mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
5853624dc5
Increased maximum zoom level in Classic modes to 3000%. Added "1 mp" option in grid size menu. Added "400%" option in zoom menu. Renamed "Toggle GZDoom rendering effects" action to "Toggle Geometry Effects". Sync camera position: Visual Camera height is now changed only if camera is above or below current sector. Classic modes: view was not redrawn after "Test map from current position" action. "Test map from current position" action: incorrect player start was used when a map had several Player 1 Start things.
277 lines
9 KiB
C#
277 lines
9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Windows.Forms;
|
|
using CodeImp.DoomBuilder.Map;
|
|
using CodeImp.DoomBuilder.VisualModes;
|
|
using CodeImp.DoomBuilder.Geometry;
|
|
|
|
namespace CodeImp.DoomBuilder.BuilderEffects
|
|
{
|
|
public partial class JitterThingsForm : Form
|
|
{
|
|
private string editingModeName;
|
|
private List<Thing> selection;
|
|
private List<VisualThing> visualSelection;
|
|
private List<ThingData> thingData;
|
|
private int MaxSafeDistance;
|
|
private int MaxSafeHeightDistance;
|
|
|
|
private static bool relativePosition;
|
|
private static bool relativeHeight;
|
|
|
|
private struct ThingData {
|
|
public Vector3D Position;
|
|
public int Angle;
|
|
public int SectorHeight;
|
|
public int ZOffset;
|
|
public int SafeDistance;
|
|
public int JitterAngle; //position jitter angle, not Thing angle!
|
|
public float JitterRotation; //Thing angle
|
|
public float JitterHeight;
|
|
}
|
|
|
|
public JitterThingsForm(string editingModeName) {
|
|
this.editingModeName = editingModeName;
|
|
this.HelpRequested += new HelpEventHandler(JitterThingsForm_HelpRequested);
|
|
|
|
InitializeComponent();
|
|
|
|
//have thing height?
|
|
heightJitterAmmount.Enabled = General.Map.FormatInterface.HasThingHeight;
|
|
bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight;
|
|
|
|
//get selection
|
|
selection = new List<Thing>();
|
|
|
|
if(editingModeName == "BaseVisualMode") {
|
|
visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false);
|
|
foreach(VisualThing t in visualSelection)
|
|
selection.Add(t.Thing);
|
|
} else {
|
|
ICollection<Thing> list = General.Map.Map.GetSelectedThings(true);
|
|
foreach(Thing t in list)
|
|
selection.Add(t);
|
|
}
|
|
|
|
//update window header
|
|
this.Text = "Jitter Transform (" + selection.Count + " thing" + (selection.Count > 1 ? "s" : "") + ")";
|
|
|
|
//store intial properties
|
|
thingData = new List<ThingData>();
|
|
|
|
foreach(Thing t in selection){
|
|
ThingData d = new ThingData();
|
|
|
|
Thing closest = MapSet.NearestThing(General.Map.Map.Things, t);
|
|
|
|
if(closest != null){
|
|
d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position));
|
|
}else{
|
|
d.SafeDistance = 512;
|
|
}
|
|
|
|
if(d.SafeDistance > 0) d.SafeDistance /= 2;
|
|
if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance;
|
|
d.Position = t.Position;
|
|
d.Angle = t.AngleDoom;
|
|
|
|
if(General.Map.FormatInterface.HasThingHeight) {
|
|
if(t.Sector == null) t.DetermineSector();
|
|
if(t.Sector == null) continue;
|
|
|
|
d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)General.Map.Data.GetThingInfo(t.Type).Height - t.Sector.FloorHeight);
|
|
if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight;
|
|
d.ZOffset = (int)t.Position.z;
|
|
}
|
|
|
|
thingData.Add(d);
|
|
}
|
|
|
|
updateAngles();
|
|
updateHeights();
|
|
updateRotationAngles();
|
|
|
|
//set editing mode
|
|
cbRelativePos.Checked = relativePosition;
|
|
cbRelativePos_CheckedChanged(this, EventArgs.Empty);
|
|
cbRelativeHeight.Checked = relativeHeight;
|
|
cbRelativeHeight_CheckedChanged(this, EventArgs.Empty);
|
|
|
|
//create undo
|
|
General.Map.UndoRedo.ClearAllRedos();
|
|
General.Map.UndoRedo.CreateUndo("Jitter Transform (" + selection.Count + " thing" + (selection.Count > 1 ? "s)" : ")"));
|
|
|
|
//tricky way to actually store undo information...
