|
enum AAPTR_PLAYER2 = 0x80;
|
|
enum AAPTR_PLAYER3 = 0x100;
|
|
enum AAPTR_PLAYER4 = 0x200;
|
|
enum AAPTR_PLAYER5 = 0x400;
|
|
enum AAPTR_PLAYER6 = 0x800;
|
|
enum AAPTR_PLAYER7 = 0x1000;
|
|
enum AAPTR_PLAYER8 = 0x2000;
|
|
enum AAPTR_FRIENDPLAYER = 0x4000;
|
|
|
|
enum PTROP_UNSAFETARGET = 0x1;
|
|
enum PTROP_UNSAFEMASTER = 0x2;
|
|
enum PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET | PTROP_UNSAFEMASTER;
|
|
|
|
enum {
|
|
ARMORINFO_CLASSNAME,
|
|
ARMORINFO_SAVEAMOUNT,
|
|
ARMORINFO_SAVEPERCENT,
|
|
ARMORINFO_MAXABSORB,
|
|
ARMORINFO_MAXFULLABSORB,
|
|
ARMORINFO_ACTUALSAVEAMOUNT,
|
|
};
|
|
|
|
enum SPAC_NONE = 0x0;
|
|
enum SPAC_CROSS = 0x1;
|
|
enum SPAC_USE = 0x2;
|
|
enum SPAC_MCROSS = 0x4;
|
|
enum SPAC_IMPACT = 0x8;
|
|
enum SPAC_PUSH = 0x10;
|
|
enum SPAC_PCROSS = 0x20;
|
|
enum SPAC_ANYCROSS = 0x40;
|
|
enum SPAC_MUSE = 0x80;
|
|
enum SPAC_MPUSH = 0x100;
|
|
enum SPAC_USEBACK = 0x200;
|
|
|
|
enum TEAM_BLUE = 0;
|
|
enum TEAM_RED = 1;
|
|
enum NO_TEAM = 2;
|
|
|
|
enum {
|
|
TPROP_NAME,
|
|
TPROP_SCORE,
|
|
TPROP_ISVALID,
|
|
TPROP_NUMPLAYERS,
|
|
TPROP_NUMLIVEPLAYERS,
|
|
TPROP_TEXTCOLOR,
|
|
TPROP_PLAYERSTARTNUM,
|
|
TPROP_SPREAD,
|
|
TPROP_CARRIER,
|
|
TPROP_ASSISTER,
|
|
TPROP_FRAGCOUNT,
|
|
TPROP_DEATHCOUNT,
|
|
TPROP_WINCOUNT,
|
|
TPROP_POINTCOUNT,
|
|
TPROP_RETURNTICS,
|
|
TPROP_TEAMITEM,
|
|
TPROP_WINNERTHEME,
|
|
TPROP_LOSERTHEME
|
|
};
|
|
|
|
enum {
|
|
IS_WAITINGFORPLAYERS,
|
|
IS_FIRSTCOUNTDOWN,
|
|
IS_INPROGRESS,
|
|
IS_BOSSFIGHT,
|
|
IS_WAVECOMPLETE,
|
|
IS_COUNDOWN
|
|
};
|
|
|
|
enum {
|
|
T_GRENADE = 216,
|
|
T_BFG10KSHOT,
|
|
T_DARKIMPFIREBALL,
|
|
T_CACOLANTERNSHOT,
|
|
T_ABADDONSHOT = 221
|
|
};
|
|
|
|
enum {
|
|
T_DARKIMP = 155,
|
|
T_BLOODDEMON,
|
|
T_SSGGUY,
|
|
T_HECTEBUS,
|
|
T_CACOLANTERN,
|
|
T_BELPHEGOR = 215,
|
|
T_ABADDON = 220
|
|
};
|
|
|
|
enum {
|
|
T_PISTOL = 162,
|
|
T_GRENADELAUNCHER,
|
|
T_RAILGUN,
|
|
T_BFG10000,
|
|
T_MINIGUN = 214
|
|
};
|
|
|
|
enum {
|
|
T_MAXHEALTHBONUS = 166,
|
|
T_MAXARMORBONUS,
|
|
T_REDARMOR
|
|
};
|
|
|
|
enum {
|
|
T_TURBOSPHERE = 169,
|
|
T_ANTIGRAVBELT,
|
|
T_TIMEFREEZER,
|
|
T_INFRAGOGGLES,
|
|
T_INFRATRACKER,
|
|
T_TRANSLUCENCY,
|
|
T_DOOMSPHERE,
|
|
T_RANDOMPOWERUP
|
|
};
|
|
|
|
enum {
|
|
T_BLUEFLAG = 177,
|
|
T_REDFLAG,
|
|
T_WHITEFLAG
|
|
};
|
|
|
|
enum {
|
|
T_STRENGTH = 180,
|
|
T_RAGE,
|
|
T_DRAIN,
|
|
T_SPREAD,
|
|
T_RESISTANCE,
|
|
T_REGENERATION,
|
|
T_PROSPERITY,
|
|
T_REFLECTION,
|
|
T_HIGHJUMP,
|
|
T_HASTE
|
|
};
|
|
|
|
enum {
|
|
EV_KEYDOWN = 1,
|
|
EV_KEYREPEAT,
|
|
EV_KEYUP,
|
|
EV_CHAR,
|
|
EV_MOUSEMOVE,
|
|
EV_LBUTTONDOWN,
|
|
EV_LBUTTONUP,
|
|
EV_LBUTTONDBLCLICK,
|
|
EV_MBUTTONDOWN,
|
|
EV_MBUTTONUP,
|
|
EV_MBUTTONDBLCLICK,
|
|
EV_RBUTTONDOWN,
|
|
EV_RBUTTONUP,
|
|
EV_RBUTTONDBLCLICK,
|
|
EV_WHEELDOWN,
|
|
EV_WHEELUP
|
|
};
|
|
|
|
enum GKM_SHIFT = 0x100;
|
|
enum GKM_CTRL = 0x200;
|
|
enum GKM_ALT = 0x400;
|
|
enum GKM_LBUTTON = 0x800;
|
|
enum GKM_MBUTTON = 0x1000;
|
|
enum GKM_RBUTTON = 0x2000;
|
|
|
|
enum {
|
|
GK_PGDN = 1,
|
|
GK_PGUP,
|
|
GK_HOME,
|
|
GK_END,
|
|
GK_LEFT,
|
|
GK_RIGHT,
|
|
GK_ALERT,
|
|
GK_BACKSPACE,
|
|
GK_TAB,
|
|
GK_LINEFEED,
|
|
GK_DOWN = GK_LINEFEED,
|
|
GK_VTAB,
|
|
GK_UP = GK_VTAB,
|
|
GK_FORMFEED,
|
|
GK_RETURN,
|
|
GK_F1,
|
|
GK_F2,
|
|
GK_F3,
|
|
GK_F4,
|
|
GK_F5,
|
|
GK_F6,
|
|
GK_F7,
|
|
GK_F8,
|
|
GK_F9,
|
|
GK_F10,
|
|
GK_F11,
|
|
GK_F12,
|
|
GK_DEL,
|
|
GK_ESCAPE,
|
|
GK_FREE1,
|
|
GK_FREE2,
|
|
GK_FREE3,
|
|
GK_CESCAPE
|
|
};
|
|
|
|
enum CHANGELEVEL_KEEPFACING = 0x1;
|
|
enum CHANGELEVEL_RESETINVENTORY = 0x2;
|
|
enum CHANGELEVEL_NOMONSTERS = 0x4;
|
|
enum CHANGELEVEL_CHANGESKILL = 0x8;
|
|
enum CHANGELEVEL_NOINTERMISSION = 0x10;
