mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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63 lines
3.9 KiB
HTML
63 lines
3.9 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title"><h1>GZDoom Builder features</h1></div>
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<div id="contents">
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<p><h2>List of new features avaliable in GZDoom Builder:</h2></p>
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<ul>
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<li>Dynamic lights (all types) are rendered in Visual mode.</li>
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<li>Dynamic lights defined in GLDEFS are rendered in Visual mode.</li>
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<li>Animated dynamic lights.</li>
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<li><a href="gz_gldefs.html">MD2 and MD3 models</a> rendering in 2D and 3D modes.</li>
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<li>Fog rendering in Visual mode (including colored fog in maps in UDMF format).</li>
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<li><a href="gz_gzdb_vm.html">GZDB Visual mode.</a></li>
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<li><a href="gz_textures.html">More complete TEXTURES support.</a></li>
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<li><a href="gz_event_lines.html">Event lines.</a></li>
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<li><a href="gz_visual_verts.html">Visual vertices.</a></li>
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<li><a href="gz_linedef_color_presets.html">Custom linedef colors.</a></li>
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<li><a href="gz_multi_engines.html">Multiple engines per game configuration.</a></li>
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<li>Partial <a href="gz_gldefs.html">GLDEFS</a> and <a href="gz_mapinfo.html">(Z)MAPINFO support.</a></li>
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<li><a href="gz_acsex.html">Enhanced scripting workflow</a>.</li>
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<li><a href="gz_texbrowser.html">Enhanced textures browser</a>.</li>
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<li><a href="gz_mode_drawrect.html">Draw Rectangle</a>, <a href="gz_mode_drawellipse.html">Draw Ellipse</a> and <a href="gz_mode_drawbridge.html">Bridge</a> modes.</li>
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<li>Ability to <a href="gz_actions.html#movething">move</a>, cut, copy, paste, insert and delete Things in Visual mode.</li>
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<li><a href="gz_actions.html#newtestmap">"Test Map from current position"</a> feature.</li>
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<li><a href="gz_settings.html">"Sync camera position between 2D and 3D modes"</a> feature.</li>
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<li><a href="gz_actions.html#movethingtocursor">"Place Things at cursor position in Visual Mode"</a> feature.</li>
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<li>PNG image format support.</li>
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<li>PK7 archive format support.</li>
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<li><a href="gz_plug_colorpicker.html">Color Picker plugin.</a></li>
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<li><a href="gz_plug_udmfcontrols.html">UDMF Controls plugin.</a></li>
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<li><a href="gz_plug_tagexplorer.html">Tag Explorer plugin.</a></li>
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</ul>
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<p><strong>"Smaller" features:</strong>
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<ul><li>Map Analysis Mode: analysis results can be saved to a text file.</li>
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<li>Find and Replace mode now have "Sector Brightness" search mode.</li>
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<li>UDMF: Vertex height offsets ("zfloor" and "zceiling") are shown in Visual mode.</li>
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<li>UDMF: vertical offsets of a vertex can be edited in Vertex Edit form and are shown in Vertex Info panel.</li>
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<li>UDMF: UDMF texture offsets can be edited in Sector and Linedef edit forms.</li>
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<li>Map Analysis window now have "Apply to all errors of this type" checkbox.</li>
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<li>Up to 8 newly created sectors can now be highlighted using a custom color.</li>
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<li>Visual mode: things with zero Height and Radius are now rendered.</li>
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<li>Visual mode: when the thing category has sprite, and the thing doesn't, category sprite is used.</li>
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<li>Thing Edit Form now has "Random angle" checkbox.</li>
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<li>Error Checker checks for unknown things.</li>
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<li>Size of vertex handles in 2D modes can be changed in <a href="gz_settings.html">preferences</a>.</li>
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<li>etc., etc., etc...</li>
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</ul>
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</p>
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</div>
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</body>
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