UltimateZoneBuilder/Source/Core/ZDoom/MapinfoParser.cs

760 lines
20 KiB
C#
Executable file

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.GZBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.ZDoom
{
internal sealed class MapinfoParser : ZDTextParser
{
#region ================== Delegates
public delegate void IncludeDelegate(MapinfoParser parser, string includefile, bool clearerror);
public IncludeDelegate OnInclude;
#endregion
#region ================== Variables
private MapInfo mapinfo;
private string mapname;
private readonly Dictionary<int, string> spawnnums;
private readonly Dictionary<int, string> doomednums; // <DoomEdNum, <lowercase classname, List of default arguments>>
private readonly HashSet<string> parsedlumps;
#endregion
#region ================== Properties
internal override ScriptType ScriptType { get { return ScriptType.MAPINFO; } }
public MapInfo MapInfo { get { return mapinfo; } }
public Dictionary<int, string> SpawnNums { get { return spawnnums; } }
public Dictionary<int, string> DoomEdNums { get { return doomednums; } }
#endregion
#region ================== Constructor
public MapinfoParser()
{
// Syntax
whitespace = "\n \t\r\u00A0";
specialtokens = ",{}=\n";
mapinfo = new MapInfo();
spawnnums = new Dictionary<int, string>();
doomednums = new Dictionary<int, string>();
parsedlumps = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
}
#endregion
#region ================== Parsing
override public bool Parse(TextResourceData data, bool clearerrors)
{
if(string.IsNullOrEmpty(mapname)) throw new NotSupportedException("Map name required!");
return Parse(data, mapname, clearerrors);
}
public bool Parse(TextResourceData data, string mapname, bool clearerrors)
{
this.mapname = mapname.ToLowerInvariant();
//mxd. Already parsed?
if(!base.AddTextResource(data))
{
if(clearerrors) ClearError();
return true;
}
// Cannot process?
if(!base.Parse(data, clearerrors)) return false;
// Keep local data
Stream localstream = datastream;
string localsourcename = sourcename;
int localsourcelumpindex = sourcelumpindex;
BinaryReader localreader = datareader;
DataLocation locallocation = datalocation;
string localtextresourcepath = textresourcepath;
// Classic format skip stoppers...
HashSet<string> breakat = new HashSet<string> { "map", "defaultmap", "adddefaultmap" };
while(SkipWhitespace(true))
{
string token = ReadToken().ToLowerInvariant();
if(string.IsNullOrEmpty(token) || token == "$gzdb_skip") break;
switch(token)
{
case "adddefaultmap":
// Parse properties
if(!ParseMapBlock()) return false;
break;
case "defaultmap":
// Reset MapInfo
mapinfo = new MapInfo();
// Parse properties
if(!ParseMapBlock()) return false;
break;
case "map":
// Get map lump name
SkipWhitespace(true);
token = ReadToken().ToLowerInvariant();
// [ZZ] Note: map name is sometimes in quotes. I think this was "fixed" some time ago, but apparently not.
token = StripQuotes(token);
if (token != this.mapname)
{
// Map number? Try to build map name from it...
int n;
if(int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out n))
{
token = ((n > 0 && n < 10) ? "map0" + n : "map" + n);
}
// Still no dice?
if(token != this.mapname)
{
SkipStructure(breakat);
continue; // Not finished, search for next "map", "defaultmap" or "adddefaultmap" block
}
}
// Try to get map name
SkipWhitespace(true);
token = ReadToken();
if(token.ToLowerInvariant() == "lookup")
{
// No dice...