|
|
enum CHANGELEVEL_RESETHEALTH = 0x20;
|
|
enum CHANGELEVEL_PRERAISEWEAPON = 0x40;
|
|
|
|
enum NO_CHANGE = 32767.0;
|
|
|
|
enum SECF_SILENT = 0x1;
|
|
enum SECF_NOFALLINGDAMAGE = 0x2;
|
|
enum SECF_FLOORDROP = 0x4;
|
|
enum SECF_NORESPAWN = 0x8;
|
|
|
|
enum BLOCKF_CREATURES = 0x1;
|
|
enum BLOCKF_MONSTERS = 0x2;
|
|
enum BLOCKF_PLAYERS = 0x4;
|
|
enum BLOCKF_FLOATERS = 0x8;
|
|
enum BLOCKF_PROJECTILES = 0x10;
|
|
enum BLOCKF_EVERYTHING = 0x20;
|
|
enum BLOCKF_RAILING = 0x40;
|
|
enum BLOCKF_USE = 0x80;
|
|
enum BLOCKF_SIGHT = 0x100;
|
|
|
|
enum FOGP_DENSITY = 0;
|
|
enum FOGP_OUTSIDEDENSITY = 1;
|
|
enum FOGP_SKYFOG = 2;
|
|
|
|
enum PRINTNAME_LEVELNAME = -1;
|
|
enum PRINTNAME_LEVEL = -2;
|
|
enum PRINTNAME_SKILL = -3;
|
|
|
|
enum CSF_NOFAKEFLOORS = 0x1;
|
|
enum CSF_NOBLOCKALL = 0x2;
|
|
|
|
enum FHF_NORANDOMPUFFZ = 0x1;
|
|
|
|
enum {
|
|
GAMESTATE_UNSPECIFIED = -1,
|
|
GAMESTATE_WAITFORPLAYERS,
|
|
GAMESTATE_COUNTDOWN,
|
|
GAMESTATE_INPROGRESS,
|
|
GAMESTATE_INRESULTSEQUENCE
|
|
};
|
|
|
|
enum {
|
|
GAMEEVENT_PLAYERFRAGS,
|
|
GAMEEVENT_MEDALS,
|
|
GAMEEVENT_CAPTURES,
|
|
GAMEEVENT_TOUCHES,
|
|
GAMEEVENT_RETURNS,
|
|
GAMEEVENT_ROUND_STARTS,
|
|
GAMEEVENT_ROUND_ENDS,
|
|
GAMEEVENT_ROUND_ABORTED
|
|
};
|
|
|
|
enum DB_ORDER_DESC = false;
|
|
enum DB_ORDER_ASC = true;
|
|
|
|
// Action specials
|
|
// Tail format: = <action-special-number> , <script-callable>
|
|
int Polyobj_StartLine( int, int, int, int ) = 1, 0;
|
|
int Polyobj_RotateLeft( int, int, int ) = 2, 1;
|
|
int Polyobj_RotateRight( int, int, int ) = 3, 1;
|
|
int Polyobj_Move( int, int, int, int ) = 4, 1;
|
|
int Polyobj_ExplicitLine( int, int, int, int, int ) = 5, 0;
|
|
int Polyobj_MoveTimes8( int, int, int, int ) = 6, 1;
|
|
int Polyobj_DoorSwing( int, int, int, int ) = 7, 1;
|
|
int Polyobj_DoorSlide( int, int, int, int, int ) = 8, 1;
|
|
int Line_Horizon() = 9, 0;
|
|
int Door_Close( int, int, int = 0 ) = 10, 1;
|
|
int Door_Open( int, int, int = 0 ) = 11, 1;
|
|
int Door_Raise( int, int, int, int = 0 ) = 12, 1;
|
|
int Door_LockedRaise( int, int, int, int, int = 0 ) = 13, 1;
|
|
int Door_Animated( int, int, int, int = 0 ) = 14, 1;
|
|
int Autosave() = 15, 1;
|
|
int Transfer_WallLight( int, int ) = 16, 0;
|
|
int Thing_Raise( int ) = 17, 1;
|
|
int StartConversation( int, int = 0 ) = 18, 1;
|
|
int Thing_Stop( int ) = 19, 1;
|
|
int Floor_LowerByValue( int, int, int ) = 20, 1;
|
|
int Floor_LowerToLowest( int, int ) = 21, 1;
|
|
int Floor_LowerToNearest( int, int ) = 22, 1;
|
|
int Floor_RaiseByValue( int, int, int ) = 23, 1;
|
|
int Floor_RaiseToHighest( int, int ) = 24, 1;
|
|
int Floor_RaiseToNearest( int, int ) = 25, 1;
|
|
int Stairs_BuildDown( int, int, int, int, int ) = 26, 1;
|
|
int Stairs_BuildUp( int, int, int, int, int ) = 27, 1;
|
|
int Floor_RaiseAndCrush( int, int, int, int = 0 ) = 28, 1;
|
|
int Pillar_Build( int, int, int ) = 29, 1;
|
|
int Pillar_Open( int, int, int, int ) = 30, 1;
|
|
int Stairs_BuildDownSync( int, int, int, int ) = 31, 1;
|
|
int Stairs_BuildUpSync( int, int, int, int ) = 32, 1;
|
|
int ForceField() = 33, 1;
|
|
int ClearForceField( int ) = 34, 1;
|
|
int Floor_RaiseByValueTimes8( int, int, int ) = 35, 1;
|
|
int Floor_LowerByValueTimes8( int, int, int ) = 36, 1;
|
|
int Floor_MoveToValue( int, int, int, int = 0 ) = 37, 1;
|
|
int Ceiling_Waggle( int, int, int, int, int ) = 38, 1;
|
|
int Teleport_ZombieChanger( int, int ) = 39, 1;
|
|
int Ceiling_LowerByValue( int, int, int ) = 40, 1;
|
|
int Ceiling_RaiseByValue( int, int, int ) = 41, 1;
|
|
int Ceiling_CrushAndRaise( int, int, int, int = 0 ) = 42, 1;
|
|
int Ceiling_LowerAndCrush( int, int, int, int = 0 ) = 43, 1;
