mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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259 lines
6.5 KiB
C#
259 lines
6.5 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Config;
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#endregion
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namespace CodeImp.DoomBuilder.Editing
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{
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public class ThingsFilter
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// Display name of this filter
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protected string name;
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// Filter by category
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protected string categoryname;
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// Filter by exact thing
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protected int thingtype;
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// Filter by fields
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protected List<string> requiredfields;
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protected List<string> forbiddenfields;
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// List of things
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protected List<Thing> visiblethings;
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protected List<Thing> hiddenthings;
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// Disposing
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protected bool isdisposed = false;
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#endregion
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#region ================== Properties
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internal string Name { get { return name; } set { name = value; } }
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internal string CategoryName { get { return categoryname; } set { categoryname = value; } }
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internal int ThingType { get { return thingtype; } set { thingtype = value; } }
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internal ICollection<string> RequiredFields { get { return requiredfields; } }
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internal ICollection<string> ForbiddenFields { get { return forbiddenfields; } }
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public ICollection<Thing> VisibleThings { get { return visiblethings; } }
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public ICollection<Thing> HiddenThings { get { return hiddenthings; } }
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internal bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Copy constructor
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internal ThingsFilter(ThingsFilter f)
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{
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// Copy
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name = f.name;
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categoryname = f.categoryname;
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thingtype = f.thingtype;
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requiredfields = new List<string>(f.requiredfields);
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forbiddenfields = new List<string>(f.forbiddenfields);
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}
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// Constructor for filter from configuration
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internal ThingsFilter(Configuration cfg, string path)
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{
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IDictionary fields;
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// Initialize
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requiredfields = new List<string>();
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forbiddenfields = new List<string>();
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// Read settings from config
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name = cfg.ReadSetting(path + ".name", "Unnamed filter");
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categoryname = cfg.ReadSetting(path + ".category", "");
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thingtype = cfg.ReadSetting(path + ".type", -1);
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// Read flags
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// key is string, value must be boolean which indicates if
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// its a required field (true) or forbidden field (false).
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fields = cfg.ReadSetting(path + ".fields", new Hashtable());
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foreach(DictionaryEntry de in fields)
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{
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// Add to the corresponding list
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if((bool)de.Value == true)
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requiredfields.Add(de.Key.ToString());
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else
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forbiddenfields.Add(de.Key.ToString());
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}
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Constructor for a new filter
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internal ThingsFilter()
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{
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// Initialize
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requiredfields = new List<string>();
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forbiddenfields = new List<string>();
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categoryname = "";
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thingtype = -1;
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name = "Unnamed filter";
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Disposer
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internal virtual void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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visiblethings = null;
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hiddenthings = null;
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This writes the filter to configuration
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internal void WriteSettings(Configuration cfg, string path)
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{
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// Write settings to config
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cfg.WriteSetting(path + ".name", name);
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cfg.WriteSetting(path + ".category", categoryname);
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cfg.WriteSetting(path + ".type", thingtype);
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// Write required fields to config
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foreach(string s in requiredfields)
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cfg.WriteSetting(path + ".fields." + s, true);
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// Write forbidden fields to config
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foreach(string s in forbiddenfields)
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cfg.WriteSetting(path + ".fields." + s, false);
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}
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// This is called when the filter is activated
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internal virtual void Activate()
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{
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// Update the list of things
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Update();
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}
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// This is called when the filter is deactivates
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internal virtual void Deactivate()
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{
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// Clear lists
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visiblethings = null;
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hiddenthings = null;
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}
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// This updates the list of things
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public virtual void Update()
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{
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// Make new list
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visiblethings = new List<Thing>(General.Map.Map.Things.Count);
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hiddenthings = new List<Thing>(General.Map.Map.Things.Count);
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foreach(Thing t in General.Map.Map.Things)
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{
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bool qualifies;
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// Get thing info
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ThingTypeInfo ti = General.Map.Data.GetThingInfo(t.Type);
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// Check if thing is in unknown category
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if(ti.Category == null)
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{
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// Check if the thing matches id
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qualifies = ((t.Type == thingtype) || (thingtype == -1)) && (categoryname.Length == 0);
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}
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else
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{
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// Check if the thing matches category and id
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qualifies = ((t.Type == thingtype) || (thingtype == -1)) &&
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((ti.Category.Name == categoryname) || (categoryname.Length == 0));
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}
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// Still qualifies?
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if(qualifies)
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{
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// Go for all required fields
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foreach(string s in requiredfields)
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{
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if(t.Flags.ContainsKey(s))
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{
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qualifies = (t.Flags[s] == true);
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break;
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}
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else
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{
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qualifies = false;
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break;
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}
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}
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}
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// Still qualifies?
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if(qualifies)
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{
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// Go for all forbidden fields
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foreach(string s in forbiddenfields)
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{
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if(t.Flags.ContainsKey(s))
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{
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qualifies = (t.Flags[s] == false);
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break;
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}
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}
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}
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// Put the thing in the correct list
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if(qualifies) visiblethings.Add(t); else hiddenthings.Add(t);
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}
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}
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// String representation
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public override string ToString()
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{
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return name;
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}
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#endregion
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}
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}
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