mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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449 lines
15 KiB
C#
Executable file
449 lines
15 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.Drawing.Text;
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using System.IO;
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using System.Drawing;
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using SlimDX.Direct3D9;
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using SlimDX;
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using CodeImp.DoomBuilder.Geometry;
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using Font = System.Drawing.Font;
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#endregion
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namespace CodeImp.DoomBuilder.Rendering
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{
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public interface ITextLabel //mxd. Methods and properties required to render a textlabel
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{
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// Required to render text label
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bool SkipRendering { get; }
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Texture Texture { get; }
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VertexBuffer VertexBuffer { get; }
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// Access/setup
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Font Font { get; }
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string Text { get; set; }
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PixelColor Color { get; set; }
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PixelColor BackColor { get; set; }
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void Update(float translatex, float translatey, float scalex, float scaley);
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}
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public class TextLabel : IDisposable, ID3DResource, ITextLabel
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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// The text is stored as a polygon in a vertex buffer
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private VertexBuffer textbuffer;
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private Texture texture;
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private Font font; //mxd
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// Text settings
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private string text;
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private Vector2D location; //mxd
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private bool transformcoords;
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private PixelColor color;
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private PixelColor backcolor;
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private TextAlignmentX alignx;
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private TextAlignmentY aligny;
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private bool drawbg; //mxd
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//mxd. Label image settings...
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private SizeF textsize;
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private Size texturesize;
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private RectangleF textrect;
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private RectangleF bgrect;
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private PointF textorigin;
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// This keeps track if changes were made
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private bool updateneeded;
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private bool textureupdateneeded; //mxd
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private float lasttranslatex = float.MinValue;
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private float lasttranslatey;
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private float lastscalex;
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private float lastscaley;
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//mxd. Rendering
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private bool skiprendering;
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//mxd. Compatibility
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private float scale;
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// Disposing
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private bool isdisposed;
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#endregion
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#region ================== Properties
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// Properties
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public Vector2D Location { get { return location; } set { location = value; updateneeded = true; } } //mxd
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public string Text { get { return text; } set { if(text != value) { text = value; textsize = Size.Empty; textureupdateneeded = true; } } }
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public Font Font { get { return font; } set { font.Dispose(); font = value; textsize = Size.Empty; textureupdateneeded = true; } } //mxd
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public bool TransformCoords { get { return transformcoords; } set { transformcoords = value; updateneeded = true; } }
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public SizeF TextSize { get { if(textureupdateneeded) Update(General.Map.Renderer2D.TranslateX, General.Map.Renderer2D.TranslateY, General.Map.Renderer2D.Scale, -General.Map.Renderer2D.Scale); return textsize; } }
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public TextAlignmentX AlignX { get { return alignx; } set { alignx = value; updateneeded = true; } }
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public TextAlignmentY AlignY { get { return aligny; } set { aligny = value; updateneeded = true; } }
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public PixelColor Color { get { return color; } set { if(!color.Equals(value)) { color = value; textureupdateneeded = true; } } }
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public PixelColor BackColor { get { return backcolor; } set { if(!backcolor.Equals(value)) { backcolor = value; textureupdateneeded = true; } } }
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public bool DrawBackground { get { return drawbg; } set { if(drawbg != value) { drawbg = value; textureupdateneeded = true; } } } //mxd
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public Texture Texture { get { return texture; } } //mxd
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public VertexBuffer VertexBuffer { get { return textbuffer; } }
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public bool SkipRendering { get { return skiprendering; } } //mxd
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//mxd. Compatibility settings
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[Obsolete("Backcolor property is deprecated, please use BackColor property instead.")]
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public PixelColor Backcolor { get { return BackColor; } set { BackColor = value.WithAlpha(128); } }
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[Obsolete("Scale property is deprecated, please assign the font directly using Font property instead.")]