SkipWhitespace(true);
ReadToken();
}
else
{
mapinfo.Title = StripQuotes(token);
}
// Parse properties
if(!ParseMapBlock()) return false;
// There is a map entry for current map, which makes it defined
mapinfo.IsDefined = true;
break;
case "include":
if(!ParseInclude(clearerrors)) return false;
// Set our buffers back to continue parsing
datastream = localstream;
datareader = localreader;
sourcename = localsourcename;
sourcelumpindex = localsourcelumpindex;
datalocation = locallocation;
textresourcepath = localtextresourcepath;
break;
case "gameinfo":
if(!ParseGameInfo()) return false;
break;
case "doomednums":
if(!ParseDoomEdNums()) return false;
break;
case "spawnnums":
if(!ParseSpawnNums()) return false;
break;
}
}
// Check values
if(mapinfo.FogDensity > 0 && (mapinfo.FadeColor.Red > 0 || mapinfo.FadeColor.Green > 0 || mapinfo.FadeColor.Blue > 0))
mapinfo.HasFadeColor = true;
if(mapinfo.OutsideFogDensity > 0 && (mapinfo.OutsideFogColor.Red > 0 || mapinfo.OutsideFogColor.Green > 0 || mapinfo.OutsideFogColor.Blue > 0))
mapinfo.HasOutsideFogColor = true;
if(string.IsNullOrEmpty(mapinfo.Sky2) && mapinfo.DoubleSky)
{
LogWarning("\"doublesky\" flag is defined without \"Sky2\" property.");
mapinfo.DoubleSky = false;
}
// All done
return !this.HasError;
}
private bool ParseInclude(bool clearerrors)
{
SkipWhitespace(true);
string includelump = StripQuotes(ReadToken(false)); // Don't skip newline
//INFO: ZDoom MAPINFO include paths can't be relative ("../mapstuff.txt")
//or absolute ("d:/project/mapstuff.txt")
//or have backward slashes ("info\mapstuff.txt")
//include paths are relative to the first parsed entry, not the current one
//also include paths may or may not be quoted
if(!string.IsNullOrEmpty(includelump))
{
// Absolute paths are not supported...
if(Path.IsPathRooted(includelump))
{
ReportError("Absolute include paths are not supported by ZDoom");
return false;
}
// Relative paths are not supported
if(includelump.StartsWith(RELATIVE_PATH_MARKER) || includelump.StartsWith(CURRENT_FOLDER_PATH_MARKER) ||
includelump.StartsWith(ALT_RELATIVE_PATH_MARKER) || includelump.StartsWith(ALT_CURRENT_FOLDER_PATH_MARKER))
{
ReportError("Relative include paths are not supported by ZDoom");
return false;
}
// Backward slashes are not supported
if(includelump.Contains(Path.DirectorySeparatorChar.ToString(CultureInfo.InvariantCulture)))
{
ReportError("Only forward slashes are supported by ZDoom");
return false;
}
// Check invalid path chars
if(!CheckInvalidPathChars(includelump)) return false;
// Already parsed?
if(parsedlumps.Contains(includelump))
{
ReportError("Already parsed \"" + includelump + "\". Check your include directives");
return false;
}
// Add to collection
parsedlumps.Add(includelump);
// Callback to parse this file
if(OnInclude != null)
{
OnInclude(this, includelump, clearerrors);
// Bail out on error
if(this.HasError) return false;
}
}
else
{
ReportError("Expected filename to include");
return false;
}
// All done here
return true;
}
private bool ParseGameInfo()
{
if(!NextTokenIs("{")) return false; // Finished with this file
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token))
{
ReportError("Failed to find the end of GameInfo block");
return false; // Finished with this file
}
if(token == "}") break;
if(token.ToLowerInvariant() == "skyflatname")
{
if(!NextTokenIs("=")) return false; // Finished with this file
SkipWhitespace(true);
string skyflatname = StripQuotes(ReadToken());
if(string.IsNullOrEmpty(skyflatname))
{
ReportError("Expected SkyFlatName value");
return false; // Finished with this file
}
General.Map.Config.SkyFlatName = skyflatname.ToUpperInvariant();
}
}
// All done here
return true;
}
private bool ParseDoomEdNums()
{
if(!NextTokenIs("{")) return false; // Finished with this file
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token))
{
ReportError("Failed to find the end of DoomEdNums block");
return false; // Finished with this file
}
if(token == "}") break;
// First must be a number
int id;
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out id))
{
// Not numeric!
ReportError("Expected DoomEdNums entry number, but got \"" + token + "\"");
return false; // Finished with this file
}
// Then "="
if(!NextTokenIs("=")) return false; // Finished with this file
// Then actor class
SkipWhitespace(false);
string classname = StripQuotes(ReadToken());
if(string.IsNullOrEmpty(classname))
{
ReportError("Expected DoomEdNums class definition");
return false; // Finished with this file
}
// Possible special and args. We'll skip them
for(int i = 0; i < 6; i++)
{
if(!NextTokenIs(",", false)) break;
// Read special name or arg value
if(!SkipWhitespace(true) || string.IsNullOrEmpty(ReadToken())) return false;
}
// Add to collection?
if(id != 0) doomednums[id] = classname.ToLowerInvariant();
}
// All done here
return true;
}
private bool ParseSpawnNums()
{
if(!NextTokenIs("{")) return false; // Finished with this file
while(SkipWhitespace(true))
{
string token = ReadToken();
if(string.IsNullOrEmpty(token))
{
ReportError("Failed to find the end of SpawnNums block");
return false; // Finished with this file
}
if(token == "}") break;
// First must be a number
int id;
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out id))
{
// Not numeric!
