mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-27 14:12:16 +00:00
7faf6bc13e
Error Checker mode: added "Check missing flats" check. Error Checker mode: fixed several descriptions. Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace. Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled. Fixed some incorrect checks for missing texture ("-").
105 lines
3 KiB
C#
105 lines
3 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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public class ResultMissingTexture : ErrorResult
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{
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#region ================== Variables
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private Sidedef side;
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private SidedefPart part;
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#endregion
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#region ================== Properties
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public override int Buttons { get { return 1; } }
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public override string Button1Text { get { return "Add Default Texture"; } }
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public ResultMissingTexture(Sidedef sd, SidedefPart part)
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{
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// Initialize
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this.side = sd;
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this.part = part;
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this.viewobjects.Add(sd);
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this.description = "This sidedef is missing a texture where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Texture' button to add a texture to the line.";
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}
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#endregion
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#region ================== Methods
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// This must return the string that is displayed in the listbox
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public override string ToString()
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{
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string sidestr = side.IsFront ? "front" : "back";
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switch (part)
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{
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case SidedefPart.Upper:
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return "Sidedef " + side.Index + " has missing upper texture (" + sidestr + " side)";
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case SidedefPart.Middle:
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return "Sidedef " + side.Index + " has missing middle texture (" + sidestr + " side)";
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case SidedefPart.Lower:
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return "Sidedef " + side.Index + " has missing lower texture (" + sidestr + " side)";
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default:
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return "ERROR";
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}
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}
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// Rendering
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public override void PlotSelection(IRenderer2D renderer)
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{
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renderer.PlotLinedef(side.Line, General.Colors.Selection);
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renderer.PlotVertex(side.Line.Start, ColorCollection.VERTICES);
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renderer.PlotVertex(side.Line.End, ColorCollection.VERTICES);
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}
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// Fix by setting default texture
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public override bool Button1Click(bool batchMode)
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{
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if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing texture correction");
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General.Settings.FindDefaultDrawSettings();
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switch (part)
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{
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case SidedefPart.Upper: side.SetTextureHigh(General.Map.Options.DefaultTopTexture); break;
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case SidedefPart.Middle: side.SetTextureMid(General.Map.Options.DefaultWallTexture); break;
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case SidedefPart.Lower: side.SetTextureLow(General.Map.Options.DefaultBottomTexture); break;
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}
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General.Map.Map.Update();
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return true;
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}
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#endregion
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}
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}
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