|
|
int Ceiling_CrushStop( int ) = 44, 1;
|
|
int Ceiling_CrushRaiseAndStay( int, int, int, int = 0 ) = 45, 1;
|
|
int Floor_CrushStop( int ) = 46, 1;
|
|
int Ceiling_MoveToValue( int, int, int, int = 0 ) = 47, 1;
|
|
int Sector_Attach3dMidTex( int, int, int ) = 48, 0;
|
|
int GlassBreak( int = 0 ) = 49, 1;
|
|
int ExtraFloor_LightOnly( int, int ) = 50, 0;
|
|
int Sector_SetLink( int, int, int, int ) = 51, 1;
|
|
int Scroll_Wall( int, int, int, int, int ) = 52, 1;
|
|
int Line_SetTextureOffset( int, int, int, int, int ) = 53, 1;
|
|
int Sector_ChangeFlags( int, int, int ) = 54, 1;
|
|
int Line_SetBlocking( int, int, int ) = 55, 1;
|
|
int Line_SetTextureScale( int, int, int, int, int ) = 56, 1;
|
|
int Sector_SetPortal( int, int, int, int, int ) = 57, 0;
|
|
int Sector_CopyScroller( int, int ) = 58, 0;
|
|
int Polyobj_Or_MoveToSpot( int, int, int ) = 59, 1;
|
|
int Plat_PerpetualRaise( int, int, int ) = 60, 1;
|
|
int Plat_Stop( int ) = 61, 1;
|
|
int Plat_DownWaitUpStay( int, int, int ) = 62, 1;
|
|
int Plat_DownByValue( int, int, int, int ) = 63, 1;
|
|
int Plat_UpWaitDownStay( int, int, int ) = 64, 1;
|
|
int Plat_UpByValue( int, int, int, int ) = 65, 1;
|
|
int Floor_LowerInstant( int, int, int ) = 66, 1;
|
|
int Floor_RaiseInstant( int, int, int ) = 67, 1;
|
|
int Floor_MoveToValueTimes8( int, int, int, int ) = 68, 1;
|
|
int Ceiling_MoveToValueTimes8( int, int, int, int ) = 69, 1;
|
|
int Teleport( int, int = 0, int = 0 ) = 70, 1;
|
|
int Teleport_NoFog( int, int = 0, int = 0, int = 0 ) = 71, 1;
|
|
int ThrustThing( int, int, int = 0, int = 0 ) = 72, 1;
|
|
int DamageThing( int, int = 0 ) = 73, 1;
|
|
int Teleport_NewMap( int, int, int = 0 ) = 74, 1;
|
|
int Teleport_EndGame() = 75, 1;
|
|
int TeleportOther( int, int, int ) = 76, 1;
|
|
int TeleportGroup( int, int, int, int, int ) = 77, 1;
|
|
int TeleportInSector( int, int, int, int, int = 0 ) = 78, 1;
|
|
int Thing_SetConversation( int, int ) = 79, 1;
|
|
int Acs_Execute( int, int, int = 0, int = 0, int = 0 ) = 80, 1;
|
|
int Acs_Suspend( int, int ) = 81, 1;
|
|
int Acs_Terminate( int, int ) = 82, 1;
|
|
int Acs_LockedExecute( int, int, int, int, int ) = 83, 1;
|
|
int Acs_ExecuteWithResult( int, int = 0, int = 0, int = 0 ) = 84, 1;
|
|
int Acs_LockedExecuteDoor( int, int, int, int, int ) = 85, 1;
|
|
int Polyobj_MoveToSpot( int, int, int ) = 86, 1;
|
|
int Polyobj_Stop( int ) = 87, 1;
|
|
int Polyobj_MoveTo( int, int, int, int ) = 88, 1;
|
|
int Polyobj_Or_MoveTo( int, int, int, int ) = 89, 1;
|
|
int Polyobj_Or_RotateLeft( int, int, int ) = 90, 1;
|
|
int Polyobj_Or_RotateRight( int, int, int ) = 91, 1;
|
|
int Polyobj_Or_Move( int, int, int, int ) = 92, 1;
|
|
int Polyobj_Or_MoveTimes8( int, int, int, int ) = 93, 1;
|
|
int Pillar_BuildAndCrush( int, int, int, int, int = 0 ) = 94, 1;
|
|
int FloorAndCeiling_LowerByValue( int, int, int ) = 95, 1;
|
|
int FloorAndCeiling_RaiseByValue( int, int, int ) = 96, 1;
|
|
int Ceiling_LowerAndCrushDist( int, int, int, int = 0, int = 0 ) = 97, 1;
|
|
int Sector_SetTranslucent( int, int, int, int ) = 98, 1;
|
|
int Floor_RaiseAndCrushDoom( int, int, int, int = 0 ) = 99, 1;
|
|
int Scroll_Texture_Left( int, int = 0 ) = 100, 0;
|
|
int Scroll_Texture_Right( int, int = 0 ) = 101, 0;
|
|
int Scroll_Texture_Up( int, int = 0 ) = 102, 0;
|
|
int Scroll_Texture_Down( int, int = 0 ) = 103, 0;
|
|
int Light_ForceLightning( int ) = 109, 1;
|
|
int Light_RaiseByValue( int, int ) = 110, 1;
|
|
int Light_LowerByValue( int, int ) = 111, 1;
|
|
int Light_ChangeToValue( int, int ) = 112, 1;
|
|
int Light_Fade( int, int, int ) = 113, 1;
|
|
int Light_Glow( int, int, int, int ) = 114, 1;
