UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
biwa 179f72068f Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works:
- editing a highlighted, not selected map element will deselect other selected map elements, then start editing the highlighted map element
- dragging a highlighted, not selected map element will deselect other selected map elements, then start dragging the highlighted map element
- dragging a single map element will keep its selection state. I.e. dragging a selected map element will not deselect it after dragging anymore
  - dragging a highlighted, not selected thing will not select it after dragging
- dragging a highlighted, not selected sector, while other sectors are selected, will only drag the highlighted sector, and not the selected sector (and deselect the selected sectors)
2022-09-18 16:54:09 +02:00
..
BaseClassicMode.cs Added functionality to duplicate 3D floor control sectors of selected sectors and paste selected sectors with the new control sectors assigned 2020-06-13 00:24:24 +02:00
BlockMapMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BridgeMode.cs Removed lots of unnecessary casts to float of the Math methods. Also removed some other minor implicit casts 2020-05-22 22:30:32 +02:00
CeilingAlignMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
CurveLinedefsMode.cs Curve Linedefs Mode: fixed a problem where the curve would not flip when being dragged with the mouse 2021-04-01 21:44:49 +02:00
DragGeometryMode.cs Drag Geometry Mode: floor and ceiling panning are now correctly preserved when dragging geometry. Fixes 648 2021-11-28 15:52:09 +01:00
DragLinedefsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
DragSectorsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
DragThingsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
DragVerticesMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
DrawCurveMode.cs It's compiling! 2020-05-21 14:20:02 +02:00
DrawEllipseMode.cs Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
DrawGeometryMode.cs Linedefs Mode: improved performance when showing the vertex insertion preview 2022-02-05 00:44:04 +01:00
DrawGridMode.cs Draw Geometry Modes: removed status messages expressing negative feeling when finishing a drawing and replaces them with positive messages 2020-11-01 18:49:15 +01:00
DrawRectangleMode.cs Added radial drawing capability to Rectangle and Ellipse tool (#689) 2022-01-16 20:42:45 +01:00
EditSelectionMode.cs Edit Selection Mode: floor and ceiling textures can now be pinned independently. Fixes #728 2022-05-07 17:44:06 +02:00
ErrorCheckMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FindReplaceMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
FlatAlignMode.cs Edit Selection Mode, Flat Align Mode: fixed a bug where snapping occurred to wrong positions on lines when the grid was transformed 2020-06-16 09:59:30 +02:00
FloorAlignMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
LinedefsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
MakeSectorMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SectorsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
ThingsMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00
TriangulatorMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
VerticesMode.cs Things/Linedefs/Sectors/Vertices Modes: standardized how editing and selection works: 2022-09-18 16:54:09 +02:00