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public float Scale
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{
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get { return scale; }
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set
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{
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scale = value;
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font.Dispose();
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font = new Font(new FontFamily(General.Settings.TextLabelFontName), (float)Math.Round(scale * 0.75f), (General.Settings.TextLabelFontBold ? FontStyle.Bold : FontStyle.Regular));
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textsize = Size.Empty;
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textureupdateneeded = true;
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}
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}
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[Obsolete("Rectangle property is deprecated, please use Location property instead.")]
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public RectangleF Rectangle { get { return new RectangleF(location.x, location.y, 0f, 0f); } set { location = new Vector2D(value.X, value.Y); updateneeded = true; } }
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// Disposing
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public bool IsDisposed { get { return isdisposed; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public TextLabel()
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{
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// Initialize
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this.text = "";
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this.font = new Font(new FontFamily(General.Settings.TextLabelFontName), General.Settings.TextLabelFontSize, (General.Settings.TextLabelFontBold ? FontStyle.Bold : FontStyle.Regular)); //General.Settings.TextLabelFont; //mxd
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this.location = new Vector2D(); //mxd
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this.color = new PixelColor(255, 255, 255, 255);
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this.backcolor = new PixelColor(128, 0, 0, 0);
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this.alignx = TextAlignmentX.Center;
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this.aligny = TextAlignmentY.Top;
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this.textsize = SizeF.Empty; //mxd
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this.texturesize = Size.Empty; //mxd
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this.updateneeded = true;
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this.textureupdateneeded = true; //mxd
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// Register as resource
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General.Map.Graphics.RegisterResource(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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//mxd. Compatibility constructor...
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[Obsolete("TextLabel(int capacity) is deprecated, please use TextLabel() instead.")]
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public TextLabel(int unused)
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{
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// Initialize
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this.text = "";
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this.font = new Font(new FontFamily(General.Settings.TextLabelFontName), General.Settings.TextLabelFontSize, (General.Settings.TextLabelFontBold ? FontStyle.Bold : FontStyle.Regular)); // General.Settings.TextLabelFont;
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this.location = new Vector2D();
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this.color = new PixelColor(255, 255, 255, 255);
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this.backcolor = new PixelColor(128, 0, 0, 0);
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this.alignx = TextAlignmentX.Center;
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this.aligny = TextAlignmentY.Top;
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this.textsize = SizeF.Empty;
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this.texturesize = Size.Empty;
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this.updateneeded = true;
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this.textureupdateneeded = true;
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// Register as resource
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General.Map.Graphics.RegisterResource(this);
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// We have no destructor
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GC.SuppressFinalize(this);
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}
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// Diposer
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public void Dispose()
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{
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// Not already disposed?
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if(!isdisposed)
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{
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// Clean up
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UnloadResource();
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font.Dispose();
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// Unregister resource
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General.Map.Graphics.UnregisterResource(this);
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// Done
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isdisposed = true;
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}
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}
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#endregion
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#region ================== Methods
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// This updates the text if needed
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public void Update(float translatex, float translatey, float scalex, float scaley)
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{
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// Check if transformation changed and needs to be updated
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if(transformcoords && (translatex != lasttranslatex || translatey != lasttranslatey ||
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scalex != lastscalex || scaley != lastscaley))
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{
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lasttranslatex = translatex; //mxd
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lasttranslatey = translatey; //mxd
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lastscalex = scalex; //mxd
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lastscaley = scaley; //mxd
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updateneeded = true;
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}
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// Update if needed
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if(updateneeded || textureupdateneeded)
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{
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// Only build when there are any vertices
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if(text.Length > 0)
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{
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// Transform?
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Vector2D abspos = (transformcoords ? location.GetTransformed(translatex, translatey, scalex, scaley) : location);
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// Update text and texture sizes
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if(textsize.IsEmpty || texturesize.IsEmpty)
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{
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textorigin = new PointF(4, 3);
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textrect = new RectangleF(textorigin, General.Interface.MeasureString(text, font));
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textrect.Width = (float)Math.Round(textrect.Width);
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textrect.Height = (float)Math.Round(textrect.Height);
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bgrect = new RectangleF(0, 0, textrect.Width + textorigin.X * 2, textrect.Height + textorigin.Y * 2);
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// Store calculated text size...