|
|
int Light_Flicker( int, int, int ) = 115, 1;
|
|
int Light_Strobe( int, int, int, int, int ) = 116, 1;
|
|
int Light_Stop( int ) = 117, 1;
|
|
int Plane_Copy( int, int, int, int, int ) = 118, 0;
|
|
int Thing_Damage( int, int, int = 0 ) = 119, 1;
|
|
int Radius_Quake( int, int, int, int, int ) = 120, 1;
|
|
int Line_SetIdentification( int, int, int, int, int ) = 121, 0;
|
|
int Thing_Move( int, int, int = 0 ) = 125, 1;
|
|
int Thing_SetSpecial( int, int, int, int, int ) = 127, 1;
|
|
int ThrustThingZ( int, int, int, int ) = 128, 1;
|
|
int UsePuzzleItem() = 129, 0;
|
|
int Thing_Activate( int ) = 130, 1;
|
|
int Thing_Deactivate( int ) = 131, 1;
|
|
int Thing_Remove( int ) = 132, 1;
|
|
int Thing_Destroy( int, int = 0 ) = 133, 1;
|
|
int Thing_Projectile( int, int, int, int, int ) = 134, 1;
|
|
int Thing_Spawn( int, int, int, int = 0 ) = 135, 1;
|
|
int Thing_ProjectileGravity( int, int, int, int, int ) = 136, 1;
|
|
int Thing_SpawnNoFog( int, int, int, int = 0 ) = 137, 1;
|
|
int Floor_Waggle( int, int, int, int, int ) = 138, 1;
|
|
int Thing_SpawnFacing( int, int, int = 0, int = 0 ) = 139, 1;
|
|
int Sector_ChangeSound( int, int ) = 140, 1;
|
|
int Player_SetTeam( int ) = 145, 1;
|
|
int Team_Score( int, int ) = 152, 1;
|
|
int Team_GivePoints( int, int, int ) = 153, 1;
|
|
int Teleport_NoStop( int, int, int = 0 ) = 154, 1;
|
|
int SetGlobalFogParameter( int, int ) = 157, 1;
|
|
int Fs_Excute( int, int = 0, int = 0, int = 0 ) = 158, 1;
|
|
int Sector_SetPlaneReflection( int, int, int ) = 159, 1;
|
|
int Sector_Set3dFloor( int, int, int, int, int ) = 160, 0;
|
|
int Sector_SetContents( int, int, int ) = 161, 0;
|
|
int Ceiling_CrushAndRaiseDist( int, int, int, int, int = 0 ) = 168, 1;
|
|
int Generic_Crusher2( int, int, int, int, int ) = 169, 1;
|
|
int Sector_SetCeilingScale2( int, int, int ) = 170, 1;
|
|
int Sector_SetFloorScale2( int, int, int ) = 171, 1;
|
|
int Plat_UpNearestWaitDownStay( int, int, int ) = 172, 1;
|
|
int NoiseAlert( int, int ) = 173, 1;
|
|
int SendToCommunicator( int, int, int, int ) = 174, 1;
|
|
int Thing_ProjectileIntercept( int, int, int, int, int ) = 175, 1;
|
|
int Thing_ChangeTid( int, int ) = 176, 1;
|
|
int Thing_Hate( int, int, int = 0 ) = 177, 1;
|
|
int Thing_ProjectileAimed( int, int, int, int, int = 0 ) = 178, 1;
|
|
int ChangeSkill( int ) = 179, 1;
|
|
int Thing_SetTranslation( int, int ) = 180, 1;
|
|
int Plane_Align( int, int, int ) = 181, 0;
|
|
int Line_Mirror() = 182, 0;
|
|
int Line_AlignCeiling( int, int ) = 183, 1;
|
|
int Line_AlignFloor( int, int ) = 184, 1;
|
|
int Sector_SetRotation( int, int, int ) = 185, 1;
|
|
int Sector_SetCeilingPanning( int, int, int, int, int ) = 186, 1;
|
|
int Sector_SetFloorPanning( int, int, int, int, int ) = 187, 1;
|
|
int Sector_SetCeilingScale( int, int, int, int, int ) = 188, 1;
|
|
int Sector_SetFloorScale( int, int, int, int, int ) = 189, 1;
|
|
int Static_Init( int, int, int, int ) = 190, 0;
|
|
int SetPlayerProperty( int, int, int ) = 191, 1;
|
|
int Ceiling_LowerToHighestFloor( int, int ) = 192, 1;
|
|
int Ceiling_LowerInstant( int, int, int ) = 193, 1;
|
|
int Ceiling_RaiseInstant( int, int, int ) = 194, 1;
|
|
int Ceiling_CrushRaiseAndStayA( int, int, int, int, int = 0 ) = 195, 1;
|
|
int Ceiling_CrushAndRaiseA( int, int, int, int, int = 0 ) = 196, 1;
|
|
int Ceiling_CrushAndRaiseSilentA( int, int, int, int, int = 0 ) = 197, 1;
|
|
int Ceiling_RaiseByValueTimes8( int, int, int ) = 198, 1;
|
|
int Ceiling_LowerByValueTImes8( int, int, int ) = 199, 1;
|
|
int Generic_Floor( int, int, int, int, int ) = 200, 1;
|
|
int Generic_Ceiling( int, int, int, int, int ) = 201, 1;
