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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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9c7b8e4e3c
Thing Edit Form, UDMF: added controls for setting pitch, roll, scale, render style, fill color, alpha, health and score. Visual mode, UDMF: UDMF scale is now applied when rendering sprites. Added Thing Statistics form (Edit -> View Thing Types...), which shows all loaded thing types with some additional info. Visual mode: sprites with negative ScaleX and positive ScaleY were not rendered properly. Classic modes: display was not updated after loading a sprite. Current testing engine change was not saved on closing the program when no other game configuration settings were changed.
72 lines
No EOL
1.5 KiB
INI
72 lines
No EOL
1.5 KiB
INI
/********************************************************************\
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Configuration for UDMF map reader/writer (UniversalMapSetIO)
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\********************************************************************/
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//mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today.
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uifields
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{
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linedef
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{
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alpha = 1;
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renderstyle = 2;
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arg0str = 2;
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locknumber = 0;
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}
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sidedef
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{
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scalex_top = 1;
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scaley_top = 1;
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scalex_mid = 1;
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scaley_mid = 1;
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scalex_bottom = 1;
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scaley_bottom = 1;
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offsetx_top = 1;
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offsety_top = 1;
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offsetx_mid = 1;
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offsety_mid = 1;
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offsetx_bottom = 1;
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offsety_bottom = 1;
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light = 0;
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lightabsolute = 3;
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}
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sector
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{
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xpanningfloor = 1;
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ypanningfloor = 1;
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xpanningceiling = 1;
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ypanningceiling = 1;
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xscalefloor = 1;
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yscalefloor = 1;
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xscaleceiling = 1;
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yscaleceiling = 1;
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rotationfloor = 1;
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rotationceiling = 1;
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lightfloor = 0;
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lightfloorabsolute = 3;
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lightceiling = 0;
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lightceilingabsolute = 3;
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alphafloor = 1;
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alphaceiling = 1;
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renderstylefloor = 2;
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renderstyleceiling = 2;
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gravity = 1;
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lightcolor = 0;
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fadecolor = 0;
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desaturation = 1;
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soundsequence = 2;
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}
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thing
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{
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arg0str = 2;
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conversation = 0;
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gravity = 1;
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health = 0;
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fillcolor = 0;
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alpha = 1;
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score = 0;
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renderstyle = 2;
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}
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} |