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textsize = new SizeF(textrect.Width + textorigin.X * 2, textrect.Height + textorigin.Y * 2);
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// Make PO2 image, for speed and giggles...
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texturesize = new Size(General.NextPowerOf2((int)textsize.Width), General.NextPowerOf2((int)textsize.Height));
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switch(alignx)
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{
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case TextAlignmentX.Center: bgrect.X = (texturesize.Width - bgrect.Width) / 2; break;
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case TextAlignmentX.Right: bgrect.X = texturesize.Width - bgrect.Width; break;
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}
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switch(aligny)
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{
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case TextAlignmentY.Middle: bgrect.Y = (texturesize.Height - bgrect.Height) / 2; break;
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case TextAlignmentY.Bottom: bgrect.Y = texturesize.Height - bgrect.Height; break;
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}
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textrect.X += bgrect.X;
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textrect.Y += bgrect.Y;
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}
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// Align the text horizontally
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float beginx = 0;
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switch(alignx)
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{
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case TextAlignmentX.Left: beginx = abspos.x; break;
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case TextAlignmentX.Center: beginx = abspos.x - texturesize.Width * 0.5f; break;
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case TextAlignmentX.Right: beginx = abspos.x - texturesize.Width; break;
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}
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// Align the text vertically
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float beginy = 0;
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switch(aligny)
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{
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case TextAlignmentY.Top: beginy = abspos.y; break;
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case TextAlignmentY.Middle: beginy = abspos.y - texturesize.Height * 0.5f; break;
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case TextAlignmentY.Bottom: beginy = abspos.y - texturesize.Height; break;
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}
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//mxd. Skip when not on screen...
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RectangleF abssize = new RectangleF(beginx, beginy, texturesize.Width, texturesize.Height);
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Size windowsize = General.Map.Graphics.RenderTarget.ClientSize;
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skiprendering = (abssize.Right < 0.1f) || (abssize.Left > windowsize.Width) || (abssize.Bottom < 0.1f) || (abssize.Top > windowsize.Height);
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if(skiprendering) return;
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//mxd. Update texture if needed
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if(textureupdateneeded)
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{
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// Get rid of old texture
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if(texture != null)
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{
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texture.Dispose();
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texture = null;
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}
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// Create label image
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Bitmap img = CreateLabelImage(text, font, color, backcolor, drawbg, textrect, bgrect, texturesize, textorigin);
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//texturesize = img.Size;
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// Create texture
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MemoryStream memstream = new MemoryStream((img.Size.Width * img.Size.Height * 4) + 4096);
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img.Save(memstream, ImageFormat.Bmp);
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memstream.Seek(0, SeekOrigin.Begin);
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texture = Texture.FromStream(General.Map.Graphics.Device, memstream, (int)memstream.Length,
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img.Size.Width, img.Size.Height, 1, Usage.None, Format.Unknown,
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Pool.Managed, General.Map.Graphics.PostFilter, General.Map.Graphics.MipGenerateFilter, 0);
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}
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//mxd. Create the buffer
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if(textbuffer == null || textbuffer.Disposed)
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{
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textbuffer = new VertexBuffer(General.Map.Graphics.Device, 4 * FlatVertex.Stride,
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Usage.Dynamic | Usage.WriteOnly, VertexFormat.None, Pool.Default);
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}
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//mxd. Lock the buffer
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using(DataStream stream = textbuffer.Lock(0, 4 * FlatVertex.Stride, LockFlags.Discard | LockFlags.NoSystemLock))
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{
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FlatQuad quad = new FlatQuad(PrimitiveType.TriangleStrip, beginx, beginy, beginx + texturesize.Width, beginy + texturesize.Height);
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stream.WriteRange(quad.Vertices);
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}
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// Done filling the vertex buffer
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textbuffer.Unlock();
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}
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else
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{
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// No faces in polygon
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textsize = SizeF.Empty; //mxd
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texturesize = Size.Empty; //mxd
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skiprendering = true; //mxd
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}
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// Text updated
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updateneeded = false;
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textureupdateneeded = false; //mxd