|
|
int Generic_Door( int, int, int, int, int ) = 202, 1;
|
|
int Generic_Lift( int, int, int, int, int ) = 203, 1;
|
|
int Generic_Stairs( int, int, int, int, int ) = 204, 1;
|
|
int Generic_Crusher( int, int, int, int, int ) = 205, 1;
|
|
int Plat_DownWaitUpStayLip( int, int, int, int, int = 0 ) = 206, 1;
|
|
int Plat_PerpetualRaiseLip( int, int, int, int ) = 207, 1;
|
|
int TranslucentLine( int, int, int = 0 ) = 208, 1;
|
|
int Transfer_Heights( int, int ) = 209, 0;
|
|
int Transfer_FloorLight( int ) = 210, 0;
|
|
int Transfer_CeilingLight( int ) = 211, 0;
|
|
int Sector_SetColor( int, int, int, int, int = 0 ) = 212, 1;
|
|
int Sector_SetFade( int, int, int, int ) = 213, 1;
|
|
int Sector_SetDamage( int, int, int ) = 214, 1;
|
|
int Teleport_Line( int, int ) = 215, 1;
|
|
int Sector_SetGravity( int, int, int ) = 216, 1;
|
|
int Stairs_BuildUpDoom( int, int, int, int, int ) = 217, 1;
|
|
int Sector_SetWind( int, int, int, int ) = 218, 1;
|
|
int Sector_SetFriction( int, int ) = 219, 1;
|
|
int Sector_SetCurrent( int, int, int, int ) = 220, 1;
|
|
int Scroll_Texture_Both( int, int, int, int, int ) = 221, 1;
|
|
int Scroll_Texture_Model( int, int ) = 222, 0;
|
|
int Scroll_Floor( int, int, int, int ) = 223, 1;
|
|
int Scroll_Ceiling( int, int, int, int ) = 224, 1;
|
|
int Scroll_Texture_Offsets( int ) = 225, 0;
|
|
int Acs_ExecuteAlways( int, int, int = 0, int = 0, int = 0 ) = 226, 1;
|
|
int PointPush_SetForce( int, int, int, int ) = 227, 0;
|
|
int Plat_RaiseAndStayTx0( int, int, int = 0 ) = 228, 1;
|
|
int Thing_SetGoal( int, int, int, int = 0 ) = 229, 1;
|
|
int Plat_UpByValueStayTx( int, int, int ) = 230, 1;
|
|
int Plat_ToggleCeiling( int ) = 231, 1;
|
|
int Light_StrobeDoom( int, int, int ) = 232, 1;
|
|
int Light_MinNeighbor( int ) = 233, 1;
|
|
int Light_MaxNeighbor( int ) = 234, 1;
|
|
int Floor_TransferTrigger( int ) = 235, 1;
|
|
int Floor_TransferNumeric( int ) = 236, 1;
|
|
int ChangeCamera( int, int, int ) = 237, 1;
|
|
int Floor_RaiseToLowestCeiling( int, int ) = 238, 1;
|
|
int Floor_RaiseByValueTxTy( int, int, int ) = 239, 1;
|
|
int Floor_RaiseByTexture( int, int ) = 240, 1;
|
|
int Floor_LowerToLowestTxTy( int, int ) = 241, 1;
|
|
int Floor_LowerToHighest( int, int, int ) = 242, 1;
|
|
int Exit_Normal( int ) = 243, 1;
|
|
int Exit_Secret( int ) = 244, 1;
|
|
int Elevator_RaiseToNearest( int, int ) = 245, 1;
|
|
int Elevator_MoveToFloor( int, int ) = 246, 1;
|
|
int Elevator_LowerToNearest( int, int ) = 247, 1;
|
|
int HealThing( int, int = 0 ) = 248, 1;
|
|
int Door_CloseWaitOpen( int, int, int, int = 0 ) = 249, 1;
|
|
int Floor_Donut( int, int, int ) = 250, 1;
|
|
int FloorAndCeiling_LowerRaise( int, int, int, int = 0 ) = 251, 1;
|
|
int Ceiling_RaiseToNearest( int, int ) = 252, 1;
|
|
int Ceiling_LowerToLowest( int, int ) = 253, 1;
|
|
int Ceiling_LowerToFloor( int, int ) = 254, 1;
|
|
int Ceiling_CrushRaiseAndStaySilA( int, int, int, int,
|
|
int = 0 ) = 255, 1;
|
|
|
|
// Extension functions
|
|
// Tail format: -= <function-index>
|
|
int GetLineUdmfInt( int, str ) -= 1;
|
|
int GetLineUdmfFixed( int, str ) -= 2;
|
|
int GetThingUdmfInt( int, str ) -= 3;
|
|
int GetThingUdmfFixed( int, str ) -= 4;
|
|
int GetSectorUdmfInt( int, str ) -= 5;
|
|
int GetSectorUdmfFixed( int, str ) -= 6;
|
|
int GetSideUdmfInt( int, bool, str ) -= 7;
|
|
int GetSideUdmfFixed( int, bool, str ) -= 8;
|
|
int GetActorVelX( int ) -= 9;
|
|
int GetActorVelY( int ) -= 10;
|
|
int GetActorVelZ( int ) -= 11;
|
|
bool SetActivator( int ) -= 12;
|
|
bool SetActivatorToTarget( int ) -= 13;
|
|
int GetActorViewHeight( int ) -= 14;
|
|
int GetChar( str, int ) -= 15;
|
