UltimateZoneBuilder/Help/gz_visual_verts.html
2013-03-18 13:52:27 +00:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
<head>
<title>GZDoom Builder features</title>
<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
</head>
<body>
<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
<param name="keyword" value="Template">
</object>
<div id="gz_title"><h1>Visual vertices</h1></div>
<div id="contents">
<p>Visual vertices allow you to edit vertical vertex offsets in Visual mode.<br/>
<strong>Technical note &#8470;1:</strong> Visual vertices work only if a map is in UDMF map format.<br/>
<strong>Technical note &#8470;2:</strong> Visual vertices work only for triangular sectors. </p>
<p>It took approx. 30 seconds to create this wonderous terrain:</p>
<img src="gz_visual_verts.jpg" />
</div>
</body>