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}
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}
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//mxd
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private static Bitmap CreateLabelImage(string text, Font font, PixelColor color, PixelColor backcolor, bool drawbg, RectangleF textrect, RectangleF bgrect, Size texturesize, PointF textorigin)
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{
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Bitmap result = new Bitmap(texturesize.Width, texturesize.Height);
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using(Graphics g = Graphics.FromImage(result))
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{
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g.SmoothingMode = SmoothingMode.HighQuality;
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g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
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g.CompositingQuality = CompositingQuality.HighQuality;
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// Draw text
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using(StringFormat sf = new StringFormat())
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{
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sf.FormatFlags = StringFormatFlags.FitBlackBox | StringFormatFlags.NoWrap;
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sf.Alignment = StringAlignment.Center;
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sf.LineAlignment = StringAlignment.Center;
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// Draw text with BG
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if(drawbg)
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{
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GraphicsPath p = new GraphicsPath();
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float radius = textorigin.X;
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const float outlinewidth = 1;
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RectangleF pathrect = bgrect;
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pathrect.Width -= 1;
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pathrect.Height -= 1;
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// Left line
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p.AddLine(pathrect.Left, pathrect.Bottom - radius + outlinewidth, pathrect.Left, pathrect.Top + radius);
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p.AddArc(pathrect.Left, pathrect.Top, radius, radius, 180, 90);
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// Top line
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p.AddLine(pathrect.Left + radius, pathrect.Top, pathrect.Right - radius, pathrect.Top);
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p.AddArc(pathrect.Right - radius, pathrect.Top, radius, radius, 270, 90);
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// Right line
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p.AddLine(pathrect.Right, pathrect.Top + radius, pathrect.Right, pathrect.Bottom - radius);
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p.AddArc(pathrect.Right - radius, pathrect.Bottom - radius, radius, radius, 0, 90);
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// Bottom line
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p.AddLine(pathrect.Left + radius, pathrect.Bottom, pathrect.Left + radius, pathrect.Bottom);
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p.AddArc(pathrect.Left, pathrect.Bottom - radius, radius, radius, 90, 90);
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// Fill'n'draw bg
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using(SolidBrush brush = new SolidBrush(color.ToColor()))
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g.FillPath(brush, p);
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using(Pen pen = new Pen(backcolor.ToColor(), outlinewidth))
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g.DrawPath(pen, p);
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// Draw text
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textrect.Inflate(4, 2);
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using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
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g.DrawString(text, font, brush, textrect, sf);
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}
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// Draw plain text
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else
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{
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RectangleF plainbgrect = textrect;
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if(text.Length > 1) plainbgrect.Inflate(6, 2);
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RectangleF plaintextrect = textrect;
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plaintextrect.Inflate(6, 4);
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using(SolidBrush brush = new SolidBrush(backcolor.ToColor()))
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g.FillRectangle(brush, plainbgrect);
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using(SolidBrush brush = new SolidBrush(color.ToColor()))
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g.DrawString(text, font, brush, plaintextrect, sf);
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}
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}
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}
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return result;
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}
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// This unloads the resources
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public void UnloadResource()
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{
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// Clean up
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if(textbuffer != null)
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{
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textbuffer.Dispose();
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textbuffer = null;
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}
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if(texture != null) //mxd
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{
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texture.Dispose();
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texture = null;
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}
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// Need to update before we can render
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updateneeded = true;
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textureupdateneeded = true; //mxd
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}
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// This (re)loads the resources
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public void ReloadResource() { }
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#endregion
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}
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}
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