UltimateZoneBuilder/Help/gz_settings.html
2013-03-18 13:52:27 +00:00

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<div id="gz_title"><h1>Settings</h1></div>
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<p>There are several new options avaliable in GZDoom Builder's <strong>Preferences window</strong> (F5):</p>
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<td><p><strong>1. Vertex scale factor:</strong> controls the size of vertex handles in 3D modes.</p>
<p><strong>2. Sync camera position between 2D and 3D modes:</strong> when enabled, GZDoom Builder will center 2D-mode on Visual Camera position when you leave Visual mode, and will place Visual Camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map).</p>
<p><strong>3. GZDoom toolbar:</strong> if enabled, <a href="gz_toolbar.html">GZDoom toolbar</a> (<img align="baseline" src="gz_gzpanel.jpg" />) will be shown in main editing window.</p>
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<td><p><strong>1. Model wireframe color:</strong> lets you choose a color, which is used to render model wireframe in 2D-mode.</p>
<p><strong>2. Color of <a href="gz_event_lines.html">event lines</a>.</strong></p>
<p><strong>3. Color of newly created sectors.</strong></p>
<p><strong>4. Number of newly created sectors</strong> to colourise using different color. Possible values are [0..8].</p>
<p><strong>5. Scale models in visual modes:</strong> if enabled, height of models will be scaled down by 15% in Visual mode to mimick GZDoom's way of rendering.</p>
<p><strong>6. Maximum dynamic lights to render:</strong> lets you choose how many dynamic lights to render in visual mode. Decrease this to improve performance when Dynamic Lights Rendering is on. Possible values are [1..32].</p>
<p><strong>7. Dynamic light size:</strong> this option mimics GZDoom's &quot;light size&quot; option.</p>
<p><strong>8. Dynamic light intensity:</strong> this option mimics GZDoom's &quot;light intensity&quot; option.</p>
<p><strong>9. Load GZDoom light definitions:</strong> if enabled, GZDoom's built-in GLDEFS dynamic light definitions will be loaded. <span class="style1">Warning:</span> if a map is loaded, you'll need to reload resources after changing this option to apply the changes.</p>
<p><strong>10. Always show selection in visual modes:</strong> if enabled, selected surfaces will be highlighted in Visual mode
even if &quot;Show highlight&quot; mode is disabled Doom Builder 2 behaviour).</p></td>
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