UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/CeilingAlignMode.cs
2017-01-15 00:35:40 +02:00

71 lines
2 KiB
C#
Executable file

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Editing;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Ceiling Align Mode",
SwitchAction = "ceilingalignmode",
ButtonImage = "CeilingAlign.png",
ButtonOrder = int.MinValue + 311,
ButtonGroup = "000_editing",
UseByDefault = true, //mxd
SupportedMapFormats = new[] { "UniversalMapSetIO" }, //mxd
Volatile = true)]
public class CeilingAlignMode : FlatAlignMode
{
#region ================== Properties
protected override string XScaleName { get { return "xscaleceiling"; } }
protected override string YScaleName { get { return "yscaleceiling"; } }
protected override string XOffsetName { get { return "xpanningceiling"; } }
protected override string YOffsetName { get { return "ypanningceiling"; } }
protected override string RotationName { get { return "rotationceiling"; } }
protected override string UndoDescription { get { return "Ceiling Alignment"; } }
#endregion
#region ================== Methods
// Get the texture data to align
protected override ImageData GetTexture(Sector editsector)
{
return General.Map.Data.GetFlatImage(editsector.LongCeilTexture);
}
#endregion
#region ================== Events
// Mode engages
public override void OnEngage()
{
base.OnEngage();
General.Actions.InvokeAction("builder_viewmodeceilings");
}
#endregion
}
}