|
int GetAirSupply( int ) -= 16;
|
|
bool SetAirSupply( int, int ) -= 17;
|
|
void SetSkyScrollSpeed( int, int ) -= 18;
|
|
int GetArmorType( str, int ) -= 19;
|
|
int SpawnSpotForced( str, int, int = 0, int = 0 ) -= 20;
|
|
int SpawnSpotFacingForced( str, int, int = 0 ) -= 21;
|
|
bool CheckActorProperty( int, int, int ) -= 22;
|
|
bool SetActorVelocity( int, int, int, int, bool, bool ) -= 23;
|
|
void SetUserVariable( int, str, int ) -= 24;
|
|
int GetUserVariable( int, str ) -= 25;
|
|
void Radius_Quake2( int, int, int, int, int, str ) -= 26;
|
|
bool CheckActorClass( int, str ) -= 27;
|
|
void SetUserArray( int, str, int, int ) -= 28;
|
|
int GetUserArray( int, str, int ) -= 29;
|
|
void SoundSequenceOnActor( int, str ) -= 30;
|
|
void SoundSequenceOnSector( int, str, int ) -= 31;
|
|
void SoundSequenceOnPolyobj( int, str ) -= 32;
|
|
int GetPolyobjX( int ) -= 33;
|
|
int GetPolyobjY( int ) -= 34;
|
|
bool CheckSight( int, int, int ) -= 35;
|
|
int SpawnForced( str, int, int, int, int = 0, int = 0 ) -= 36;
|
|
void AnnouncerSound( str, int ) -= 37;
|
|
bool SetPointer( int, int, int = 0, int = 0 ) -= 38;
|
|
bool Acs_NamedExecute( str, int, int = 0, int = 0, int = 0 ) -= 39;
|
|
bool Acs_NamedSuspend( str, int ) -= 40;
|
|
bool Acs_NamedTerminate( str, int ) -= 41;
|
|
bool Acs_NamedLockedExecute( str, int, int, int, int ) -= 42;
|
|
bool Acs_NamedLockedExecuteDoor( str, int, int, int, int ) -= 43;
|
|
int Acs_NamedExecuteWithResult( str, int = 0, int = 0, int = 0 ) -= 44;
|
|
bool Acs_NamedExecuteAlways( str, int, int = 0, int = 0, int = 0 ) -= 45;
|
|
int UniqueTid( int = 0, int = 0 ) -= 46;
|
|
bool IsTidUsed( int ) -= 47;
|
|
int Sqrt( int ) -= 48;
|
|
int FixedSqrt( int ) -= 49;
|
|
int VectorLength( int, int ) -= 50;
|
|
void SetHudClipRect( int, int, int, int, int = 0 ) -= 51;
|
|
void SetHudWrapWidth( int ) -= 52;
|
|
bool SetCVar( str, int ) -= 53;
|
|
int GetUserCVar( int, str ) -= 54;
|
|
bool SetUserCVar( int, str, int ) -= 55;
|
|
str GetCVarString( str ) -= 56;
|
|
bool SetCVarString( str, str ) -= 57;
|
|
str GetUserCVarString( int, str ) -= 58;
|
|
bool SetUserCVarString( int, str, str ) -= 59;
|
|
void LineAttack( int, int, int, int, str, str, int, int = 0 ) -= 60;
|
|
void PlaySound( int, str, int, int, bool, int ) -= 61;
|
|
void StopSound( int, int ) -= 62;
|
|
int Strcmp( str, str, int = 0 ) -= 63;
|
|
int Stricmp( str, str, int = 0 ) -= 64;
|
|
int Strcasecmp( str, str, int = 0 ) -= 64;
|
|
str StrLeft( str, int ) -= 65;
|
|
str StrRight( str, int ) -= 66;
|
|
str StrMid( str, int, int ) -= 67;
|
|
str GetActorClass( int ) -= 68;
|
|
str GetWeapon() -= 69;
|
|
void SoundVolume( int, int, int ) -= 70;
|
|
void PlayActorSound( int, int, int = 0, int = 0.0, bool = false,
|
|
int = 0.0 ) -= 71;
|
|
int SpawnDecal( int, str, int = 0, int = 0.0, int = 0.0, int = 0.0 ) -= 72;
|
|
bool CheckFont( str ) -= 73;
|
|
int DropItem( int, str, int = 0, int = 0 ) -= 74;
|
|
bool CheckFlag( int, str ) -= 75;
|
|
void SetLineActivation( int, int ) -= 76;
|
|
int GetLineActivation( int ) -= 77;
|
|
int GetActorPowerupTics( int, str ) -= 78;
|
|
void ChangeActorAngle( int, int, bool = false ) -= 79;
|
|
void ChangeActorPitch( int, int, bool = false ) -= 80;
|
|
int GetArmorInfo( int ) -= 81;
|
|
bool ResetMap() -= 100;
|
|
bool PlayerIsSpectator( int ) -= 101;
|
|
int ConsolePlayerNumber() -= 102;
|
|
int GetTeamProperty( int, int ) -= 103;
|
|
int GetPlayerLivesLeft( int ) -= 104;
|
|
bool SetPlayerLivesLeft( int, int ) -= 105;
|
|
bool KickFromGame( int, str ) -= 106;
|
|
int GetGamemodeState() -= 107;
|
|
void SetDBEntry( str, str, int ) -= 108;
|
|