|
|
foreach(Thing t in selection) t.Move(t.Position);
|
|
}
|
|
|
|
//utility
|
|
private void applyTranslationJitter(int ammount) {
|
|
Random rndX = new Random();
|
|
Random rndY = new Random();
|
|
int curAmmount;
|
|
|
|
if(relativePosition) {
|
|
for(int i = 0; i < selection.Count; i++) {
|
|
curAmmount = (int)Math.Round(ammount * (thingData[i].SafeDistance / 100f));
|
|
selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].JitterAngle) * curAmmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].JitterAngle) * curAmmount)));
|
|
selection[i].DetermineSector();
|
|
}
|
|
} else {
|
|
for(int i = 0; i < selection.Count; i++) {
|
|
curAmmount = ammount > thingData[i].SafeDistance ? thingData[i].SafeDistance : ammount;
|
|
selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].JitterAngle) * curAmmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].JitterAngle) * curAmmount)));
|
|
selection[i].DetermineSector();
|
|
}
|
|
}
|
|
|
|
updateGeometry();
|
|
}
|
|
|
|
private void applyRotationJitter(int ammount) {
|
|
Random rnd = new Random();
|
|
|
|
for(int i = 0; i < selection.Count; i++)
|
|
selection[i].Rotate((int)((thingData[i].Angle + ammount * thingData[i].JitterRotation) % 360));
|
|
|
|
//update view
|
|
if(editingModeName == "ThingsMode")
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
|
|
private void applyHeightJitter(int ammount) {
|
|
int curAmmount;
|
|
float a = ammount / 100f;
|
|
|
|
if(relativePosition) {
|
|
for(int i = 0; i < selection.Count; i++) {
|
|
curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + (int)(thingData[i].SectorHeight * a)));
|
|
selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight);
|
|
}
|
|
} else {
|
|
for(int i = 0; i < selection.Count; i++) {
|
|
curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + ammount));
|
|
selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight);
|
|
}
|
|
}
|
|
|
|
updateGeometry();
|
|
}
|
|
|
|
private void updateGeometry() {
|
|
// Update what must be updated
|
|
if(editingModeName == "BaseVisualMode") {
|
|
VisualMode vm = ((VisualMode)General.Editing.Mode);
|
|
|
|
for(int i = 0; i < selection.Count; i++) {
|
|
visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z));
|
|
|
|
if(vm.VisualSectorExists(visualSelection[i].Thing.Sector))
|
|
vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true);
|
|
}
|
|
} else {
|
|
//update view
|
|
General.Interface.RedrawDisplay();
|
|
}
|
|
}
|
|
|
|
private void updateAngles() {
|
|
Random rnd = new Random();
|
|
|
|
for(int i = 0; i < thingData.Count; i++) {
|
|
ThingData td = thingData[i];
|
|
td.JitterAngle = rnd.Next(359); //(float)(rnd.Next(359) * Math.PI / 180f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void updateHeights() {
|
|
Random rnd = new Random();
|
|
|
|
for(int i = 0; i < thingData.Count; i++) {
|
|
ThingData td = thingData[i];
|
|
td.JitterHeight = (rnd.Next(100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
private void updateRotationAngles() {
|
|
Random rnd = new Random();
|
|
|
|
for(int i = 0; i < thingData.Count; i++) {
|
|
ThingData td = thingData[i];
|
|
td.JitterRotation = (rnd.Next(-100, 100) / 100f);
|
|
thingData[i] = td;
|
|
}
|
|
}
|
|
|
|
//EVENTS
|
|
private void bApply_Click(object sender, EventArgs e) {
|
|
foreach(Thing t in selection)
|
|
t.DetermineSector();
|
|
|
|
this.DialogResult = DialogResult.OK;
|
|
Close();
|
|
}
|
|
|
|
private void bCancel_Click(object sender, EventArgs e) {
|
|
this.DialogResult = DialogResult.Cancel;
|
|
Close();
|
|
}
|
|
|
|
private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e) {
|
|
if(this.DialogResult == DialogResult.Cancel)
|
|
General.Map.UndoRedo.WithdrawUndo();//undo changes
|
|
}
|
|
|
|
private void positionJitterAmmount_OnValueChanged(object sender, EventArgs e) {
|
|
applyTranslationJitter(positionJitterAmmount.Value);
|
|
}
|
|
|
|
private void rotationJitterAmmount_OnValueChanged(object sender, EventArgs e) {
|
|
applyRotationJitter(rotationJitterAmmount.Value);
|
|
}
|
|
|
|
private void heightJitterAmmount_OnValueChanging(object sender, EventArgs e) {
|
|
applyHeightJitter(heightJitterAmmount.Value);
|
|
}
|
|
|
|
//buttons & checkboxes
|
|
private void bUpdateTranslation_Click(object sender, EventArgs e) {
|
|
updateAngles();
|
|
applyTranslationJitter(positionJitterAmmount.Value);
|
|
}
|
|
|
|
private void bUpdateHeight_Click(object sender, EventArgs e) {
|
|
updateHeights();
|
|
applyHeightJitter(heightJitterAmmount.Value);
|
|
}
|
|
|
|
private void bUpdateAngle_Click(object sender, EventArgs e) {
|
|
updateRotationAngles();
|
|
applyRotationJitter(rotationJitterAmmount.Value);
|
|
}
|
|
|
|
private void cbRelativeHeight_CheckedChanged(object sender, EventArgs e) {
|
|
heightJitterAmmount.Label = "Height" + (cbRelativePos.Checked ? " (%):" : ":");
|
|
relativeHeight = cbRelativeHeight.Checked;
|
|
|
|
heightJitterAmmount.Maximum = relativeHeight ? 100 : MaxSafeHeightDistance;
|
|
applyHeightJitter(heightJitterAmmount.Value);
|
|
}
|
|
|
|
private void cbRelativePos_CheckedChanged(object sender, EventArgs e) {
|
|
positionJitterAmmount.Label = "Position" + (cbRelativePos.Checked ? " (%):" : ":");
|
|
relativePosition = cbRelativePos.Checked;
|
|
|
|
positionJitterAmmount.Maximum = relativePosition ? 100 : MaxSafeDistance;
|
|
applyTranslationJitter(positionJitterAmmount.Value);
|
|
}
|
|
|
|
//HALP!
|
|
private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent) {
|
|
General.ShowHelp("gzdb/features/all_modes/jitter.html");
|
|
hlpevent.Handled = true;
|
|
}
|
|
}
|
|
}
|