ReportError("Expected SpawnNums number, but got \"" + token + "\"");
return false; // Finished with this file
}
// Then "="
if(!NextTokenIs("=")) return false; // Finished with this file
// Then actor class
SkipWhitespace(false);
token = StripQuotes(ReadToken());
if(string.IsNullOrEmpty(token))
{
ReportError("Unable to get SpawnNums entry class definition");
return false;
}
// Range check
if((id < General.Map.FormatInterface.MinThingType) || (id > General.Map.FormatInterface.MaxThingType))
{
// Out of bounds!
ReportError("\"" + token + "\" actor's spawn number must be between "
+ General.Map.FormatInterface.MinThingType + " and " + General.Map.FormatInterface.MaxThingType);
return false; // Finished with this file
}
// Add to collection
spawnnums[id] = token.ToLowerInvariant();
}
// All done here
return true;
}
#endregion
#region ================== Map block parsing
private bool ParseMapBlock()
{
bool classicformat = !NextTokenIs("{", false);
// Track brace level
int bracelevel = (classicformat ? 0 : 1); // Track map block opening brace
// Parse required values
while(SkipWhitespace(true))
{
string token = ReadToken().ToLowerInvariant();
switch(token)
{
//TODO: are there any other blocks available in the classic format?..
case "map": case "defaultmap": case "adddefaultmap":
if(classicformat)
{
// We parsed too greadily, step back
DataStream.Seek(-token.Length - 1, SeekOrigin.Current);
// Finished with this block
return true;
}
else
{
ReportError("Unexpected token \"" + token + "\"");
return false;
}
case "sky2": case "sky1":
if(!ParseSky(token)) return false;
break;
case "skybox":
if(!ParseSkybox()) return false;
break;
case "outsidefog": case "fade":
if(!ParseFade(token)) return false;
break;
case "horizwallshade": case "vertwallshade":
if(!ParseWallShade(token)) return false;
break;
case "outsidefogdensity": case "fogdensity":
if(!ParseFogDensity(token)) return false;
break;
case "doublesky":
mapinfo.DoubleSky = true;
break;
case "evenlighting":
mapinfo.EvenLighting = true;
break;
case "smoothlighting":
mapinfo.SmoothLighting = true;
break;
case "lightmode":
if(!ParseLightMode()) return false;
break;
// [ZZ]
case "pixelratio":
if (!ParsePixelRatio()) return false;
break;
case "}": return true; // Block end
case "{": // Skip inner blocks
bracelevel++;
if(bracelevel > 1)
{
do
{
SkipWhitespace(true);
token = ReadToken();
if(token == "{") bracelevel++;
else if(token == "}") bracelevel--;
} while(!string.IsNullOrEmpty(token) && bracelevel > 1);
}
break;
}
}
// All done here
return true;
}
private bool ParseSky(string skytype)
{
SkipWhitespace(true);
string token = StripQuotes(ReadToken());
// New format
if(token == "=")
{
SkipWhitespace(true);
// Should be sky texture name
token = StripQuotes(ReadToken());
bool gotcomma = (token.IndexOf(",", StringComparison.Ordinal) != -1);
if(gotcomma) token = token.Replace(",", "");
string skytexture = token.ToUpperInvariant();
if(string.IsNullOrEmpty(skytexture))
{
ReportError("Expected " + skytype + " texture name");
return false;
}
if(skytype == "sky1")
mapinfo.Sky1 = skytexture;
else
mapinfo.Sky2 = skytexture;
// Check if we have scrollspeed
SkipWhitespace(true);
token = ReadToken();
if(!gotcomma && token == ",")
{
gotcomma = true;
SkipWhitespace(true);
token = ReadToken();
}
if(gotcomma)
{
float scrollspeed = 0;
if(!ReadSignedFloat(token, ref scrollspeed))
{
// Not numeric!
