mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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71a3f1c733
Sector Edit Form (UDMF): sector brightness value was processed incorrectly when relative value was entered. Internal: added "ButtonStepsWrapAround" property to ButtonsNumericTextbox. Internal, SectorEditFormUDMF: more changes to Slopes tab. Still not operational...
122 lines
2.9 KiB
C#
122 lines
2.9 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder
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{
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public class StepsList : List<int>
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{
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// This returns a step higher
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public int GetNextHigher(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Floor((low + high) * 0.5f);
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int l = base[mid];
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if(l <= level)
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low = mid + 1;
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else
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high = mid;
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}
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return base[high];
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}
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// This returns a step lower
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public int GetNextLower(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Ceiling((low + high) * 0.5f);
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int l = base[mid];
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if(l >= level)
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high = mid - 1;
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else
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low = mid;
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}
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return base[low];
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}
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//mxd. This returns a step higher, or lowest step if level is already the highest possible value
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public int GetNextHigherWrap(int level, bool wraparound)
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{
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int result = GetNextHigher(level);
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if(!wraparound) return result;
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return (result == level ? this[0] : result);
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}
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//mxd. This returns a step lower, or highest step if level is already the lowest possible value
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public int GetNextLowerWrap(int level, bool wraparound)
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{
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int result = GetNextLower(level);
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if(!wraparound) return result;
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return (result == level ? this[this.Count - 1] : result);
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}
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//mxd. This returns a step higher for UDMF relative light range (-255..255)
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public int GetNextHigher(int level, bool absolute)
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{
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if(absolute || level >= 0) return GetNextHigher(level);
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return -GetNextLower(Math.Abs(level));
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}
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//mxd. This returns a step lower for UDMF relative light range (-255..255)
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public int GetNextLower(int level, bool absolute)
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{
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if(absolute || level > 0) return GetNextLower(level);
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return -GetNextHigher(Math.Abs(level));
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}
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// This returns the nearest step
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public int GetNearest(int level)
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{
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int low = 0;
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int high = base.Count - 1;
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while(low < high)
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{
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int mid = (int)Math.Floor((low + high) * 0.5f);
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int l = base[mid];
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if(l <= level)
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low = mid + 1;
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else
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high = mid;
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}
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// Find which one is nearest
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low = (high > 0) ? (high - 1) : 0;
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int dlow = level - base[low];
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int dhigh = base[high] - level;
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return (dlow < dhigh) ? base[low] : base[high];
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}
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}
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}
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