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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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592887a086
Configurations: all 64 game configuration are now available by default. Game Configurations window: game configurations can now be disabled. This setting is mostly cosmetic. When a game configuration is disabled, it won't be shown in "game configuration" dropdowns in New\Open Map Options and Map Options windows. If a map's .dbs file specifies a disabled configuration, it will be picked as a map configuration anyway. Linedefs mode: vertex insert preview logic used Highlight range instead of Stitch range (which is used when draw mode engages). Visual mode: double-sided middle textures were not selected when using "Select" action with "with same texture" modifier. Textures: some optimizations in patch blending code. ZDoom ACS script configuration: added definitions for StrLeft, StrMid and StrRight functions.
136 lines
5 KiB
Text
136 lines
5 KiB
Text
/*************************************************************\
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Doom Builder 2 Game Configuration for ZDoom-compatible port
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\*************************************************************/
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// This is required to prevent accidental use of a different configuration
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type = "Doom Builder 2 Game Configuration";
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// This is the title to show for this game
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game = "ZDoom: Game (map format)";
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// This is the simplified game engine/sourceport name
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engine = "zdoom";
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// *******************************************************
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// * *
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// * Note: all the elements that could be factorized *
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// * because they were common to ZDoom, GZDoom and *
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// * Zandronum have been moved to ZDoom_common.cfg. *
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// * *
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// *******************************************************
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// STANDARD ZDOOM SETTINGS
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// Settings common to all games and all map formats
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include("Includes\\ZDoom_common.cfg", "common");
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!!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!!
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!Keep only the one that's appropriate!
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// Settings common to Doom map format
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include("Includes\\ZDoom_common.cfg", "mapformat_doom");
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// Settings common to Hexen map format
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include("Includes\\ZDoom_common.cfg", "mapformat_hexen");
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// Settings common to text map format
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include("Includes\\ZDoom_common.cfg", "mapformat_udmf");
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!!!!!!!!!! MAP FORMAT STUFF !!!!!!!!!!
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!!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!!
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!Keep only the one that's appropriate!
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// Settings common to Doom games
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include("Includes\\Game_Doom.cfg");
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// Settings common to Heretic games
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include("Includes\\Game_Heretic.cfg");
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// Settings common to Hexen games
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include("Includes\\Game_Hexen.cfg");
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// Settings common to Strife games
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include("Includes\\Game_Strife.cfg");
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// Settings common to Chex Quest games
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include("Includes\\Game_Chex.cfg");
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// Settings common to Chex Quest 3 games
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include("Includes\\Game_Chex3.cfg");
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// Settings common to Harmony games
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include("Includes\\Game_Harmony.cfg");
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// Settings common to Action Doom 2 games
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include("Includes\\Game_Action2.cfg");
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!!!!!!!!!!!!! GAME STUFF !!!!!!!!!!!!!
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!!!!Keep only one of each category!!!!
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// Depends on both game and map format
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gamedetect
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{
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// Map format
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include("Includes\\ZDoom_misc.cfg", "gamedetect_doom");
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include("Includes\\ZDoom_misc.cfg", "gamedetect_hexen");
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include("Includes\\ZDoom_misc.cfg", "gamedetect_udmf");
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// Game scheme
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include("Includes\\Doom_misc.cfg", "gamedetect_exmx");
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include("Includes\\Doom_misc.cfg", "gamedetect_mapxx");
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include("Includes\\Doom_misc.cfg", "gamedetect_either");
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include("Includes\\Heretic_misc.cfg", "gamedetect");
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include("Includes\\Hexen_misc.cfg", "gamedetect");
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include("Includes\\Strife_misc.cfg", "gamedetect");
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include("Includes\\Chex_misc.cfg", "gamedetect_chex1");
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include("Includes\\Chex_misc.cfg", "gamedetect_chex3");
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include("Includes\\Harmony_misc.cfg", "gamedetect");
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}
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// THING TYPES
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// Each engine has its own additional thing types
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// Order should always be 1: Game; 2: ZDoom/game; 3: ZDoom/zdoom
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thingtypes
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{
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// Basic game actors
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include("Includes\\Doom_things.cfg");
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include("Includes\\Doom2_things.cfg");
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include("Includes\\Heretic_things.cfg");
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include("Includes\\Hexen_things.cfg");
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include("Includes\\Strife_things.cfg");
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include("Includes\\Chex_things.cfg");
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include("Includes\\Chex3_things.cfg");
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include("Includes\\Harmony_things.cfg");
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// Additional ZDoom actors for that game
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include("Includes\\ZDoom_things.cfg", "doom");
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include("Includes\\ZDoom_things.cfg", "heretic");
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include("Includes\\ZDoom_things.cfg", "hexen");
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include("Includes\\ZDoom_things.cfg", "strife");
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include("Includes\\ZDoom_things.cfg", "default");
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// Standard ZDoom actors
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include("Includes\\ZDoom_things.cfg", "zdoom");
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// Additional actors from the engine
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include("Includes\\GZDoom_things.cfg", "gzdoom");
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include("Includes\\Zandronum_things.cfg", "doom");
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include("Includes\\Zandronum_things.cfg", "heretic");
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include("Includes\\Zandronum_things.cfg", "hexen");
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include("Includes\\Zandronum_things.cfg", "strife");
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include("Includes\\Zandronum_things.cfg", "default");
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}
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// ENUMERATIONS
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// Each engine has its own additional thing types
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// These are enumerated lists for linedef types and UDMF fields.
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enums
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{
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// Basic game enums
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include("Includes\\Doom_misc.cfg", "enums");
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// Standard ZDoom enums
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include("Includes\\ZDoom_misc.cfg", "enums");
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// Additional ZDoom enums for that game
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include("Includes\\ZDoom_misc.cfg", "enums_doom");
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include("Includes\\ZDoom_misc.cfg", "enums_heretic");
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include("Includes\\ZDoom_misc.cfg", "enums_hexen");
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include("Includes\\ZDoom_misc.cfg", "enums_strife");
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include("Includes\\ZDoom_misc.cfg", "enums_chex");
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include("Includes\\ZDoom_misc.cfg", "enums_chex3");
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include("Includes\\ZDoom_misc.cfg", "enums_harmony");
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// Additional enums from the engine
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include("Includes\\Zandronum_misc.cfg", "enums_doom");
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include("Includes\\Zandronum_misc.cfg", "enums_notdoom");
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}
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