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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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5fe89efc7c
Visual mode: added support for "Transfer Floor Brightness" (210) effect. Visual mode: added support for "Transfer Ceiling Brightness" (211) effect. Visual mode: changed the way thing brightness is calculated. Should be closer to GZDoom now. Sector Edit Form: you can now enter "++" or "--" into "Height Offset" input to raise or lower sectors by their height. Cosmetic fix in ZDoom_linedefs.cfg.
20 lines
419 B
C#
20 lines
419 B
C#
#region === Copyright (c) 2010 Pascal van der Heiden ===
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class SectorEffect
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{
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protected readonly SectorData data;
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// Constructor
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protected SectorEffect(SectorData data)
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{
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this.data = data;
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}
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// This makes sure we are updated with the source linedef information
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public abstract void Update();
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}
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}
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