UltimateZoneBuilder/Source/VisualModes
2008-11-30 22:32:37 +00:00
..
Clipper.cs working on visual mode 2008-11-25 21:54:50 +00:00
VisualBlockEntry.cs working on visual mode 2008-11-19 16:18:36 +00:00
VisualBlockMap.cs meh, we may need this 2008-11-30 22:32:37 +00:00
VisualGeometry.cs added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
VisualMode.cs added different render passes and fixes a bug which caused some lines to be drawn multiple times unnecessarily 2008-11-30 22:04:30 +00:00
VisualSector.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00
VisualSidedef.cs visual mode extreme makeover! (internally at least) now using proper view frustum for culling and lots of other improvements to render the map more efficiently 2008-11-30 02:17:19 +00:00