ReportError("Expected " + skytype + " scroll speed value, but got \"" + token + "\"");
return false;
}
if(skytype == "sky1")
mapinfo.Sky1ScrollSpeed = scrollspeed;
else
mapinfo.Sky2ScrollSpeed = scrollspeed;
}
else
{
datastream.Seek(-token.Length - 1, SeekOrigin.Current); // Step back and try parsing this token again
}
}
// Old format
else
{
// Token should be sky1/2 name
if(string.IsNullOrEmpty(token))
{
ReportError("Expected " + skytype + " texture name");
return false;
}
if(skytype == "sky1")
mapinfo.Sky1 = token.ToUpperInvariant();
else
mapinfo.Sky2 = token.ToUpperInvariant();
// Try to read scroll speed
SkipWhitespace(true);
token = ReadToken();
float scrollspeed = 0;
if(!ReadSignedFloat(token, ref scrollspeed))
{
// Not numeric!
datastream.Seek(-token.Length - 1, SeekOrigin.Current); // Step back and try parsing this token again
return true;
}
if(skytype == "sky1")
mapinfo.Sky1ScrollSpeed = scrollspeed;
else
mapinfo.Sky2ScrollSpeed = scrollspeed;
}
// All done here
return true;
}
// Skybox = "<texture>"
private bool ParseSkybox()
{
// New format only!
if(!NextTokenIs("=")) return false;
SkipWhitespace(true);
string token = StripQuotes(ReadToken());
if(string.IsNullOrEmpty(token))
{
ReportError("Expected Skybox texture name");
return false;
}
mapinfo.Sky1 = token.ToUpperInvariant();
mapinfo.Sky1ScrollSpeed = 0;
// All done here
return true;
}
private bool ParseFade(string fadetype)
{
SkipWhitespace(true);
string token = ReadToken();
// New format?
if(token == "=")
{
SkipWhitespace(true);
token = ReadToken();
}
// Get the color value
string colorval = StripQuotes(token).ToLowerInvariant().Replace(" ", "");
if(string.IsNullOrEmpty(colorval))
{
ReportError("Expected " + fadetype + " color value");
return false;
}
// Try to get the color...
PixelColor color = new PixelColor();
if(GetColorFromString(colorval, out color))
{
if(fadetype == "fade")
mapinfo.FadeColor = color.ToColorValue();
else
mapinfo.OutsideFogColor = color.ToColorValue();
}
else //...or not
{
ReportError("Failed to parse " + fadetype + " value from string \"" + colorval + "\"");
return false;
}
// All done here
return true;
}
private bool ParseWallShade(string shadetype)
{
SkipWhitespace(true);
string token = ReadToken();
// New format
if(token == "=")
{
SkipWhitespace(true);
token = ReadToken();
}
int val = 0;
if(!ReadSignedInt(token, ref val))
{
// Not numeric!
ReportError("Expected " + shadetype + " value, but got \"" + token + "\"");
return false;
}
if(shadetype == "vertwallshade")
mapinfo.VertWallShade = General.Clamp(val, -255, 255);
else
mapinfo.HorizWallShade = General.Clamp(val, -255, 255);
// All done here
return true;
}
private bool ParseFogDensity(string densitytype)
{
SkipWhitespace(true);
if(!NextTokenIs("=")) return false; // New format only
SkipWhitespace(true);
string token = StripQuotes(ReadToken());
int val;
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out val))
{
// Not numeric!
ReportError("Expected " + densitytype + " value, but got \"" + token + "\"");
return false;
}
if(densitytype == "fogdensity") mapinfo.FogDensity = val;
else mapinfo.OutsideFogDensity = val;
// All done here
return true;
}
private bool ParseLightMode()
{
SkipWhitespace(true);
if(!NextTokenIs("=")) return false; // New format only
SkipWhitespace(true);
string token = ReadToken();
int val;
if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out val))
{
// Not numeric!
ReportError("Expected LightMode value, but got \"" + token + "\"");
return false;
}
// Store
mapinfo.LightMode = (MapInfo.GZDoomLightMode)val;
// All done here
return true;
}
private bool ParsePixelRatio()
{
SkipWhitespace(true);
if (!NextTokenIs("=")) return false; // New format only
SkipWhitespace(true);
string token = ReadToken();
float val;
if (!float.TryParse(token, NumberStyles.Float, CultureInfo.InvariantCulture, out val))
{
// Not numeric!
ReportError("Expected PixelRatio value, but got \"" + token + "\"");
return false;
}
// Store
mapinfo.PixelRatio = val;
// All done here
return true;
}
#endregion
}
}