int GetDBEntry( str, str ) -= 109;
|
|
void SetDBEntryString( str, str, str ) -= 110;
|
|
str GetDBEntryString( str, str ) -= 111;
|
|
void IncrementDBEntry( str, str, int ) -= 112;
|
|
bool PlayerIsLoggedIn( int ) -= 113;
|
|
str GetPlayerAccountName( int ) -= 114;
|
|
int SortDBEntries( str, int, int, bool ) -= 115;
|
|
int CountDBResults( int ) -= 116;
|
|
void FreeDBResults( int ) -= 117;
|
|
str GetDBResultKeyString( int, int ) -= 118;
|
|
str GetDBResultValueString( int, int ) -= 119;
|
|
int GetDBResultValue( int, int ) -= 120;
|
|
int GetDBEntryRank( str, str, bool ) -= 121;
|
|
int RequestScriptPuke( int, int = 0, int = 0, int = 0 ) -= 122;
|
|
int GetTeamScore( int ) -= 19620;
|
|
void SetTeamScore( int, int ) -= 19621;
|
|
|
|
// Dedicated functions
|
|
// Tail format: += <opcode> , <is-latent>
|
|
void Delay( int ) += 55, 1;
|
|
int Random( int, int ) += 57, 0;
|
|
int ThingCount( int, int = 0 ) += 59, 0;
|
|
void TagWait( int ) += 61, 1;
|
|
void PolyWait( int ) += 63, 1;
|
|
void ChangeFloor( int, str ) += 65, 0;
|
|
void ChangeCeiling( int, str ) += 67, 0;
|
|
int LineSide() += 80, 0;
|
|
void ScriptWait( int ) += 81, 1;
|
|
void ClearLineSpecial() += 83, 0;
|
|
int PlayerCount() += 90, 0;
|
|
int GameType() += 91, 0;
|
|
int GameSkill() += 92, 0;
|
|
int Timer() += 93, 0;
|
|
void SectorSound( str, int ) += 94, 0;
|
|
void AmbientSound( str, int ) += 95, 0;
|
|
void SoundSequence( str ) += 96, 0;
|
|
void SetLineTexture( int, int, int, str ) += 97, 0;
|
|
void SetLineBlocking( int, int ) += 98, 0;
|
|
void SetLineSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
|
|
int = 0 ) += 99, 0;
|
|
void ThingSound( int, str, int ) += 100, 0;
|
|
void ActivatorSound( str, int ) += 102, 0;
|
|
void LocalAmbientSound( str, int ) += 103, 0;
|
|
void SetLineMonsterBlocking( int, int ) += 104, 0;
|
|
bool IsMultiplayer() += 118, 0;
|
|
int PlayerTeam() += 119, 0;
|
|
int PlayerHealth() += 120, 0;
|
|
int PlayerArmorPoints() += 121, 0;
|
|
int PlayerFrags() += 122, 0;
|
|
int BlueCount() += 124, 0;
|
|
int BlueTeamCount() += 124, 0;
|
|
int RedCount() += 125, 0;
|
|
int RedTeamCount() += 125, 0;
|
|
int BlueScore() += 126, 0;
|
|
int BlueTeamScore() += 126, 0;
|
|
int RedScore() += 127, 0;
|
|
int RedTeamScore() += 127, 0;
|
|
bool IsOneFlagCtf() += 128, 0;
|
|
int GetInvasionWave() += 129, 0;
|
|
int GetInvasionState() += 130, 0;
|
|
void Music_Change( str, int ) += 132, 0;
|
|
void ConsoleCommand( str, int = 0, int = 0 ) += 134, 0;
|
|
bool SinglePlayer() += 135, 0;
|
|
int FixedMul( int, int ) += 136, 0;
|
|
int FixedDiv( int, int ) += 137, 0;
|
|
void SetGravity( int ) += 138, 0;
|
|
void SetAirControl( int ) += 140, 0;
|
|
void ClearInventory() += 142, 0;
|
|
void GiveInventory( str, int ) += 143, 0;
|
|
void TakeInventory( str, int ) += 145, 0;
|
|
int CheckInventory( str ) += 147, 0;
|
|
int Spawn( str, int, int, int, int = 0, int = 0 ) += 149, 0;
|
|
int SpawnSpot( str, int, int = 0, int = 0 ) += 151, 0;
|
|
void SetMusic( str, int = 0, int = 0 ) += 153, 0;
|
|
void LocalSetMusic( str, int = 0, int = 0 ) += 155, 0;
|
|
void SetFont( str ) += 165, 0;
|
|
void SetThingSpecial( int, int, int = 0, int = 0, int = 0, int = 0,
|
|
int = 0 ) += 180, 0;
|
|
void FadeTo( int, int, int, int, int ) += 190, 0;
|
|
void FadeRange( int, int, int, int, int, int, int, int, int ) += 191, 0;
|
|
void CancelFade() += 192, 0;
|
|
int PlayMovie( str ) += 193, 0;
|
|
void SetFloorTrigger( int, int, int, int = 0, int = 0, int = 0,
|
|
int = 0, int = 0 ) += 194, 0;
|
|
void SetCeilingTrigger( int, int, int, int = 0, int = 0, int = 0,
|
|
int = 0, int = 0 ) += 195, 0;
|
|
int GetActorX( int ) += 196, 0;
