mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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25 lines
1 KiB
HTML
25 lines
1 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>Visual vertices</h1></div>
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<div id="contents">
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<p>Visual vertices allow you to edit vertical vertex offsets in Visual mode.<br/>
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<strong>Technical note №1:</strong> Visual vertices work only if a map is in UDMF map format.<br/>
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<strong>Technical note №2:</strong> Visual vertices work only for triangular sectors. </p>
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<p>It took approx. 30 seconds to create this wonderous terrain:</p>
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<img src="gz_visual_verts.jpg" />
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</div>
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</body>
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