|
|
int GetActorY( int ) += 197, 0;
|
|
int GetActorZ( int ) += 198, 0;
|
|
int Sin( int ) += 220, 0;
|
|
int Cos( int ) += 221, 0;
|
|
int VectorAngle( int, int ) += 222, 0;
|
|
bool CheckWeapon( str ) += 223, 0;
|
|
bool SetWeapon( str ) += 224, 0;
|
|
void SetMarineWeapon( int, int ) += 244, 0;
|
|
void SetActorProperty( int, int, int ) += 245, 0;
|
|
int GetActorProperty( int, int ) += 246, 0;
|
|
int PlayerNumber() += 247, 0;
|
|
int ActivatorTid() += 248, 0;
|
|
void SetMarineSprite( int, str ) += 249, 0;
|
|
int GetScreenWidth() += 250, 0;
|
|
int GetScreenHeight() += 251, 0;
|
|
void Thing_Projectile2( int, int, int, int, int, int, int ) += 252, 0;
|
|
int StrLen( str ) += 253, 0;
|
|
void SetHudSize( int, int, bool ) += 254, 0;
|
|
int GetCvar( str ) += 255, 0;
|
|
void SetResultValue( int ) += 257, 0;
|
|
int GetLineRowOffset() += 258, 0;
|
|
int GetActorFloorZ( int ) += 259, 0;
|
|
int GetActorAngle( int ) += 260, 0;
|
|
int GetSectorFloorZ( int, int, int ) += 261, 0;
|
|
int GetSectorCeilingZ( int, int, int ) += 262, 0;
|
|
int GetSigilPieces() += 264, 0;
|
|
int GetLevelInfo( int ) += 265, 0;
|
|
void ChangeSky( str, str ) += 266, 0;
|
|
bool PlayerInGame( int ) += 267, 0;
|
|
bool PlayerIsBot( int ) += 268, 0;
|
|
void SetCameraToTexture( int, str, int ) += 269, 0;
|
|
int GetAmmoCapacity( str ) += 271, 0;
|
|
void SetAmmoCapacity( str, int ) += 272, 0;
|
|
void SetActorAngle( int, int ) += 276, 0;
|
|
void SpawnProjectile( int, str, int, int, int, int, int ) += 280, 0;
|
|
int GetSectorLightLevel( int ) += 281, 0;
|
|
int GetActorCeilingZ( int ) += 282, 0;
|
|
bool SetActorPosition( int, int, int, int, bool ) += 283, 0;
|
|
void ClearActorInventory( int ) += 284, 0;
|
|
void GiveActorInventory( int, str, int ) += 285, 0;
|
|
void TakeActorInventory( int, str, int ) += 286, 0;
|
|
int CheckActorInventory( int, str ) += 287, 0;
|
|
int ThingCountName( str, int ) += 288, 0;
|
|
int SpawnSpotFacing( str, int, int = 0 ) += 289, 0;
|
|
int PlayerClass( int ) += 290, 0;
|
|
int GetPlayerInfo( int, int ) += 326, 0;
|
|
void ChangeLevel( str, int, int, int = 0 ) += 327, 0;
|
|
void SectorDamage( int, int, str, str, int ) += 328, 0;
|
|
void ReplaceTextures( str, str, int = 0 ) += 329, 0;
|
|
int GetActorPitch( int ) += 331, 0;
|
|
void SetActorPitch( int, int ) += 332, 0;
|
|
int SetActorState( int, str, bool = false ) += 334, 0;
|
|
int Thing_Damage2( int, int, str ) += 335, 0;
|
|
int UseInventory( str ) += 336, 0;
|
|
int UseActorInventory( int, str ) += 337, 0;
|
|
bool CheckActorCeilingTexture( int, str ) += 338, 0;
|
|
bool CheckActorFloorTexture( int, str ) += 339, 0;
|
|
int GetActorLightLevel( int ) += 340, 0;
|
|
void SetMugShotState( str ) += 341, 0;
|
|
int ThingCountSector( str, int, int ) += 342, 0;
|
|
int ThingCountNameSector( str, int, int ) += 343, 0;
|
|
int CheckPlayerCamera( int ) += 344, 0;
|
|
int MorphActor( int, str = "", str = "", int = 0, int = 0, str = "",
|
|
str = "" ) += 345, 0;
|
|
int UnmorphActor( int, int = 0 ) += 346, 0;
|
|
int GetPlayerInput( int, int ) += 347, 0;
|
|
int ClassifyActor( int ) += 348, 0;
|
|
|
|
// Format functions
|
|
// Tail format: *= <terminating-opcode>
|
|
void Print( {} ) *= 86;
|
|
void PrintBold( {} ) *= 101;
|
|
void HudMessage( {}, int, int, int, int, int, int, int = 0.0,
|
|
int = 0.0 ) *= 161;
|
|
void HudMessageBold( {}, int, int, int, int, int, int, int = 0.0,
|
|
int = 0.0 ) *= 162;
|
|
void Log( {} ) *= 270;
|
|
str StrParam( {} ) *= 352;
|
|
|
|
// Internal functions
|
|
// Tail format: /= <function-id>
|
|
void Acs_ExecuteWait( int, int = 0, int = 0, int = 0, int = 0 ) /= 0;
|
|
|
|
} |